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Everything posted by ZWolol
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Issue after changing creture texture
ZWolol replied to Vegetto88's topic in Morrowind's Construction Set and Modders
add more xGuar.nif and xGuar.kf files to it. -
Randomly Changing Doors?
ZWolol replied to CoyoteAnnabis's topic in Morrowind's Construction Set and Modders
When you need to transfer to different cells, the script hangs on the doors, which makes "enable" only for one door. The condition of choosing a door depends on certain conditions of the quest, but it can also be done randomly. -
Randomly Changing Doors?
ZWolol replied to CoyoteAnnabis's topic in Morrowind's Construction Set and Modders
All items belong to the cells in which they are located. When moving the selected block, all objects are written to ONE cell, although some objects may fall into an adjacent cell. For doors, this can lead to unexpected results. -
Tree branches motion problem
ZWolol replied to Deleted78356788User's topic in Morrowind's Troubleshooting
so that I could help you, 2 models came out (before and after the correction). -
Wondering if there is a mod for this?
ZWolol replied to autumnsky38's topic in Morrowind's Discussion
There is a "Chaos Heart", but it is only for the Russian version (not compatible with the English version and no translation). -
TES3 CS animation disappears after touching "Art file" button
ZWolol replied to McVik's topic in Morrowind's Discussion
Add the xfurn_banner_dagoth_01.nif and xfurn_banner_dagoth_01.kf files to it -
Hiring Someone for Mesh Work?
ZWolol replied to 37machine's topic in Morrowind's Construction Set and Modders
a simple texture replacement is no problem https://drive.google.com/file/d/1i1ZByI2stw44I48x5hpl8clVd2YiH7x5/view?usp=sharing if you don’t succeed, then ask, I will help -
Hiring Someone for Mesh Work?
ZWolol replied to 37machine's topic in Morrowind's Construction Set and Modders
It all depends on the amount of work. You need to clarify what needs to be done. Maybe it has already been done or is there something better. -
I had no problems with moving, but there is a limitation of the game engine. You can only move the object into the cell where the player has been for the last 72 hours, otherwise there may be problems. Therefore, I use a script that disables the object and moves it only when the player enters this cell.
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An issue with collision meshes...
ZWolol replied to Yommumoi's topic in Morrowind's Construction Set and Modders
No one can give you the correct answer for a single image without a model. If I give a list of all possible problems, it will be a long list. To determine the error, I need a model (nif-file). -
An issue with collision meshes...
ZWolol replied to Yommumoi's topic in Morrowind's Construction Set and Modders
You lay out the model, then I can help you -
Collisions are set in the form of a rectangle. For the wings there is no separate collision. You can only reduce the size of the rectangle. The size is set X, Y, Z, in xcliffracer.nif For OpenMV in cliffracer.nif
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- nifskope
- cliffracers
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Some NPC react to stealing, Some don't.
ZWolol replied to Yommumoi's topic in Morrowind's Troubleshooting
press AI button from NPC "Alarm" level determines its response -
bed reduces night / day time
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Changes to NPC fight value
ZWolol replied to PipeSmokingRabbit's topic in Morrowind's Troubleshooting
after two days the parameters are reset -
Changes to NPC fight value
ZWolol replied to PipeSmokingRabbit's topic in Morrowind's Troubleshooting
Any active item (all but statics) are recorded in saved games. when loading you will receive these saved parameters -
You are warned about this when you start the game. If you load a save, and the plugin is changed, then errors may occur. All objects in the cells have a sequence number. When adding / removing an item, the editor assigns them new numbers. These numbers may not coincide with the numbers in the preservation and some objects may disappear or double.
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These compounds are formed due to the asymmetry of the texture, colors and lighting. in subsequent games, the models were made not rotated to eliminate this problem.