Jump to content

Godschildgaming

Supporter
  • Posts

    16
  • Joined

  • Last visited

Nexus Mods Profile

About Godschildgaming

Profile Fields

  • Country
    United States
  • Favourite Game
    Oblivion

Godschildgaming's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. Ok now I have a new problem.... I have a activator going to the target and it is right on the target and hits them perfectly with any spell... but I need it to use a demoralize spell... which it refuses to do... It'll shoot fireballs and lighting but gets shy when I try to have it fire a projectile demoralize
  2. wow thats a lot of detail and sure it will come in handy, now I just gotta figure out how to dismantle the code and rescript it for my script Thanks for the help will reply with either a failed or successful attempt in like a few hours
  3. So I've turned my eyes to the Khajiit race and noticed 2 spells that really make me upset 1) Eye of Fear and their night eye these upset me because they are cast like normal spells, So I have bound the eye of fear spell to a key but it still upsets me a lot that they still have to do the spell cast animation just to use their abilities. So what I want to do is either cut out the spell cast ability or find a way to shoot a scripted invisible projectile in the direction of the player looking. Down below is my current failure of a script it works in the fact is changes the spell to the racial ability to cast it then switch it to a spell of my choice. Things I have tried: Googling and forum searching for ways to get target ref from cursor/mouse position Skipanim command - broke 1st person movement when I ran it Playgroup command - seems to do nothing :/
  4. I have trying to find a way to detect when a new game is triggered and also detect or prevent the race menu from showing, reason for this is that I want to make a story conversion mod with predetermined looks, race, birth sign and gender of the character. Is there any way to prevent the race menu from popping open or instantly closing it? Thanks for any help provided, right now I have started learning how to make obse plugins so any ideas in that field is as well accepted. Edit never mind, found out that there is a script that run during character creation, I edited that script to take control of the intro so right after the intro bik file is done playing the player has instant control. I used obse closeallmenus and being menumode 1036 so it only runs the close all menus when the race menu is opened, can a mod lock this thread?
  5. Question, did you just take the custom race plugin and edit it to add the custom companion or did you make a new plugin and take files from the custom race plugin, if so that might be the reason.
  6. Hello, so as the title says I need help making a custom jail. I have placed two prison markers, a stolengoods chest, and a bed. 1 prison marker is somewhere in the wild and the other prison marker is in the custom cell. I put a guard to test the jail but when the player commits a crime and the guard goes to arrest them it does nothing and my character still has the fine on him. So how do I make a working jail that will actually jail the player?
  7. Good now just in case someone else comes here asking the same question easy make a shortcut to obse then edit it's properties you'll find something like this "<Oblivion's dir>\obse_loader.exe" change it to "<Oblivion's dir>\obse_loader.exe -editor"
  8. *uses necromancy to res this topic* That is a cool idea, and would totally be possible tho there would be a lack of voice files for said custom quests but I could try to make something like that. gonna add it to my try to do list, but I ran into this thread while looking for a quest mod that makes you able to help in another way to fix lars and Braith's problems
  9. So I have been trying to find a way to turn garry's mod mdl files into construction set use able nif files but yet have not found a way so I was wondering if any one on nexus knows a way to convert a mdl to nif??
  10. So I have changed the scn "scriptname" To scn BIBTeleTargSSC and have tested the spell but still crashes the game, the crash may be a problem with spells in the game because I've tried to make a resurrect spell but it crashed the game as well, is there anyway to stop it from crashing when the spell scripts try to run?
  11. thx dude i figured it out I totally was scripting it wrong and also found a little problem with the var so instead of me using short var i had changed it to ref scn "scriptname" short npctarget begin gamemode set getself to npctarget player.moveto npctarget end i had to use scn "scriptname" ref npctarget begin scripteffectstart set npctarget to getself player.moveto npctarget end but the spell crashes oblivion when used, so now I got to find a way to fix that
  12. so I'm trying to make a spell that will teleport the player up to a npc that it hits, like teleport strike from elder scrolls online scn "scriptname" short npctarget begin gamemode set getself to npctarget player.moveto npctarget end but the construction set wont let me save this script, so is there anyway to get this to work, or a script that works to do the same thing???
  13. Ok so I creating a mod but have ran into to a problem with this custom script so how the script is suppose to start a hidden quest that has a script hidden in the quest so basically say equip this said ring it starts quest and when unequipped it stops said quest so like this begin onequip player.startquest (quest id) end begin onunequip player.stopquest (same quest id) end but when I try the script it doesn't work, now when I use the console and add the quest the quest works so yea plz explain what I'm doing wrong
  14. Why hasn't undertale even touched skyrim yet like wow Youtube is 50% undertale now and yet nothing in undertale has made it's way to skyrim LOL I'mma have to learn how to code new items into skyrim just to get a blaster because it's not that hard to mod i just don't know how to get new textures into the game :/ Welp first off i'mma get sans imported into Skyrim soooo yea lol
  15. IM HAVE PROBLEMS TOO it's the male body replacer but i don't really want to get rid of it so what other mod could be causing the problem Alternative Start Arrive by Ship - Alternative Start V1-66 Unassigned 5/25/2016 9:35:02 PM 5/25/2016 9:34:52 PM 28233 1.66 / 1.66 Robert Evrae Capucines Character Expansion - Capucines Character Expansion 1_3b Unassigned 5/24/2016 11:52:34 PM 5/24/2016 11:52:19 PM 22031 1.3b / 1.3b Capucine Cazy Hair Pack - Cazy Hair Pack 1_01 Unassigned 5/25/2016 12:06:03 AM 5/25/2016 12:04:39 AM 85248 1.01 / 1.01 Cazy DMRA Fine Tuned Body Replacer - DMRA Fine Tuned Version 1p2 Full Unassigned 5/24/2016 11:00:59 PM 5/24/2016 11:00:38 PM 81120 1.2 / 1.2 nabernas MaleBodyReplacerV4 - MaleBodyReplacerV4 Unassigned 5/25/2016 5:46:47 PM 5/25/2016 5:46:31 PM 19607 V4 / V4 Robert Missing eye-texture fix for XEO - Eye-fix XEO Unassigned 5/25/2016 9:58:40 PM 5/25/2016 9:58:21 PM 63003 1.0 / 1.0 Apruz Oblivion - Enhanced Camera - Enhanced Camera Unassigned 5/25/2016 9:32:29 PM 5/25/2016 9:32:10 PM 1000008516 1.4b / 1.4b LogicDragon OBSE -Elys- Universal Silent Voice - OBSE -Elys- Universal Silent Voice v91 Unassigned 5/25/2016 3:31:31 PM 5/25/2016 3:29:20 PM 23325 0.93 / 0.93 Elys Official Oblivion 12416 Patch - Oblivion 1_2_416 English Unassigned 5/24/2016 11:40:08 PM 5/24/2016 11:40:02 PM 11094 1.2.416 / 1.2.416 Bethesda Pluggy - Pluggy v125b Unassigned 5/25/2016 3:31:37 PM 5/25/2016 3:29:51 PM 42380 132 / 132 haama Sexdarkness-Sexlivion for Girls and Boys - SexDarkness 1-18 Unassigned 5/25/2016 3:33:31 PM 5/25/2016 3:45:20 PM 81036 1.18 / 1.18 Phalzyr Universal Skeleton Nif - UniversalSkeletonNIF181 Unassigned 5/24/2016 10:54:18 PM 5/24/2016 10:54:14 PM 84920 1.81 / 1.81 Growlf Werewolves - The Curse of Hircine - Werewolves: The Curse of Hircine Unassigned 5/25/2016 9:55:26 PM 5/25/2016 9:55:20 PM 6529 b3 / b3 Cid88
×
×
  • Create New...