Jump to content

HeirApparent

Members
  • Posts

    42
  • Joined

  • Last visited

Everything posted by HeirApparent

  1. I read somewhere a little bit before Skyrim came out that the developers mentioned you wouldn't be able to mod on the PS3 system, but you can legally port them over to your PS3 from your PC. Any truth to this, and if there is - somebody let me know?
  2. Yeah, waiting for zones to respawn are in game-time, not real life time. So wait for three days in game time through the "T" waiting feature and you're set. If you still have problems, then you have a mod that conflicts with spawns. So check your mods.
  3. Wow, that's pretty cool. I wonder if there's any more good energy weapon mods. I can't find any. D:
  4. can anybody help out? I'd hate to get this computer only to find out it's no better than my Alienware M11
  5. Any idea how much more that will cost? And I'd like to know more about how the game runs. :P
  6. Topic title sort of explains itself. More Energy Weapons for Fallout New Vegas would be an amazing addition. Currently, there are very few when in comparison to regular guns. EVE Compatibility is also a great idea.
  7. New Vegas is better than Fallout 3 for one huge reason, NVSE. NVSE has more abilities than FOSE ever could have dreamed, so the gameplay value with mods for FONV is greater than FO3. Now, when it comes to console version, FO3 is better because it's more stable. However, FONV has much better gameplay than FO3. FO3 did have a better story line, though.
  8. I am looking to getting this new computer and I had a few questions about how well it will run Fallout New Vegas. Whether or not you own the system doesn't matter, but if you do, please let me know that you do. Thanks. :) 1) What graphics setting will it be able to run lag-free in? 2) How many mods can I run with minimal crashing? 3) How well could the game run at the highest graphics setting with the high-resolution textures mod installed? http://computers.toptenreviews.com/gaming/cyberpower/cyperpower-pc-black-pearl-review.html Specs: Case: Azza Hurrican 2000 Full Tower Gaming Case with 4 Hot Swappable HDD Cage & (4) 230MM Fans Extra Case Fan Upgrade: Default case fans CPU: Intel® Core™ i7-980 3.33 GHz Six Cores 12M Intel Smart Cache LGA1366 Cooling Fan: Asetek 510LC Liquid Cooling System 120MM Radiator & Fan (Enhanced Cooling Performance + Extreme Silent at 20dBA) (Single Standard 120MM Fan) Motherboard: (3-Way SLI Support) MSI X58A-GD45 Intel X58 Chipset SLI/CrossFireX Triple-Channel DDR3 ATX Mainboard w/ 7.1 Audio, eSATA, GbLAN, USB3.0, SATA-III, RAID, IEEE1394a, 3 Gen2 PCIe, 3 PCIe X1 & 1 PCI (All Venom OC Certified) Memory: 12GB (2GBx6) DDR3/1600MHz Triple Channel Memory Module (Corsair Dominator) Video Card: NVIDIA GeForce GTX 580 3GB 16X PCIe Video Card Video Card 2: NVIDIA GeForce GTX 580 3GB 16X PCIe Video Card Multiple Video Card Settings: Non-SLI/Non-CrossFireX Mode Supports Multiple Monitors Power Supply Upgrade: 1,000 Watts - Raidmax RX-1000AE 80 Plus Gold Power Supply Hard Drive: 80 GB Intel 320 2.5 inch SATA Gaming MLC Solid State Disk (Single Hard Drive) Data Hard Drive: 1TB SATA-II 3.0Gb/s 16MB Cache 7200RPM HDD Optical Drive: Samsung SH-B123L 12X BLU-RAY Player & DVDRW Combo Sound: HIGH DEFINITION ON-BOARD 7.1 AUDIO Network: Onboard Gigabit LAN Network Keyboard: Xtreme Gear (Black Color) Multimedia/Internet USB Keyboard Mouse: XtremeGear Optical USB 3 Buttons Gaming Mouse Flash Media Reader/Writer: INTERNAL 12in1 Flash Media Reader/Writer (BLACK COLOR) Internal USB Port: Built-in USB 2.0 Ports Operating System: Microsoft® Windows 7 Home Premium (64-bit Edition) Service: STANDARD WARRANTY: 3-YEAR LIMITED WARRANTY PLUS LIFE-TIME TECHNICAL SUPPORT
  9. Nevermind, it was all figured out. ;) /thread
  10. @ bd, good. Then don't comment. :) @ pawwh... Hmm.. might have to try that one out. I don't really care about additional spawns, just more enemies. :P
  11. Mods and meshes can be ported from Fallout 3. Might take you some time, but you probably should attempt it on some level before asking us about it. But that's not saying asking whether or not it's possible isn't acceptable. :) By the way, doing this should be much easier than actually porting a mod from Fallout 3. I'm not sure exactly what you'd have to do with FO3 plugins, but textures are textures and sounds are sounds.
  12. Unfortunately, there's no current way you can do something of this magnitude. As mentioned in the previous post, await an update to NVSE that can allow such things.
  13. It would seem like the answer to an inquiry of this sort would be quite simple. And actually, it is quite so. However, it can be complex at the same time. The reason why you get system instability is quite simply a connection between three things. All of the stuff in your data folder, the game engine, and your system speed. While your system speed can be very high, even a six core, 4 GHz+ processor can't handle all of the data influx coming from your data folder and sending it to the game engine. Now, I understand that "packets" aren't the right variable to use (as this applies to networking, and your internet connection) I'll have to stick to using it as it's quite easy to understand. When you run your game, one main thing happens. Your packets start sending from your system to the game engine. The game engine has to recognize and select what packets it needs. After they're selected by the game engine, the system processor has to select them and send them to the game engine. However, this isn't quite instantaneous. While it is not noticeable when you have so few mods, the game engine takes slightly longer with each and every addition to the data folder. Not only does it have to register them one at a time, it has to do more at a time which also results in your computer having to duplicate it. Now, to take care of this problem you only have to do two things. Keep all of your big mods separate, but load ALL of the little mods into one single mod. Now, there's one very big reason why you do this. Every mod takes about the same amount of time to be loaded and read. In normal cases, most of your mods will be small mods. They can range from adding new perks to the game, increased ammo loots, to small weapon additions. Simply adding them all together will mean the game engine and system only has to read one at a time. Doing that will greatly improve your experience. Remember, it's not just computer power - it's also the game engine. Not combining things together can cause the game engine to bug out. Especially the one for this game. It's not too powerful, so no matter how fast your computer runs, the game engine still can fall behind. Combining mods is the only workaround.
  14. Are there any others? Increased Wasteland Spawns mod doesn't work with the latest version of NVSE (for whatever reason) and I'll be damned if I don't find another one. I tried the VVV mod but that doesn't just increase the spawn mods. Mart needs to come back and make a mod... >_>
×
×
  • Create New...