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DavideMitra

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Everything posted by DavideMitra

  1. In the internet I found this helmet. I'dd like to use it in a mod I'm working on, I really need it! But there's one problem: This particullar helmet belongs to a mod that was created by Bethesda and by Valve. I'm not sure if I can modify something that belongs to VALVE... Thanks for your help, it is really important to me!
  2. Hi guys! I placed two completely different door frames under the water level. - The first one is a vanilla one: my character can swim through it without any problem. - The second one was too short and large, so I adjusted its scale with Nifskope. Now it has the same size of the first frame...however I'm not able to swim through it. Why? So...if you scale vertices, does the collision scale too? If it doesn't, is it possible to adjust it via Nifskope? Thanks in advice!
  3. I'm sorry, I taught it would lock your map height....I misunderstood, then :(
  4. Hi, I'm one of the guys who downloaded your no GPS mod. I just wanted to say I think I found it!!! Here you are: http://www.nexusmods.com/skyrim/mods/26998/? Please let me know if that's really the mod you were looking for...
  5. Thanks for the reply! Oh my God, I didn't think it was a so much difficult situation. It's a shame, because I really worked a lot on this mod. Loading the nif in Blender is not a problem...I might learn how to use it...but redesigning textures from scratch seems to be so much difficult
  6. Hi, I'm trying to do an exterior house (no loading screens). It has to be modern...so...no wooden beams on the walls. I already found a nice modern wall texture...but there's a big problem. Where the beams were lying, there are some ugly black lines. I don't know how to remove them, even with Nifskope. Here's some pics... (PS: the same thing happens with the shack kit door frame) --- This is the original Skyrim window wall... http://www.nexusmods.com/skyrim/Images/375151/? --- With wooden beams deleted... http://www.nexusmods.com/skyrim/Images/375152/? --- The retexture without wooden beams... http://www.nexusmods.com/skyrim/Images/375153/? --- Nifskope: the exported UV map http://www.nexusmods.com/skyrim/Images/375154/? --- Nifskope: the UV map viewed from the Editor http://www.nexusmods.com/skyrim/Images/375155/? If we have a look at the UV map, the problem is really logical: it seems there isn't a linear texture, but the wall has a lot of separate squares and rectangles (a lot of separate texture pieces). Well...I can't figure how to delete them and how to create a single linear texture.
  7. Yes, maybe it only works on load doors.. However, thanks for the help! Even if your script doesn't work, I will credit you in my mod...after all, you did try to help me!!
  8. I tried it..unfortunatelly the door doesn't close and doesn't re-lock. I also tried to extend the trigger area, but nothing happens.. In the internet I found an Oblivion script, but I don't know if Oblivion scripts will work in Skyrim. What do you think? They both use Papyrus, but Papyrus language in the Skyrim version might be changed a bit EDIT: The Oblivion script doesn't work too... :(
  9. It is in the same cell..Tamriel cell (I created an exterior house). "However you want the player to be able to move out of the way before it closes" So, as I understand, this door doesn't only relock, but it also closes itself again..well..fantastic!!! I will try your script tomorrow. I'll keep in touch and I will let you know if it works! Thanks, good night!
  10. Uhm....I never heard about this procedure...I mean, usually, when I have to put a script for something, I simply double click on the object that must be scripted, I go to scripts and I copy the script. I don't know how to place a trigger OUTSIDE the door, but I know how to place a trigger in the door (I select the door, I click on the "create trigger" icon, then "new").. Well, I don't know if I explained well, I don't think so.
  11. There are two options: 1) I can modify the original chopping blocks: If I do that, all the vanilla chopping blocks will have unlimited looping. 2) OR I can create a copy of the vanilla chopping blocks: If I do that, the vanilla chopping blocks will remain the same as before. But I will create another version of the chopping blocks that will loop forever. If you will choose this option, you will have to tell me where do I have to place my version of the chopping block (for example..."I want one chopping block in Riverwood, near the trader"" Just tell me if you understood...
  12. Yes...I will create it for you. But..how may I send it to you? Do I have to upload the file on nexus? Or is it possible to send it to you from the forum? Oh..another thing... If you want, I may edit the original chopping block (this way, all the original chopping blocks will have unlimited looping). Or do you want a duplicate of the original block I will place somewhere?
  13. Excuse me, I'm not a native english speaker and I don't know if I understood well. What do you mean with "if I get a chance I might have a look at it?" Does it mean you will create it? If you can do it, please write the script in the next message, then I will test it in game and I will reply reporting if it works. Of course, I will credit you..the mod will be on the nexus in some days, the only missing things are navmeshes and the script itself...
  14. Hi! The mod I've almost finished contains a chopping block that will loop the animation forever, unless you stop it. Do you have the Creation Kit? You just have to open the creation kit, go to furniture and search for the chopping block. Duplicate it (right click and duplicate). Select the duplicate, right click and edit. There you will find the properties of the chopping block...you can modify them as you want..you may loop the animation forever or you may change some other things. It is very simple to do.. PS: if you don't have the CK or if you don't understand well how to proceed, just tell me..
  15. Hi! I've almost finished an exterior house mod (no shack kit! real house!). It required a lot of work, and it will be on Skyrimnexus in a few days. I'm asking some help for a door lock script..is there someone who may create a script that relocks a door after one second? This way, the player will be forced to carry the keys, and enemies will be forced to stay out of the house garden.. If you will help me, and if your script will work, I assure you I will credit you for your help.. Thanks and have a good day!!
  16. Hi! In the internet I found a script that relocks a door after a second. I tried it on an already existing door, and it worked perfectly (it was a Leyawiin interior medium door). I created a custom door (it is the same of the other door, but it has a different name.."main house door"), I tried the script on this door, but it doesn't work..what's wrong?..thanks for the help! Oh..I was forgetting xD..This is the script, it doesn't have any reference, because you have to apply it where you want. So, this isn't a reference problem... scriptname MyDoorAutoCloseScript float timer short doWhat Begin GameMode if getopenstate != 1 if timer > 0 set timer to timer - getsecondspassed else if doWhat == 0 set timer to 5 set doWhat to 1 elseif doWhat == 1 setopenstate 0 set timer to 3 set doWhat to 2 elseif doWhat == 2 lock 100 set doWhat to 0 endif endif endif End
  17. Hi! I can't give you much help, however, I might tell you some tricks: I see you have a lot of mods installed..when people install a lot of mods, it is normal that they may experience some texture errors or game crashes. If you don't use it, I suggest you to download BOSS, it is an utility that will detect your mods in order to put them in the correct load order. It will also warn you about some possible incompatibilities and conflicts. This utility works fine with some games like Oblivion, Nehrim (a total conversion of Oblivion), Skyrim, Fallout New Vegas, Fallout 3 etc. (I think there is some other game) When you enable a mod and you want to save your game progress, don't overwrite an already existing savegame, instead, you better start a new game or use a separate savegame. When you uninstall a mod, make sure you don't use old savegames: in some cases, some mod-changes may continue to persist, even if the mod has been uninstalled. Do your texture problems and your game-crash problems continue to persist? The only thing to do is to uninstall the game (delete everything) and to reinstall it. When you will reinstall the game, make sure you will not install a lot of mods. Otherwise, the game might have a lot of problems..for the second time Good night! I hope I was able to help you!
  18. Hi! In the internet I found a script that relocks a door after a second. I tried it on an already existing door, and it worked perfectly (it was a Leyawiin interior medium door). I created a custom door (it is the same of the other door, but it has a different name.."main house door"), I tried the script on this door, but it doesn't work..what's wrong?..thanks for the help! Oh..I was forgetting xD..This is the script, it doesn't have any reference, because you have to apply it where you want. So, this isn't a reference problem... scriptname MyDoorAutoCloseScript float timer short doWhat Begin GameMode if getopenstate != 1 if timer > 0 set timer to timer - getsecondspassed else if doWhat == 0 set timer to 5 set doWhat to 1 elseif doWhat == 1 setopenstate 0 set timer to 3 set doWhat to 2 elseif doWhat == 2 lock 100 set doWhat to 0 endif endif endif End
  19. Hi! I'm creating a shack mod. The shack is located in the wilderness and the interior of the shack is located in the wilderness too (it is a completely exterior house). I'm in the shack. I want to grab an item (for example..I want to put it on the table) and I want it will remain there...forever. The question is: is it possible to set an exterior cell to be non-respawing? How may I do this? Thank you...
  20. Thank you for your answers! I'dd like to ask something to Tamb0.. Do you mean it is possible to create a teleport door and teleport to the other side, but when you are at the other side (in the house interior) you are still in Tamriel worldspace? I didn't know that! That sounds new to me (maybe because I'm at the beginning with my modding experience) I don't know if I explained well... PS: isn't there a way to protect the house from snow and rain?
  21. I'dd like to create an exterior house. I don't want to create a shack, but a real house, like those one you can see in Whiterun or in an other city. The problem is all of the structures (exept for Markarth farm models) are not enterable. All of them have a piece of wood that blocks you from entering (it is placed behind where the main door must stay). There are some exeptions, but the problem is always the same: for example Solitude houses have a black barrier behind the main door. With the creation kit you can't remove this barrier... So...the question is: how to remove this barriers from the house models? If I don't remove them, I can't create an exterior house.
  22. I'm creating an house mod, the house is located in Whiterun, WIND District. This is my first house mod. When I set the mod as active, some streets of the Whiterun PLAIN District disappear, also, there are some missing textures (always in the Plain District). When I remove the mod from the active mods list, Whiterun returns as normal as usual, there are no more problems of meshes and textures. What is the problem? There is also another problem...I inserted a lot of static objects (like columns), and all of them have the same id. I have created another mod (if modified some people's race), but the CK edited himself the ids of the npcs. In this case, the CK doesn't show me an id error...so I must to change the ids..manually. How do I do this? How can I know that the new id I'm using has been not already used?
  23. Thank you very much....I will try to do this tomorrow! However, maybe it is better I modify Uthgerd's House..like the guy of the tutorial has done. Ysolda's House is too much small and I don't like its location..Uthgerd's one is bigger (and has better interiors)..and it is situated in a nice plain of the city Could you please post the link of this youtube tutorial? Thank you!
  24. I'dd like to mod Ysolda's house. Even if you marry her, the containers still continue to respawn..and the house cell too. I already know how to set the containers to be non respawnable...it is simple. The question is...how do I set the Ysolda's house interior CELL to be NOT respawnable? For example..I want to put a plate in the table, and the plate must stay there. I want to decorate my house, I hate when interiors reset and items I placed somewhere disappear! Any help?
  25. Thank you so much guys! That's the same thing I was thinking: NPC editor is a tool created for create mods, you don't have to ask permissions in order to share a mod However, this is my first mod ever, I only asked for beeing cautious... I was fearing about a possible ban, but, as I can see, I don't have to worry about xD Sometimes I think too much xD Thank you again, bye!!
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