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KeltecRFB

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Posts posted by KeltecRFB

  1. In response to post #25793864. #25794784, #25795344 are all replies on the same post.


    Enderverse wrote: Can you imagine if they announced no support for mods? That would be absolutely terrible. Like the Battlefront details, but ten times worse...
    NDDragor wrote: I don't think they would do something like that seeing how big the modding communities of the Fallout and TES series are. The option to mod your game is one of the main reasons why people are buying the games so it would most likely be the end of the Fallout series if they would make the next Fallout game without mod support.
    Enderverse wrote: Ya I know. I was just imagining some kind of hypothetical nightmare scenario.


    There would be a revolt especially after the last drama with them and Steam. It is bad enough, that it took them this long to announce FO4.
  2. In response to post #25771154.


    Rebel47 wrote: Let's hope they have decided to use a newer engine and provide a less buggy game this time, I mean Fallout is good but it's still a mess when it comes to windows, maybe they can actually release it as a PC title with proper PC optimization code this time, I remain hopeful at least

    No official confirmation means me not being bothered by this, I've seen way too many hoaxes on this to jump on the bandwagon just yet.


    Agreed and better mod support instead of going backwards.
  3. Excluding mod support, Fallout Online would be great if they did it correctly. Since everyone is stuck on the WOW model and there are too many whiners, Fallout Online would probably be an epic fail. My next concern; will there be mod support after the Steam Drama? Because you know the game is going to be built for everyone, aka water downed, and not for the elite rigs and DUST'ers out there.
  4. In response to post #24852949. #24853204, #24853924, #24853949, #24854139, #24856504, #24857199, #24858264 are all replies on the same post.


    CaladanAnduril wrote: Look here, how the subject is discussed...

    http://www.moddb.com/news/the-uncertain-future-of-paid-mods

    A more rational and calm way of debating about modding and community.
    Mean time people... watch the numbers, Nexus is bleeding mods and authors EVERY day and the numbers of hidden mods are growing at a frightening rate.

    And don't tell me that that ALL those authors are money hunger... they are just disgusted about what happened this days and it still continue.
    Among other, Fallout 3 lost an extraordinary quest and adventure series...

    Endless walls of words, meaningless words, just watch the numbers and maybe you will begin to understand what is ALREADY happening.

    What a victory...
    ramccoid wrote: @CaladanAnduril
    Well said.

    It's time to give it a rest, why keep trying to flog a dead horse. What's done is done, let's move on and see what can be salvaged from this whole sordid mess.
    Xavathos wrote: Well said.

    It is indeed sad to see the damage that has been done in the last week, but it is not too late. :)
    aegiltheugly wrote: I keep seeing that claim (mostly from the same people) but I haven't seen any data to back it up. How about some verifiable information rather than some generalized claims.
    CaladanAnduril wrote: Xavathos who could know how late it is ?

    Tnx the storyteller01 I read an excellent article ( link in his post below).
    You should read it...

    Quote

    " It's common to see the community tear at itself over Valve’s policies, but the users persecuting the modders was new, and has created a rift that is still fresh and may remain here for a long time".

    woodrobin wrote: There was anger at Valve and Bethesda for taking 75% of the money for mods were, other than releasing the Creation Kit, they did 0% of the work. The only fault that could be laid at the feet of modders there was in choosing to participate in such an obviously imbalanced system. But far worse than the 75%/25% split was the NDA (Non-Disclosure Agreement)

    There was a lot of general anger at modders for participating, but I think it was spilled over from legitimate problems Valve and Bethesda created. Here were the main problems:

    1. Lack of communication between modders and players. This was 100% caused by Bethesda's and Valve's requirement of a NDA, which prevented modders from sharing information. The modders know their communities of users, have trust relationships with them, and shouldn't be cut off from the communication that created those bonds.

    Fault: Valve and Bethesda.

    2. Lack of preparation, explanation and communication from Bethesda/Valve. This compounded the first problem. If they weren't going to let the modders handle public relations, they needed to step up and do it properly themselves. They didn't.

    Fault: Valve and Bethesda.

    3. Lack of curation, policy and policing. Lack of curation allowed buggy, ugly one or two item mods to debut alongside works of art like Purity. Lack of policy allowed modders to upload mods that included works they didn't have clear rights to (as with the fishing mod and FNIS, for example) because they were given bad advice, and were prevented by the NDA from contacting other modders to ask for permission, as it normally works in this open community. Lack of policing allowed people to upload mods they in fact had no hand in writing at all, and the process of catching and correcting such action was nearly non-existent.

    Fault: Valve.

    4. Modder misbehavior. This was rare, but given the already poisoned atmosphere around the launch, the backlash spilled over to modders who didn't, for instance, taint or withdraw free previous versions. The NDA and shoddy PR don't excuse putting game-interrupting, immersion-breaking pop-up ads in the older free version of a mod, for instance. That's just going to rub some people the wrong way.

    Fault: A very small subset of modders, for which all modders unfairly took flack by association far too often.

    Fault for that: 25% Valve, since the NDA was so corrosive to trust and communication, 75% us, for triathlon of pitching fits, casting aspersions and jumping to conclusions.
    Xavathos wrote: @CaladanAnduril

    I knew optimism was rare but.. this is breaking new ground.
    Alright, I'm pulling back out of this entire "discussion".
    Even a simple hope has to be immediately crushed under the pessimistic foot of the vocal community. More and more am I realizing why so few actually bother to post anything here. Disgraceful.
    OiramX5 wrote: Ha! I knew it it was the quest for heaven mod have been removed from fallout 3 before I even look!
    I remember the author was complaining and crying all the time because his mod did not the success his hoped and he was disappointed because was a low number of downloads and blablabla, and funny the "few" people who has played really like and give congratulations to him (Me included)... really great thing of his part, maybe I should clap for him... sad even the 3 part where the half of things of the work was made by others modders was removed too... ah well, that author I really expected this act, and is more funny he almost never appeared before and now sprout of nothing just to remove... I go laugh a little to this fact rs


    Woodrobin, I agree, I can not believe Bethesda claimed 45% and Valve claimed 30%, what the heck did Valve do other than have a place to post mods. Shoot the modder can post it here or create their own website like those modders that have been kicked from the Nexus or decided to leave. The most valve can claim without being idiots is 10%. As for Bethesda, no more than 15%. I don't care what industry standards dictate, let's be realistic and not be greedy. Yes, I do believe in capitalism but I don't believe in being Bernie Madoff {With Your Money}. Bethesda and Valve already made their money and now they are robbing the poor modder by double dipping. To do this correctly, place a donation button by the mod. Those who are impressed by the mod, the mod author's support, and can afford it, they will be happy to donate and I have seen it many times here on the Nexus of people wanting to donate money for their perception of a quality mod or because of great modder support. Those that can not afford donating or are just too cheap to donate, they can download the mod for free like it is now. Those who donate should have the most say and access to support. Those that don't, do not have as much pull and support. And if Bethesda is receiving a cut, then all assets from previous games should be available to make the mod and to those who donate instead of having to already owned the game. Although most that donate probably already own the game. The good thing about donating is perhaps the Mod Author will be more compelled to continue support of his/her mod and not burn out as fast or can do it to make extra money on the side or if they are unemployed. Although the donations will not support them, it would be nice to have something extra. About 20 years ago, I was in a similar situation and ran my own computer repair business. I had a few clients and I was able to make extra money to cover things. Nothing to live on but it made life more comfortable and I did this until I started installing DSL when DSL was first rolled out and I would be on a call with the NOC or Central Office for 4 hours to see if the ATM PVCs had been built or changed, or to see if the phone connection had been properly SLAMMED (connected to the DSLAM).

    EDIT: It appears there is already a Donate button here on the Nexus but I do agree with Dark One, it needs to be more noticeable because I didn't notice it until he said something about it. The Donate button does allow you to donate to the modder via Pay Pal or you can donate a Nexus Premium Nexus Supporter to them as well.
  5. It figures! Probably some banned baby that has little man parts.

     

    EDIT - Are you kidding me?! They DDoS the HoN servers because there is no Indian flag selection to choose from?! Being true to Fallout, I think they need some M82A1 love.

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