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GothikaGeist

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Everything posted by GothikaGeist

  1. In response to post #74572793. I'm in the same group here. I "purchased" the Supporter tier to do my part a couple years ago. Nothing wrong with giving back to the creators though!
  2. Change the Value of the mod itself. I think you can do that in its recipe. Essentially, the Value of the mod ITEM, the ones stored in the Misc section of the Pipboy, determines the order of weapon mods in the crafting menus.
  3. You could just type "enableplayercontrols" in the console, without quotations. Although this will not actually fix the scripted tumbleweed if that is indeed the case, but should allow you to continue playing the game.
  4. Uninstall all mods that remove tumbleweeds, as the first tumbleweed that rolls by when leaving the Doc's house is scripted, breaking the game. Type "enableplayercontrols" in the console.
  5. All 3 of those sites are working for me right now, so its not the IPv6 issue they say.
  6. Issue still persisting, krystal.co.uk has the same problem. And it seems AT&T just wants to play the blame game... Guess we just gotta wait and see what happens. Edit: Again I have to add that the PC connected to my AT&T router (via Ethernet) has issues connecting to Nexus Mods and Forums, BUT my tablet can acccess both on WiFi using the same AT&T router/connection (NOT cellular). Strange.
  7. Same issue here, Southern California, Los Angeles. Few days in a row now. The strange thing is that that my PC (Ethernet) refuses to load the Nexus Sites (Forums and Mods) but both sites are fully functional using the same router and wifi connection on my tablet. I have AT&T uVerse. Edit: I also noticed a bunch of people commenting over at isitdownrightnow.com having the same issue.
  8. In response to post #28799344. #28799979, #28801029, #28801234 are all replies on the same post. Wasn't the big red warning in the INSTALLER of NMM 0.60.0? You definitely had the chance to avoid this and be informed as to what it does. Regardless, I still think a TES5Edit-type pop-up prompt with a timer should force you to at least acknowledge the fact that 0.60.0 could potentially break your entire setup.
  9. So with NMM 0.60.2 I think I've run into a bug, during the initial folder setup clicking the button with the three dots for the Virtual Install section doesn't open the "Browse For Folder" window although it does work for the Mod Directory and Install Info directory. I'm gonna go with the Default folder creation and hope I can change it once the setup is complete.
  10. Maybe NMM should do the same as TES5Edit and have a prompt that stops you with a small timer and greyed out confirmation button that forces you to take note of the warnings instead of blindly clicking "Accept" / "Yes".
  11. I have the same problem over at the XCOM Nexus. Edit: The Upload Wizard for my file shows a green checkmark on Step 7 "Specify Required Files", but the required files (external) still don't stick.
  12. Bump, in case anyone needed my old guide to merge mods in FNVEdit. I've received a couple PMs about the guide over the years, thought it was lost for good. Unfortunately I haven't modded Fallout New Vegas heavily in years, so I doubt I can assist further.
  13. I have to say that 2013 is the only year that I've had issues with the Nexus Sites, and I've been here since 2011. So, good luck to the whole Nexus Team! Let's hope we can put most of these technical issues behind us in the coming year. :D
  14. Finally got past the 504 Gateway error to see this news post; hopefully we can put this past us soon!
  15. Dude, these are posts from last month... Although I too am experiencing the same slow loading times and 504 Gateway errors.
  16. Looks like New Vegas Nexus is down again...
  17. It just got real slow for me too. I was in the my Tracking Centre and suddenly the website signed me out. Hopefully it will all clear up in the next few days.
  18. It works just as it did before yesterday, super-fast. Although i do get the odd gateway error every now and then, but a quick refresh solves that.
  19. Well, I just turned on my computer and Fallout New Vegas Nexus works 100%. Albeit I changed my LOCAL IP Address, but I believe I still have the same IP when browsing the internet. Maybe those of you who couldn't connect before ought to try again? Maybe try rebooting your PC and router or modem at the same time? I did that before I went to bed last night.
  20. The sites are already up, but it seems the DoS attack might have funked something up. A bunch of us still can't connect.
  21. I can confirm the same thing as you two above this post. Another browser won't work, but a proxy DOES. I did read somewhere that changing some DNS settings in your router could fix the issues; must be the Dynamic IPs as you mentioned Slither.
  22. So http://www.downforeveryoneorjustme.com says the the New Vegas Nexus is now up, but I still can't connect. I'll go ahead and restart my computer and clear browser cache and all that good stuff and see if it helps. I'll come back to let you guys know. Edit: Once again the site is reportedly up, but I can't seem to connect even after clearing my browser cache, restarting pc, and doing a "hard" refresh CTRL+F5. I'm in Southern California. Also ran a Malwarebytes scan, no threats were indicated.
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