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ADragonCalledGeorge

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Everything posted by ADragonCalledGeorge

  1. I was wondering if someone could make a back pack that could be carried on either the left or right side of either your hip or shoulder. I know there are a few mods already that do this but not exactly as I want them cause they are not usually compatible with mods that let you show various weapons and shields on your back. So if someone could make this I would really appreciate it and even endorse it as mod of the month! It doesn't have to be anything fancy just a plain old bag but probably something small. Also could there be a version that has either 500 and/or 1000 carry weight? It could be crafted from leather and leather strips or something at the forge or get bought from various shopkeepers or found in random loot. Many thanks in advance!! :)
  2. Can someome please make a mod that lets you make glass at a smelter? This is chiefly for the Hearthfire DLC as I hate buying it all the time and finding it in loot is very random and rare. It would be epic if I could make it myself cause you can in real life. I don't really know how glass is made but I know it involves sand (I think) so perhaps you can find sand piles at the beach or river beds that look and act similar to clay mounds. You dig them for sand and then get piles of sand in your inventory. That can be one ingredient and it can require another for realism, whatever that is. So yeah basically if someone can make this mod a reality it would be really cool and I would love to try this out. Many thanks in advance!!
  3. Okay so usually I have mods that disable vampire attacks and dragon attacks in towns and cities. However, I started a new game and I wanted to try it without that mod since it's kind of a handicap. However, I took the carriage to Falkreath (a mod I think) and suddenly three vampires AND a freaking dragon attacked all at once. I am also trying to use third person instead of first person for a change so everything got real confused. The whole town was bathed in flames and swords were swinging and NPC's were yelling battle cries, etc. In the chaos that ensued, I must have struck one of the guards or villagers by accident cause the vamps dropped dead (no thanks to me sadly) and a swarm of guards and citizens started chasing me while the dragon was still breahting torrents of flames down upon us. Needless to say it was madness and I quit the game since I didn't want to die nor did I want the dragon to burn everything to the ground. I mean I am the freaking Dragonborn and Vampire Slayer (I always fight against the vamps in Dawnguard) so I should be granted some mercy in this regard. Sadly no one gives a damn what happens so long as they can get their petty revenge. I know I am getting too into this game by the wording of this article but it would be epic if someone could make a mod that lets guards and NPC's ignore friendly fire when such things happen. Horses too as I hate killing innocent animals unless I need them for Hearthfire. I don't know how it would work but maybe there could be something that lets guards know when to attack and when not to attack. That would be awesome. Many thanks in advance!! :)
  4. I know there are shops that sell stuff for Hearthfire homes in vanilla Skyrim but they don't always have what I need or enough money to sell stuff so I can buy everything I need. Thus, I was wondering if someone could make a simple shop somwhere, maybe near Whiterun, that sells everything required for Hearthfire houses and perhaps there can be NPC's (both males and females) that you can hire to become your Steward. Firstly just a shop would be great but Stewards would be epic as well. Many thank in advance and fingers crossed!!
  5. Would it be possible for someone to make a mod where you can hire an architect to build Hearthfire for you? You could do it in stages like normal and it would be the cost of all the ingredients combined as if you had to buy them normally. All the options of upgrading it would be there available from the architect but you wouldn't have to roam Skyrim looking for materiels and crafting the home yourself. I know that takes the fun out of the DLC and makes it pointless. But I have done it so many times that I am now sick of doing it and would love to have this option available as I don't want to outright cheat and have it ready made without me doing anything or use cheats to make it. This would be lore-friendly and realistic and immersive. There could be three architects in each town/village wher you can buy the DLC houses. They can live in the inn for immersion and can use generic shopkeeper dialogue. You could go the extra mile and give them unique dialogue but normal stuff is fine too. Think of them as Stewards but expanded and better. I know this is a lot to ask for but it would be truly epic if someone could make this and I would really appreciate it as I can't mod to save my life. Fingers crossed and many thanks in advance!! :)
  6. I use Lakeview Manor primarily for the farm/gardening aspect and get vey annoyed when my cows and chickens keep getting kiled by wild animals, giants, and bandits that keep attacking it. I don't mind the attacks so much but I never used the animals and got sick of buying new ones constantly. Thus I was wondering if someone could make a simple mod that gives you the option to build a garden in the work bench instead of an animal pen. You could ideally remove the animal pen and build a garden. It could require the same materials that the normal vanilla garden costs and would be just as big as the animal pen or whatever. This would be epic and I would use it a lot as I love Alchemy in Skyrim and planting my own ingredients to harvest. Well here's to hoping anyways and many thanks in advance! :)
  7. So this would be really useful for stealth missions and escaping enemies. I was thinking of a grappling hook like they have in the video game: Terraria. That would be really cool and possibly lore-friendly. It could be a spell or something that you aim at certain places and then shoots a rope from your hand to a certain point. Once the rope hits that point you get teleported (like in teleportation mods but without the teleportation aspect) to the exact point you hit the rope. It would be even more epic if there could be a hook attached to the end of the rope where you get teleported too, in order to make it like a grappling hook. That would be epic. Many thanks in advance!! :)
  8. I finally got the new version installed but my computer is too slow to switch between profiles so I want to stick with one but now I can't get the option to uninstall mods. I can only get the disable or delete option. But when I delete mods they are still green and still there. How do I uninstall mods without uninstalling Skyrim and starting all over again? Many thanks in advance!
  9. I am shocked to find that there is not a SINGLE armor mod for Khajit's specifically. There are thousands of armor mods from skimpy armor, mage armor, ranger armor, warrior armor and even race-specific armors like elvish and Nordic. But not once did I find a mod that gave armor for the Khajits! I am not even a huge fan of Khajits but I want to role-play as one in my latest game and thus I want to use the Mudcrab Hunter and Horker Weapon Pack mods for my Khajit character. However I have not found a single armor mod for the cat people of Elsewhyr. I find this very strange considering that there is a HUGE fan base for the furries and I am not even that huge a fan of the Khajit. I just wanted to roleplay as one so I guess I will use leather armor or whatever I can find in conjunction with a Mudcrab helmet and the Horker weapons since I think it would be fitting. However I would be thrilled if someone could make a mod to give native Khajit armor. Do they even WEAR armor? I think it would be cat-like and feline defintiely but how it would look I have no clue as i only saw one video on youtube about Khajit lore. So maybe it could have somethng to do with moons as well in the design but I digress. I am not too knowledgable about Khajits so I would really appreciate it if someone could take it upon themselves to make some Khajit armor that is lore-friendly and that you can both find in random leveled loot and craftable/enchantable. Well enough rambling so fingers crossed and many thanks in advance!! :)
  10. It said that it would take a while to uninstall the mods when installing the new NMM with the profiles but the new one but when it was uninstalling the mods it took forever and wouldn't make any progress despite going for a few hours. Should I uninstall the mods normally first and then reinstall them?
  11. Many thanks for fixing the bugs on the site and program!! I have downloaded the new NMM with the profiles and can't wait to try it out. I want to use Tropical Skyrim for one version but not the other game so it will be perfect. Plus I want to try out Skyrim Redone but don't want to use too many patches thus this will let me still use my favorite mods but on another game and I can use Skyrim Redone on the new game with Tropical Skyrim. At the same time I can STILL have the other game with all my other favorite mods. This will be epic!! This means I can try out other gameplay overhauls too like Requiem for example. Great stuff!!
  12. I know this has probably been asked to death but the guide for SkyRe is very confusing and I just want to know what mods I need patches for. Here is my current load order and I would really appreciate some advice cause I want to try it with a new game. Also, I want this new game to have the Tropical Skyrim Mod which I have not yet installed. Any idea if that's compatible? Many thanks in advance and here is a list of my load order: GameMode=Skyrim Skyrim ESM Update (latest one) Dawnguard Hearthfire Dragonborn A Quality World Map AE Animations Air Ship - Dev Aveza Alternate Entrance - Bleak Falls Barrow Alternate Start - Live Another Life Ancient Steel Armor Animated Dwemer Lift Doors Animated Enchantments Overhaul Apachii Sky Hair Audio Overhaul for Skyrim Auto Unequip Ammo Auto Unequip Shield Automatic Crossbows (I like Automatic stuff, lol) Bandolier - Bags and Pouches Bandolier - Dawnguard Bandolier - For NPC's Belt-Fastened Quivers Better Dialogue Controls Better Fast Travel - Carriages and Ships Bounty Gold Breezehome Remix BVFE - Better Vampire Fangs and Eyes BVFE - Serana and Family Command Dragon - Ultimate Dragon Riding (doesn't quite work though) Conquistador Armor (still haven't found that armor yet, sigh) Corvo - Animated Folding Rapier Daedric Dawnbreaker Dig Up Dragon Bones and Scales Double Cursor Fix Dragon Priest Map Quest Markers Dragonspear Driftwood Cottage Essential NPC's Farm Everywhere Faster Armored Trolls Fire and Ice Overhaul Flyable Broomstick Flying Mod Beta Fores New Idles Ghosu - Horker Weapon Pack (just installed haven't tried out yet) Harvest Overhaul Haven Bag Hearthfire Cheat Chests Hearthfire Display Case Fix Horse Branding Hybrid's Horse Armor Immersive HUD Labeled Mines Leather Backpack Little Pond Farm Lock Overhaul Mariable Serana Moss Rocks Mudcrab Hunters No Boring Sleep - Wait Menu One-Handed Crossbows Portal - Dynamically Placed Teleportation (don't really use it though) Project Flintlock Rifle (same) Provincial Courier Service Rani Riverwood Ebony and Stalhrim Mine Severin Manor - Garden in Basement (made on request for me) Skyrim School of Witchcraft and Wizardry (haven't tried it out yet) SkyUI SKSE (obviously) Sniper Sight Dragonbow Storefront Stormlord Armor Swift Potion Reborn Tamriel Reloaded - Textures and Meshes The Paarthurnax Dilemma Thieves Guild - Quicker Exit and Entry Timing Is Everything - Quest Delay and Control UFO - Ultimate Follower Overhaul Whispering Pines Whistle Well that's about it for my mods some are from Steam and some from the Skyrim Nexus. So if you could tell me what patches if any I need I would really appreciate it. I want to start a new game as a Kajit using Tropical Skyrim mod, Mudcrab Hunters, and the Horker Weapons. It will be perfect! Plus I think that SkyRe would really breathe new life into the game and I am dying to try it out. Many thanks in advance! P.S. Does anyone know if Tropical Skyrim is compatible with Tamriel Reloaded?
  13. Many thanks for the advice! :) Unfortunately I don't want to use SkyRe because I like Skyrim as it is more or less and don't wanna change too much. Okay, maybe some thins but not to the extent of the mod. Do you know if SkyRe has an option to use the Dremora stuff without using the rest of the mod?
  14. That would be epic and sorry for the late reply!! Even if it just has a sword and shield or two swords would be WAY better than a two-handed Beserker. I'd appreciate whatever you can make because I can't mod. I can't unerstand the Creaton Kit to save my life. Wish I could though. A female Dremora Lord (or should I say Lady) would also be epic but whatever you can make would be appreciated!! :) Anything BUT the two-handed warrior would be brilliant.
  15. So I was thinking. What we need is more kinds of Dremora Lords to conjure. The current Dremora Lord is too slow for my tastes despite how powerful he is. So was thinking... Why not a Dremora Lord that wields a sword and shield, archery, or other weapons and even dual wield? That would be awesome and make things new and interesting for me and hopefully others too. Also, it would be epic to see female Dremora as well wth their own voices! Any thoughts? Many thanks in advance!
  16. ask the author if is possible to make flat ice sheets if you aim the spell on the water, maybe he can make it. Great idea! I will send him a request! :)
  17. I am doing the dawnguard DLC and have bought the armored troll and will get the husky when it gets added to Fort Dawnguard. However, pets die so quickly and Armored Trolls are useless cause they are so slow and not so powrful. Thus, I was wondering if someone could make an Armored Troll/Husky Overhaul that makes trolls faster, invincible (they go into crawl mode to regain health when killed), and have a backpack on their backs that has unlimitted carryeight. Also it would be great if you could adopt BOTH the Dawnguard huskies and a troll at the same time and even multiple trolls!! Then you can have your whole hord of minions, lol. I think that would be epic though the huskies shouldn't have backpaks cause they are smaller than trolls. I would definitely use this if someone could make it for me and would really appreciate it. Many thanks in advance!! :)
  18. Hmm, so I checked out the overhaul mod and it wasn't really to my tastes since it didn't work properly. Also it is kind of hard to walk on ice spikes. What I ment was flat pieces of ice like in seas near Winterhold and Dawnstar. So if anyone is still interested in doing this I would greatly appreciate it!! :)
  19. So...I know this is a HUGE request but I was wondering if it would be possible to add the city of Atlantis from the TV Show: Stargate Atlantis (the spin-off show to Stargate: SG1). It could be floating on a lake somewhere and could just be a massive player home made from dwemer technology, obviously. And the Stargate portals could be a form of fast travel. This could be used in conjunction with the Stargate SG1 mod already out there that adds the Stargate rings. Personally I think the city of Atlantis from the show would be really epic though especially if you could have all the characters from the show as followers. They could use mods that add modern clothing, military clothing, and guns, etc, cause those mods do exist. But even if it's just a player home that would be briliant! Obviously it would have to use stuff from Skyrim (like crafting stations and furniture) but it would still be epic to see the city of Atlantis from one of my favorite TV Shows in Skyrim and would greatly help the nostalgia I have been feeling of late cause I am nearly finished watching Season 5, I know a late-comer, lol. Anyhow this would be fantastic if it could have followers (characters from the show) as well as Stargates and even the Wraith (the villains from the show basically similar to vampires but they suck age out of people with their hands and have white hair and green snake-like skin/eyes) spawn at random places and attack you. That would be fantastic!! So if someone could make this a reality (even just the basic city with usual player home stuff) I would be thrilled!! Many thanks in advance and fingers crossed!! :)
  20. I will check it out ASAP!! That sounds awesome! :)
  21. So a more lore-friendly and realistic version of walking on water would still let you do that but in a more immersive way: How about transforming water into ice? You can already turn NCP's and creatures into ice so why not water? That would be realistic cause you can use the dragon shout that lets you freeze stuff only it would have the added bonus of freezing water too. Perhaps an idea for how the mod could work is that wherever you walk on water, a solid piece of ice forms instantly under your feet keeping you from falling below the water. This works for a certain amount of time before you have to use the shout again. Either that or there could be a new alteration spell to freeze water and it creates a frozen path in front of you in a straight line forever. However, the spell only lasts as long as your magicka does meaning the spell can get interrupted and you can fall in the water again. These are just some ideas but the basic concept is to be able to visually and 'physically' transform water into ice so that you can walk on it. This wouldn't be cheating at all because you can freeze NPC's and get Boots of Waterwalking (and potions/spells) in Skyrim so why not ice? Discuss and many thanks in advance! :)
  22. Sorry! That sounded rude of me! :) I meant was that I thought the mod wasn't possible to make because you couldn't access the dlc's in the thing. I really appreciate your effort though and I tested it and it works! Now i jus hav to wait for the stuff to grow which usually takes a few days in game. This will be where I plant my magicka potions cause in lakeviw manor I have my healt potion gardens. Sadly you can't plant stuff for stamina potions but I dont use that too much anyways. Great mod though and I endorsed it! :) Thank you very much for your hard work. i shall use it with all my future play-throughs because Severin Manor can be obtained early on in the game and is for free and now has a garden which I use for potions, lol. Epic stuff!!
  23. Sorry for not checking up on the thread. I had given up on this mod. :) I will check it out as soon as I get back from work though. I can't wait and many thanks in advance!! :)
  24. There are some mods that let you use the DLC's in the Creation Kit. I have not used them myself so I can't say for sure if it works but I would be extremely greatful if you could make this a reality. Cause I do use Severin Manor from time to time and would love to grow my ingredients there as well. It would make the place a touch more useful! :) Also, I think there are some ini edits you can add to grant you access to the DLC's.
  25. Imagine all the fun we can have with various body mods now and realism/immersion mods and other overhauls! This means I can have one game using the Seasons of Skyirm overhaul and another using the Tropical Skyrim mod that I have been dying to try out! Epic, simply epic!! Sadly I will wait until some of the bugs get ironed out before testing but you have my kudos and enthusiasm for this venture. Keep up the brilliant work!! :)
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