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rockbiter68

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Everything posted by rockbiter68

  1. Sorry for the late reply! Been away from the PC for a few days. But thanks for those pointers on the Load Order, Ieonardo2. I'll probably go ahead and downgrade my MPP, and I've already removed the hotfixes for TR (I am using the latest version, so thanks for catching that). And I *think* I might have had a reason for having GDR where it is, but maybe not. I think I accidentally shifted some stuff around in my latest mlox re-organization, so I'll double check that and get that fixed. Again, thank you very much. :)
  2. Well, I posted about this on Morrowind Mods Reddit as well, and NullCascade commented on my post saying it was an issue with the nightly build of MWSE, and to go ahead and run the updater. I've done that, so when I get the chance to play again I'll test to make sure it's fixed, and then post again on here for confirmation. Thank you for your help, everyone! :smile: UPDATE: The aforementioned solution is, indeed, a solution to the issue.
  3. Hey everyone, a quick update: I've done some more playtesting, and it only seems to be happening to enchanted items that are equipped on my character. Items not equipped will recharge normally; however, having them equipped and then reloading the save game will cause them to be depleted to -1 upon load.
  4. Hm, I assumed everything was in the same order that I had it through mlox. I use it regularly, but I didn't resort for this because it wants to put Graphic Herbalism a couple slots up, and it only seems to work for me if have it lower. But, all the same, here's my mlox load order:
  5. Hello to both of you, and sorry for the late response - the Nexus wasn't sending me any notifications. Here is my Load Order: I don't remember when the problem appeared. I remember modding the game a long time ago, but never playing it. So, for all intents and purposes, I suppose we could say that I modded all at once. As for whether or not it happened after installing or uninstalling a mod: I'm not totally sure. I know that when I was initially modding the game months ago, I probably uninstalled a few mods here and there. Also, it's worth mentioning (since this isn't including in my LO), but I'm using "Enchanted item cooldown," "Enchanted item rebalance," and "Item recharging rebalance," which are provided by the MCP. No worry on the questions - I'm sorry that I didn't provide enough information initially. And yes, I do have Wyre Mash. I will try repairing my gamesave. Thank you both for replying and, again, sorry for the late reply. I'll try and provide more information in my initial posts from now on and cover some more of my bases beforehand. If any of you have any thoughts on this, I would really appreciate it.
  6. Hi everyone, Been playing through a modded install of Morrowind that I put together a couple months back, and I'm running into a weird issue. Sometimes, when I load a save game, some of my enchanted gear - it seems only to be things that I've selected before - will have their enchantment meters depleted to -1. There's no rhyme or reason to it, as far as I can tell, and it's kind of a crapshoot as to whether or not it'll happen when I load my game. Once it happens, though, it sticks - which is a huge problem for my gear with high enchantment meters. Honestly, I'm not sure if it's a mod issue, but my game is pretty heavily modded, so I'm posting it here. Does anyone have any insight into this? I can post my LO if necessary.
  7. Sorry to bump this, but is there really no one who has come across this issue, or has any input? I've spent a long time searching, and it's kind of a baffling issue to have, considering this is something that ships with the base game and that is fairly easy to manage.
  8. It'd be pretty wild for Bethesda to be updating an 11-year-old game though, right? But also, you say you won't throw out your gear because "that's not how you play games like this," but the game is pretty explicitly designed to allow you to play however you want it to (i.e. there is no "right" way to play the game). If you have problems with that sort of gear being overpowered, like Striker says, just don't use it; Oblivion is designed well enough as to where you can keep playing without picking up every item you find.
  9. Pretty much what the title says. During combat, there's no blood splatters on the ground, even though the blood spray is there. I don't know why. I checked my .ini, and the values were at the following: fDecalLifetime=90.0000fMinBloodDamage=0.0000iMaxDecalsPerFrame=20bDecalsOnSkinnedGeometry=1 Which, to my knowledge, should mean that everything is in order. However, I went and downloaded BethINI and set the decals to "Ultra," so now they're at the following: fDecalLifetime=90.0000fMinBloodDamage=0.0000iMaxDecalsPerFrame=250bDecalsOnSkinnedGeometry=1 Am I missing something? I'm using texture packs for landscapes, dungeons, and cities (Qarl's, mostly), but I wasn't aware that would cause any decal issues. Any help would be appreciated.
  10. Thank you for the detailed response. If the case is a mixed bag of quality and awful, though, I might have to pass on it, even though I really appreciate you suggesting which .esps to use. I've always been able to come back to Morrowind to enjoy its quality writing, and if there's a mod that's going to make that uneven, I think I'd prefer to skip it. Thank you very much, though.
  11. So I've been following this guide for a new install of Morrowind, and I've gotten to the part where he recommends a series of "Less Generic" mods. Are these mods really worth it? As a rule of thumb, I like mods that don't "feel" like mods. I've put hundreds of hours into Morrowind, of course, and so I'm going to know - but do these mods feel natural to the game? Also, I visited LGNPC's page and I saw that the mod is not complete. Is the game going to feel inconsistent if I install this? And what, exactly, do the Less Generic Quest mods do? I've always found the quests in Morrowind satisfactory. I'm open to a new experience, but I'm just wondering these mods are at the same quality as the vanilla game.
  12. Pretty much what the titles said. I've been noticing that there's no blood showing up on the ground when I'm attacking NPCs, and I don't know why. I double checked my .ini settings and there are this: fDecalLifetime=90.0000fMinBloodDamage=0.0000iMaxDecalsPerFrame=20bDecalsOnSkinnedGeometry=1 Which, to my knowledge, should mean that everything is in order. Am I missing something? I'm playing with some heavily modified textures, but I wasn't aware of that causing any issues with decals. Any help would be appreciated.
  13. Hey everyone, Not trying to clog up the troubleshooting thread, but I'm having some more problems with the Daedra. I got their voices working in game, but now Dremora are attacking their fellow Daedra. I thought this might be because of using the Bashed Patch to get the voices working for those female Dremora, but it's effecting male Dremora, too (it's been a while since I've played, so I can't remember if this was always an issue). To solve this, I thought I might go through and add the Dremora to the OblivionCreatures faction, and I did that for every single one of them, as far as I can tell. However, the issue still persists. Any help? I'm using OOO and it's unofficial addons, but I can't for the life of me figure out what the Dremora want to kill the other Daedra.
  14. The title pretty much says it. I use the unofficial OOO addons, which add in female Dremora as enemy. They don't have voices, though. It's not that big of a problem, honestly, but it'd be nice to have it fixed. I found this mod which has some altered voice files to serve as their voices. I added it in my LO to see if it would work (I check in TES4Edit and it has stat conflicts, but that's about it), but when I loaded my game up, there was no voices playing from the female Dremora. I'm sure this is probably a simple fix, but it's not exactly my forte. Does anyone have any insight here? I would appreciate it.
  15. I just picked one of my old games back up, and - as I think we all know - inventory management can become kind of overwhelming in Skyrim, especially when you're using mods that restrict your carry weight. Regardless if you do or not, I think it would be really great to have an inventory hotkey button that can "mark an item for sale" and put a little icon next to it, so that way you know not to throw it in storage (if you're a hoarder like me) and that way you can easily locate it when you go to a shopkeeper. I think it'd be a really useful quality of life improvement for this game. No idea how to implement it on my own or if it could even be implemented, though. Thoughts?
  16. So the long and short of it is that I had my character consume some Ant Nectar for the strength boost, and now the effects of it are still ongoing, one day later (and one day after that - I tried waiting for a full 24 hours to see if the issue would persist, and it did). This is NOT the addiction issue that evidently used to be a problem - my character isn't addicted. She is, however, still getting the strength buffs, and is also receiving the intelligence and charisma debuffs. I've tried removing it via console, but my knowledge in this area is limited, so all I was able to try was player.DispelAllSpells, which didn't do anything. Any idea why this might be happening? It's a pretty major bug, and I'd appreciate any help that anyone can offer.
  17. Really been wanting to try this game up. Sounds like a perfect opportunity. Good luck to everyone!
  18. Yeah, I imagine one of them must. I'll have to pop them open in TES4Edit and see which one of them was messing around with it. Might be a bit, because for now, everything works - but I'll post my findings here in case anyone else does have this problem.
  19. So, this is interesting: I left all of my mods checked and started the game up, just to be sure I had isolated the problem mod, and loaded my game without any of the missing content warnings. And everything worked fine. I talked to Owyn, finished the last fight to reach Champion, and then was able to talk to Ysabel and fight the Grey Prince. So.... I still have NO idea what was happening there. If I had to guess, it would have been from those two mods that I was thinking it was, but I have no way of telling for certain (recording this on the off chance that someone encounters this same problem - not that this is much of a solution, unfortunately). Anyways, thanks for your help, Oblivoinaddicted.
  20. I think I rebuilt it because OblivionReloadedArenaCombat was included in that patch, but I'm not sure - just wanted to be safe. Anyways, I did bite the bullet and started disabling mods after backing everything up (probably overly cautious, but oh well). Disabling the Bashed Patch didn't do anything, but disabling Dialogue Tweaks and Dialgue Idles did; Owyn's "Ready for a Match" dialogue was working properly (I guess it should have been obvious, maybe?) Still in the process of narrowing it down to which one it is - although I'm guessing it's Tweaks - but I'd hate to get rid of either one. I'm going to seen if I can clean/edit them with TES4Edit and see what that does.
  21. Okay, another update. I *think* I may have found the issue. But, for good measure, here's my Load Order: Active Mod Files: I think what's causing the issue is OblivionReloadedArenaCombat.esp, which is from the older versions of Oblivion Reloaded but isn't necessary anymore (to my knowledge). As I understand it, it made it so the raiments worked properly. Why it wouldn't be necessary anymore I wouldn't know, but I'm going to backup my files, remove it, and rebuild my Bashed Patch and see what that does. EDIT: Okay, that didn't do anything, either. Anyone have any ideas here based on what I've got?
  22. I made an .esp in the CS and loaded it up for cross-reference in TES4Edit, and I found that TRN One of the Gang was editing certain functions (I think?) of Owyn's dialogue. I copied over the vanilla records and loaded it up, but it didn't change anything. :/ EDIT: Disabling TRN One of the Gang didn't do anything, either.
  23. Hm, all right. I've never tinkered with dialogue editing - or at least not any time recently (and it was for Morrowind, I believe). Is there an easy way to do it through TES4Edit?
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