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Posts posted by KeltecRFB
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Keep in mind all, Microsoft also purchased Obisidian so it could go either way, bad or good. Microsoft, definitely has the deep pockets, they have the developers for it (both Obsidian and Bethesda) but are they going to keep the modding community open or try to capitalize on it?
If they use both Bethesda to make the landscape and Obsidian to write the story, that could be one good Fallout game. In other words, use each studio for their strengths. Bethesda's role play writing is horrible but Fallout 3 landscape rocked, and New Vegas was awesome for a true role playing wasteland. If Microsoft blows it for FO5 and etc, I rather want the Fallout assets to go to CD Projeckt Red since they know how to make video games especially in role playing.
I can't speak for Elder Scrolls, I never played Skyrim and played ESO for two hours and quit after being too bored.
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The last time I tried Vortex, it didn't work like I wanted. I will try it one more time. In all honesty, I liked MO2 and NMM better than I did Vortex Alpha. But I will give Beta, another try.
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In response to post #64344181.Bethesda is going to ruin it before Nexus ... LOLVonFelden wrote: Screw this , Vortex thing sucks , interface is unclear, automation sucks compared to NMM, and its goodbye from many of Us to Nexus Mods in Vortex style. I can't understand why You push users that remember first years of Nexus into something so clearly bad designed like Vortex. NMM had many flaws but in it's simplicity is far better than this [looking like some cheap advertise scam] Vortex "program" . I can't understand how Can You tell "we just stopped NMM suport 2 years ago" to all your free and premium, but loyal users. It's much better politics to improve what You already build , that burn bridges.Time to pack a gear and take a look to the other sites. Do You know how many hours people around sacrifice to build mod lists and working configs, destroying it so easily will bring doom to the nexus. I wish us all some other mod services and sites that will stay true to idea o freedom and passion for modding, not to mention hard censorship for last few years over the nexus mods. Bye
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In response to post #59951466. #59951996, #59953361, #59958381, #59960006, #59961821, #59962491, #59971771 are all replies on the same post.That's why, I don't use CC. In fact, I use the mod to disable it.avahzd wrote: Quick question, is there a fix for not being able to sort my mods in this version on NMM? Or is this something rare happening? Any clues on how to fix this. Sorting in the plugin.txt file is a bit tedious...KeltecRFB wrote: Which version? You can in 0.65.2avahzd wrote: That’s the version I have. It seems to happen to some of us.KeltecRFB wrote: That's weird, yeah, I can move the plugins around under the plugin tab with no issue. Are you running it as administrator?corekid wrote: I cannot move plugins, too. But it's not new for me with 0.65.2. I remember to read something about it stops working with CC content, but cannot recall the source.DuskDweller wrote: Download the new versions directly from the Github repository:
https://github.com/Nexus-Mods/Nexus-Mod-Manager/releasesavahzd wrote: Yea I am in admin mode. DuskDweller, I will try that this afternoon when I get off work! And check back in!JohnnyTest91 wrote: Latest github version fixed the problem for me! Thanks! -
In response to post #59951466. #59951996, #59953361 are all replies on the same post.That's weird, yeah, I can move the plugins around under the plugin tab with no issue. Are you running it as administrator?avahzd wrote: Quick question, is there a fix for not being able to sort my mods in this version on NMM? Or is this something rare happening? Any clues on how to fix this. Sorting in the plugin.txt file is a bit tedious...KeltecRFB wrote: Which version? You can in 0.65.2avahzd wrote: That’s the version I have. It seems to happen to some of us.
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In response to post #59951466.Which version? You can in 0.65.2avahzd wrote: Quick question, is there a fix for not being able to sort my mods in this version on NMM? Or is this something rare happening? Any clues on how to fix this. Sorting in the plugin.txt file is a bit tedious...
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In response to post #59947231.Like it has been stated numerous times, just be happy you received any kind of message from a free software service website. After all, you are not paying them for grade A customer support.spacewalking wrote:
Wouldn't it have saved both you and users (especially users) a ton of frustration if you had pushed out an email about this? Or in the very least had a big notice on the website? Maybe I missed these things if you had, but I've been browsing and installing mods the past few weeks and had no idea what the issue was when suddenly NMM couldn't log in yesterday. I spent a good while trying to troubleshoot the issue and Google wasn't much help until I tried searching again last night and found these threads. I see that you posted a notice on this forum, but we don't all browse the forums regularly...
thanks
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Anyone know if Vortex has been updated in which the user can manually adjust the plugins like NMM?
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In response to post #57676166. #57705431 is also a reply to the same post.It would have to come after Sim Settlements. It's weird, you can see the .esp file but it never makes it to plugins where it needs to be. Maybe the name of the esp is too long? That's what I will do, change the ESP name and repackage it.KeltecRFB wrote: Message to Tannin or maybe others,
When I try to load my current game, it states that Sim Settlements AddOn JtBryant's Foundations is missing even though I reinstalled the mod from the Nexus since receiving that warning message. Even after I enable and deploy mods after that mod's installation, the .esp is still missing from plugins and continue to receiving the missing .esp warning.haguerepairguy wrote: Perhaps try redownloading it, but before you do, click the symbol on the right, next to both mods. You may need to make a rule for jtbryants foundations to load first.
If that doesn't fix it, I will report it as a bug on the Feedback page. -
Gopher has posted Vortex videos.
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In response to post #57589691. #57598431, #57599596, #57600696, #57607326, #57607936, #57608341, #57609276, #57619976, #57663521, #57671206 are all replies on the same post.Yes, Vortex is not transparent and not for users who do not want to do anything but mesh buttons.HelelBenShahaar wrote: At first glance, I can only repeat what I said to SirSalami: this thing frightens me.
I can't really understand anything I see there. Doesn't look very user friendly, all things considered.
I never used Mod Organizer, but I tried Wrye Bash for a short time. Looking back at them, their interfaces looked ancient as hell. Not necessarily a bad thing, but not good in my experience. I never actually got used to WB and I don't think I'll ever be using MO.
However, Vortex's interface looks too modern. Looks more aesthetic than functional to be honest. This may not sit well with some users. Doesn't sit well with me, that's for sure.
To put it the best I can, as far as interfaces were concerned: WB and MO looked like Windows 95 and Windows 2000, respectively. NMM looks like Windows XP. Vortex looks like Windows 10.
I have a feeling that this was a too large of a leap from NMM's simple and very useful mechs. Like you skipped the metaphorical Windows 7.
Highly unlikely that my voice will mean a bloody thing in a long run, but at least I said what was on my soul.Anqayas wrote: I agree. It feels weird, hard to use.r0ck7y wrote: i think the whole interface will change after they leave the alpha as they said somewhere else before that's they haven't started on the interface yet and it will be planned later when Vortex is stable and ready. still not sure if that's what they meant or i understood it wrong.Valyn81 wrote: sound to me like they are never satisfied. "Its old and too simple" to "I don't like xp", now "it is too modern and hightech!" Please, stop being an old fart and learn to adapt.
MO is super simple if you take a little time to learn it; NMM was SUPER simple and cause more issues than it resolved; Vortex should be a happy mid between them or simply a new and inventive way to make our gaming experience easier.RadioactiveStud wrote: I had trouble understanding at first too but once you get used to it, it is great.bigd4450 wrote: unfortunately there are a lot of old fart's out here, (I proudly count myself as one, 60 years old really soon). XP was good, a nice step from 98. windows 8 sucked, too big of a change, too much to try to learn for the sake of ... aesthetics. at this point 10, a decent mix, still not really liked. I just want to push a button and have it work, don't want to relearn how to do something that was really simple a couple of months ago for the sake of ... aesthetics?GeneralJohn wrote: I don't understand what people find hard about using it - I mean if you just sit there and look at it for a minute or two, it's all very self explanatory, I understood how to use it within a few minutes...KeltecRFB wrote: And easier to use than MO and MO2. People are caught up that since Tannin developed it, it is like MO. This is not even close, MOs were much more involved than this. We will see if it handles TTW as good as FOMM or MO did.KeltecRFB wrote: Ok, now I see the MO'ism but don't fear them. It actually helps you make your game more stable once you figure how to use them. Look up the conflicts (aka dependencies) at the mod's website and load accordingly. There may be some trial and error. As for those with no masters, just disable those. Make sure to fix loose files. I am thinking for small load orders, you can be a novice and install Vortex but the larger the NMM install is, you may want to be more intermediate level or start from scratch installing your new game.
I am still working on getting me install working.bigd4450 wrote: I realize that any comment here is like a fart in the wind, no one really notices. From what I'm reading it seems as though a lot of the Nexus community would rather spend the first hour or so of your gamming time checking load order, dependencies, and what ever the words/actions that seem to have to happen when YOU down load mods. Personally I would rather not. One button, activate, two minutes later I'm in game. Honestly I have no idea what you are talking about in most of your post, and I really don't want to know, I don't want to spend the next six months trying to figure out what your talking about or how to implement these things. Push button and play, an occasional mod that didn't meet my expectations, delete, and on with the game. Over 950 times, occasionally run LOOT, I have no idea what LOOT does, I just run it because someone told me it was a good idea. I don't want to delve into the inner workings and I don't want to know how it works. Push button, play game like I do now with NMM.Ethreon wrote: Any person modding should spend time making sure the mods will work correctly and not expect a plug n play experience which was never really a thing with mods for bethesda's games. -
Message to Tannin or maybe others,
When I try to load my current game, it states that Sim Settlements AddOn JtBryant's Foundations is missing even though I reinstalled the mod from the Nexus since receiving that warning message. Even after I enable and deploy mods after that mod's installation, the .esp is still missing from plugins and continue to receiving the missing .esp warning.
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In response to post #57589691. #57598431, #57599596, #57600696, #57607326, #57607936, #57608341, #57609276 are all replies on the same post.Ok, now I see the MO'ism but don't fear them. It actually helps you make your game more stable once you figure how to use them. Look up the conflicts (aka dependencies) at the mod's website and load accordingly. There may be some trial and error. As for those with no masters, just disable those. Make sure to fix loose files. I am thinking for small load orders, you can be a novice and install Vortex but the larger the NMM install is, you may want to be more intermediate level or start from scratch installing your new game.HelelBenShahaar wrote: At first glance, I can only repeat what I said to SirSalami: this thing frightens me.
I can't really understand anything I see there. Doesn't look very user friendly, all things considered.
I never used Mod Organizer, but I tried Wrye Bash for a short time. Looking back at them, their interfaces looked ancient as hell. Not necessarily a bad thing, but not good in my experience. I never actually got used to WB and I don't think I'll ever be using MO.
However, Vortex's interface looks too modern. Looks more aesthetic than functional to be honest. This may not sit well with some users. Doesn't sit well with me, that's for sure.
To put it the best I can, as far as interfaces were concerned: WB and MO looked like Windows 95 and Windows 2000, respectively. NMM looks like Windows XP. Vortex looks like Windows 10.
I have a feeling that this was a too large of a leap from NMM's simple and very useful mechs. Like you skipped the metaphorical Windows 7.
Highly unlikely that my voice will mean a bloody thing in a long run, but at least I said what was on my soul.Anqayas wrote: I agree. It feels weird, hard to use.r0ck7y wrote: i think the whole interface will change after they leave the alpha as they said somewhere else before that's they haven't started on the interface yet and it will be planned later when Vortex is stable and ready. still not sure if that's what they meant or i understood it wrong.Valyn81 wrote: sound to me like they are never satisfied. "Its old and too simple" to "I don't like xp", now "it is too modern and hightech!" Please, stop being an old fart and learn to adapt.
MO is super simple if you take a little time to learn it; NMM was SUPER simple and cause more issues than it resolved; Vortex should be a happy mid between them or simply a new and inventive way to make our gaming experience easier.RadioactiveStud wrote: I had trouble understanding at first too but once you get used to it, it is great.bigd4450 wrote: unfortunately there are a lot of old fart's out here, (I proudly count myself as one, 60 years old really soon). XP was good, a nice step from 98. windows 8 sucked, too big of a change, too much to try to learn for the sake of ... aesthetics. at this point 10, a decent mix, still not really liked. I just want to push a button and have it work, don't want to relearn how to do something that was really simple a couple of months ago for the sake of ... aesthetics?GeneralJohn wrote: I don't understand what people find hard about using it - I mean if you just sit there and look at it for a minute or two, it's all very self explanatory, I understood how to use it within a few minutes...KeltecRFB wrote: And easier to use than MO and MO2. People are caught up that since Tannin developed it, it is like MO. This is not even close, MOs were much more involved than this. We will see if it handles TTW as good as FOMM or MO did.
I am still working on getting me install working. -
In response to post #57589691. #57598431, #57599596, #57600696, #57607326, #57607936, #57608341 are all replies on the same post.And easier to use than MO and MO2. People are caught up that since Tannin developed it, it is like MO. This is not even close, MOs were much more involved than this. We will see if it handles TTW as good as FOMM or MO did.HelelBenShahaar wrote: At first glance, I can only repeat what I said to SirSalami: this thing frightens me.
I can't really understand anything I see there. Doesn't look very user friendly, all things considered.
I never used Mod Organizer, but I tried Wrye Bash for a short time. Looking back at them, their interfaces looked ancient as hell. Not necessarily a bad thing, but not good in my experience. I never actually got used to WB and I don't think I'll ever be using MO.
However, Vortex's interface looks too modern. Looks more aesthetic than functional to be honest. This may not sit well with some users. Doesn't sit well with me, that's for sure.
To put it the best I can, as far as interfaces were concerned: WB and MO looked like Windows 95 and Windows 2000, respectively. NMM looks like Windows XP. Vortex looks like Windows 10.
I have a feeling that this was a too large of a leap from NMM's simple and very useful mechs. Like you skipped the metaphorical Windows 7.
Highly unlikely that my voice will mean a bloody thing in a long run, but at least I said what was on my soul.Anqayas wrote: I agree. It feels weird, hard to use.r0ck7y wrote: i think the whole interface will change after they leave the alpha as they said somewhere else before that's they haven't started on the interface yet and it will be planned later when Vortex is stable and ready. still not sure if that's what they meant or i understood it wrong.Valyn81 wrote: sound to me like they are never satisfied. "Its old and too simple" to "I don't like xp", now "it is too modern and hightech!" Please, stop being an old fart and learn to adapt.
MO is super simple if you take a little time to learn it; NMM was SUPER simple and cause more issues than it resolved; Vortex should be a happy mid between them or simply a new and inventive way to make our gaming experience easier.RadioactiveStud wrote: I had trouble understanding at first too but once you get used to it, it is great.bigd4450 wrote: unfortunately there are a lot of old fart's out here, (I proudly count myself as one, 60 years old really soon). XP was good, a nice step from 98. windows 8 sucked, too big of a change, too much to try to learn for the sake of ... aesthetics. at this point 10, a decent mix, still not really liked. I just want to push a button and have it work, don't want to relearn how to do something that was really simple a couple of months ago for the sake of ... aesthetics?GeneralJohn wrote: I don't understand what people find hard about using it - I mean if you just sit there and look at it for a minute or two, it's all very self explanatory, I understood how to use it within a few minutes... -
In response to post #57603581. #57605851, #57608151, #57608681, #57609106, #57609226 are all replies on the same post.Hey Adam, first install Vortex as Admin or Run as Admin, and be patient. It takes a bit for it to register when you are on stage 2 setup in the import tool and Tannin even has that message of" being patient, may take a while" in the Import Tool Setup wizard.adamscd123 wrote: I might just be stupid, but this program improves nothing for me. It is not intuitive and cannot even recognize that I have NMM installed in order to import my mod information. I cannot correctly load the mod order and the sorting function is not so great. I have removed this program until better instruction on its use is released. So far this is not a better product.
/r
CliffRetroDaddy wrote: an excerpt from one of my social media sites, Thanks to rmm200
If you are using NMM to manage Fallout 4 (for example), download and install Vortex. Run Vortex and click "Import from NMM". Close Vortex. Open NMM and set up a profile with NO mods selected. Activate it. Close NMM and verify your game directory is squeaky clean. Fire up Vortex and click "Deploy". Take a look around settings, and give it a test run. If you want to go back to NMM for awhile, click "Purge mods" first. Game directory is squeaky clean again.bigd4450 wrote: What?adamscd123 wrote: nevermindadamscd123 wrote: Are you responding to me or RetroDaddy?Pippboss wrote: Importing from MO now.
Although, I do have experience with MO and MO2, and then there is Cisco ISE or Identity Services Enigine (now there is a piece of software you need patience with, especially when upgrading). -
Disregard my bug report, I just wasn't patient enough to let the mods to fully register before starting to import in which I was receiving that error. Although, perhaps a condition check should be added stating mods have not been registered yet, please be patient instead of registering a bug report. But then again, this is alpha and the bug report may end with adding that condition check.
I am still importing my game and then I have to do the clean up before testing running the game. So far I like the UI. Those that don't, just admit you don't like change ... LOL
I'll have to test this on TTW see if it can handle large file installation like MO/MO2 can. NMM could not or mostly not and was suggested not to be used with TTW.
I hope more skins are released. Bright is too bright and default is Nexus Look.
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In response to post #57592416.Wow, ancient MO there, not even MO2. But yeah, I must admit, 1.3.11 is nice.Andarus2 wrote: I guess I use it if I ever play a Game thats not supported by MO. I guess I should give DA:O a try again and who knows maybe Kingdom Come gets some Mods and Vortex Support soon. But I think MO 1.3.11 is pretty much the perfect Mod Manager for me.
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Happy Belated Birthday Witcher and what is even better, there will be a Witcher 4!
LOL, I already posted on this thread. Oh well, Happy B-day again to my most favorite RPG video game of all time! The game successfully transferred me to another world.
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Necro post, oh well.
Yes it is, I am currently using mods for Witcher 3. Now is it as moddable as other games, maybe not? But saying it is unmoddable is completely untrue. -
In response to post #57212146. #57407606, #57409121, #57410961, #57419386 are all replies on the same post.LOL, you are just too set in your ways Eli ... :-)Elianora wrote: Bit of a learning curve for me, having never used or even looked at MO. Confused about a whole lot of things, found and reported some bugs, started to rebuild my FO4 from scratch, that'll be a lot of work considering I like a very specific way of loading my mods (environmental mods in one lump, armours in another and so on), but as soon as it's build and setup once, I can relax and be happy, I'm sure.
I was really dreading this change because I knew Vortex would be more complex than NMM. I love NMM for it's simplicity and how easy it is to setup, but I'm willing to keep an open mind and acknowledge that I hate change, especially when it forces me out of my comfort zone and to learn new things. People told me I would hate Vortex, so especially for that reason, I am willing to not submit to blind hate without first giving it an honest chance. I am liking what I'm seeing so far but I have a long night ahead of me to setup a completely new game.
Love the notes feature on mods, and how it lets me relink mods to their corresponding Nexus page if I've added them to the program from a backup source or somewhere else "not directly from Nexus".
The "New files" dashlet in the Dashboard needs to be able to be resized because it looks very odd being a stub that can't even present one mod completely.
UI looks very nice, love how it matches the way the site itself looks.
I'll continue to provide bug reports and feedback as I build my load order and learn to use the program. Thanks for all the work on it so far :)Andron2522 wrote: Hello, Eli! I did not get to the number of testers, but it's very interesting to know what interface is in this program? I would be happy to see screenshots or gif in the PM, if you take the time to do this. Many thanks!simsrw73 wrote: @Andron2522 There are a few YouTube vids out there. Here's one that hasn't been posted here yet:KeltecRFB wrote: Eli,
Once you get use to MO or MO-like features, you will not want to go back. I only went to NMM because I did not no know how much MO2 branch would be supported after Tannin joined Nexus. And decided to use NMM until Vortex is released. If I don't like Vortex, I will probably return to MO2.Elianora wrote: The problem is, I don't care or want the MO features :P I like NMM and manual installs just fine -
Ugh, I missed the limited release date!
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In response to post #57413151. #57413726, #57414271 are all replies on the same post.Can you hide esps you don't want to use in Vortex like in MO?nagothm wrote: I used MO2 for Skyrim SE and for Fallout4 and I have to say that Vortex is extremely stable in comparison. It is not quite as fully featured as the original Mod Organizer that I use for Skyrim legacy version, and I hate that I mods and plugins have their own screen instead of being on the same page as it was in MO, but it is completely stable so far and does not have the issues with secondary programs being recognized that Mod Organizer had. The dependencies system works well so far and is pretty easy to use once you get the hang of it. I am looking forward to the fully featured release when it comes out.
Does anyone know if the save game feature is disabled or am I just not using it correctly? I cannot see any of my save games on that tab.simsrw73 wrote: If you are talking about save games for Fallout then it was fixed in the latest release (see Vortex page, link just above these comments):
Version 0.12.8
* fixed: savegame page didn't show anything for fallout gamesnagothm wrote: It helps to realize that there was a 2nd update....Thanks, that was indeed the issue. -
In response to post #57212146. #57407606, #57409121 are all replies on the same post.Eli,Elianora wrote: Bit of a learning curve for me, having never used or even looked at MO. Confused about a whole lot of things, found and reported some bugs, started to rebuild my FO4 from scratch, that'll be a lot of work considering I like a very specific way of loading my mods (environmental mods in one lump, armours in another and so on), but as soon as it's build and setup once, I can relax and be happy, I'm sure.
I was really dreading this change because I knew Vortex would be more complex than NMM. I love NMM for it's simplicity and how easy it is to setup, but I'm willing to keep an open mind and acknowledge that I hate change, especially when it forces me out of my comfort zone and to learn new things. People told me I would hate Vortex, so especially for that reason, I am willing to not submit to blind hate without first giving it an honest chance. I am liking what I'm seeing so far but I have a long night ahead of me to setup a completely new game.
Love the notes feature on mods, and how it lets me relink mods to their corresponding Nexus page if I've added them to the program from a backup source or somewhere else "not directly from Nexus".
The "New files" dashlet in the Dashboard needs to be able to be resized because it looks very odd being a stub that can't even present one mod completely.
UI looks very nice, love how it matches the way the site itself looks.
I'll continue to provide bug reports and feedback as I build my load order and learn to use the program. Thanks for all the work on it so far :)Andron2522 wrote: Hello, Eli! I did not get to the number of testers, but it's very interesting to know what interface is in this program? I would be happy to see screenshots or gif in the PM, if you take the time to do this. Many thanks!simsrw73 wrote: There are a few YouTube vids out there. Here's one that hasn't been posted here yet:
Once you get use to MO or MO-like features, you will not want to go back. I only went to NMM because I did not no know how much MO2 branch would be supported after Tannin joined Nexus. And decided to use NMM until Vortex is released. If I don't like Vortex, I will probably return to MO2. -
In response to post #55287943.Good luck! Just remember to do your best so Witcher 4 will replace Witcher 3 as the best fantasy RPG video game to date.RaffTheSweetling wrote: OK so this post, and this anniversary, and this sale, well well well. I bought Witcher 3 - It's the most fun I ever had playing a game since Zelda Ocarina of Time. No lie. Hands down this game is amazing.
Sorry Fallout 4, but receiving one accolade of Game of the Year from one magazine, doth not a Game of the Year title make.
CD Projekt Red - Bravo. This game is mindblowing.
PS.. I applied for a level design position for Witcher 4 - wish me luck, you guys. :)
Would change of the game engine become demise for modding Fallout and Skyrim?
in PC Gaming
Posted
I guess there really isn't anything wrong with the engine, only the RPG elements and we already know the game can have both FPS and RPG elements and be a better game. Bethesda just has never been good at the Role Playing experience.