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Everything posted by NeuroticPixels
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VATS Targetable Explosive Objects e.g. Oxygen Tanks
NeuroticPixels replied to Arpaleggia's topic in Fallout 4's Mod Ideas
I think that'd be pretty awesome too. Good idea!! :) Hopefully someone picks up this idea or can help you. -
I just installed that mod a few days ago but haven't used it yet, so I don't have personal experience, but if you watch the video posted on the mod's description page, starting at 1:45 into the video, he explains how you can pick them back up after you've placed them to return them to your inventory. If you haven't watched the video all the way through, I HIGHLY suggest doing so. It's very, very informative.
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Light in darkness, more light sources?
NeuroticPixels replied to Ryuukage0101's topic in Fallout 4's Mod Ideas
Yeah, the mods by Ceaseless are a must-have for me, haha. I love all the signs and such being lit up. I also really like http://www.nexusmods.com/fallout4/mods/9239/? <-- "Glowing Animals Emit Light". But I agree. Even more glowing things would be cool. lol. I like the algae/seaweed idea. -
There are these.... might want to check them out. I in no way recommend any of these mods because I have not tried them out myself. http://www.nexusmods.com/fallout4/mods/7873/? http://www.nexusmods.com/fallout4/mods/471/? http://www.nexusmods.com/fallout4/mods/17469/? http://www.nexusmods.com/fallout4/mods/9283/?
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craftable musical instruments
NeuroticPixels replied to techstepman's topic in Fallout 4's Mod Ideas
I think it's a great idea, even minus the animation and music. Just to have a guitar sitting in the corner would be awesome. -
Raiders' Power Armor has Fusion Core
NeuroticPixels replied to Iamnotapirate's topic in Fallout 4's Mod Ideas
If you're sneaky, you can always pickpocket the fusion core. And if you're able to pickpocket it, you can then steal the power armor from them because they'll be forced to hop out of it. But I see what you mean. Doesn't make sense that you can't loot a power core from them after you kill them. -
I have heard that scripts can be very hard, if not impossible, to properly uninstall. Can wreck saves and all that. Do you think it'd be safe to uninstall that script/mod? Worried that since it modifies an original piece, it wouldn't be safe to uninstall. But idk. I'm not a modder. :confused:
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Companion Junk Comments - Make It Stop!
NeuroticPixels replied to NeuroticPixels's topic in Fallout 4's Mod Ideas
Bumpity Bump Bump. -
I was actually thinking along the same lines last night. I was thinking like how the original signals everyone to "take a break", during the "break time" is when the fighting would happen. But if you told everyone to go back to work by turning it off, the fight stopped. A built-in and/or optional timer would be cool. I just woke up so my brain is yet to be fully functional... is that what you're doing or a bit different than that? Sounds like what you're doing is kind of opposite of that. Which is fine! Just throwing my idea out there. lol Thanks for working on this. :)
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Bethesda really failed when it came to the arena for the Wasteland Workshop DLC. How the hell are you supposed to stop the fight if you want to? Maybe I want more of a boxing match than a fight-to-the-death. I'm requesting a build-able workshop item (a switch, a timer through a console, a bell, or anything) that signals to the arena combatants that it's time to end the fight, and preferably, to go back to their assigned Arena Contestant mat. And they do not, ever, resume combat unless directed to do so by the switch, console, bell, or whatever. I haven't found a mod that addresses this. If anyone knows of one, please let me know. If you also want something like this, be sure to leave a comment to help this post stay on the front page. Edit: Would also be nice to have an optional file to make settlers essential/immortal so if you use them as combatants and don't get to the new workshop item in time to stop the fight, your settlers don't die. Also, fun having them battle for the rest of time! Bwahaha! :devil:
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With almost 700 hours in to Fallout 4, I'm all about "cheating" and being "godly" to get through the things I no longer care for. A lot of battling is a part of what I like to skip. I love to just one-hit my enemies and move on. So, I've noticed that the console command, "player.modav 357" (# multiplier goes after) does not effect energy weapons. Not fusion, laser, none of it. While I now have a 10mm that can do 5821 damage/27163 DPS, my energy weapons like the Laser Pistol are still sitting at 48 damage/240 DPS. I've searched Google high and low and can't seem to find a console command to remedy this. Is there one? Does anyone know of one? Could you share it with me?!
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Companion Junk Comments - Make It Stop!
NeuroticPixels replied to NeuroticPixels's topic in Fallout 4's Mod Ideas
Shameless bump. Me wants. -
Grass & Plants & Annoyances
NeuroticPixels replied to NeuroticPixels's topic in Fallout 4's Mod Ideas
Bump. I see so many mods that ADD grasses and plants, but none that shorten the grass or an anything. :confused: -
Star-mystyk did a great job with their mod "No Companion Junk Comments". http://www.nexusmods.com/fallout4/mods/10365/? <-- Seen here. But.... they left in all the "nice" comments that companions make about the items you pick up. And if you read the description and posts pages, you can see that the mod author seems to have zero plans to change this. For example, they said: "Those ones are in a different list which I left unedited on purpose, as IMO, it's not as annoying." [<-referencing the "nice" comments] and "Sure, I could do several more versions (for shipment comments, workbench comments, an all-in-one junk/shipment/workbench) but I don't particularly want to as neither of those annoy me enough to have them in my game." But with as much as I pick up, and I'm sure for others as well, it gets highly irritating when companions constantly want to make comments about it, whether they're nice or rude. Can someone please remedy this? Please comment if you think this is a good idea! Let's keep this on the front page of mod requests! Also please comment if you are willing to work on this. :laugh:
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Am I the only one sick and tired of having to build my buildings up high on tall foundations so the grass and plants don't poke through the floor??? And then having to attach stairs to everything so my settlers can get to the buildings? Attached is a (compressed) screenshot of annoying-as-hell plants that just love to poke through floors. Also... This post --> https://forums.nexusmods.com/index.php?/topic/4679590-stick-grass-be-gone/?hl=%2Bgrass&do=findComment&comment=40657645 Those darn things need to be rid of as well! Is there any way to get rid of these items??? Can someone make something to get rid of them? I'm fine with regular, short grass... but this stuff? UGH. I already use Scrap Everything and mods that hide vines and shrubs and such. But plants/grasses like these annoy the ever living hell out of me. Anyone else?
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YESSSSS!! Someone please take care of this!!
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@Vormina -- Thank you for your suggestion. I actually found a mod called Clear Weather Only that uses a script to force weather "2b52a"/Commonwealthclear whenever it detects a weather change. I was getting really tired of the weather changing every 5-10 minutes anyway. It got pretty old for me after 600+ hours of playtime. I like to be able to see at all times. Haha @NCRForever -- Thank you also for your suggestions. I do use Brighter Settlement Lights. Unfortunately, it doesn't fix the issue. There's other people complaining on that mod's posts page as well. I'm not real sure how Legendary Lamps would help my issue, unless you were just recommending it in hopes that it'd help me see. lol. I actually use the mod "Longer Pip-Boy Light Distance" and use the so called "cheat" version that increases the light 3x. It gives off tons and tons of light. Not only do I not like anything but clear weather anymore, I also don't like nighttime. Haha But really, this issue seems fixable. It's just the matter of a modder caring enough to take care of it, because God knows that Bethesda isn't going to do a damn thing.
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- lights
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It's come to my attention that using the console command "fw 2b52a" causes the lights to work again. (In case that helps anyone out with a fix.) Of course, the console command doesn't last long, so we still need a real fix.
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- lights
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Star Cores Cheat - Nuka World - Gotta Have 'Em All!
NeuroticPixels replied to NeuroticPixels's topic in Fallout 4's Mod Ideas
http://www.nexusmods.com/fallout4/mods/19603/? <-- Has been created. Thanks to the author! Haven't tested it yet, but it should work fine. :happy: -
Entering Combat Notifier/Alert
NeuroticPixels replied to NeuroticPixels's topic in Fallout 4's Mod Ideas
Bump