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LX6R

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Everything posted by LX6R

  1. I would ask the creator of C-VWAS. Best chance for that I'd say. Would perfectly fit as a heavy weapon.
  2. I really wished Bethesda would have made it more like rebuilding Boston. Build a power plant, connect settlements, clean and rebuild parts of the city... Why would humans live in that garbage for so long?
  3. I really miss in FO4 that you don't need to learn anything from anyone. You can just teach yourself. Especially for the power armor system this is a huge loss. Once, power armor were endgame gear. I already installed mods to make PA really rare in my game... but that's not enough. PC and NPCs should be really trained to use them. There should be different levels. Raider Armor should be easy to learn. Examine the armor, or let you teach the basics by someone. The PA should reflect hat basic need of knowledge - limited features, limited HUD etc. To get high level trainers to teach you how to use better PA you would need to increase your karma with them and do quests for them or stuff like that. There is so much potential. Like I said, this could apply to other things in the game, too (special weapons etc.) But the lack of it for PA is a real loss imo.
  4. https://imgur.com/a/xDbkdmW on these two screenshots you can see how the open wound changes to fresh wound after applying a bandage. These effects happen when you use a surgery kit
  5. Very good questions - I can only see that I own the perk (it's listed in the Pipboy as seen above) is there a difference to it being active? Or do you mean how I tried to validate if it's working? The bleeding effect from agony is shown as an effect in the Pipboy. When you are bleeding you need a bandage to remove that effect. So I spawned some Ghouls and let them beat the s#*! out of me. Nothing happened. I am not sure if I understand the second question.
  6. Right. The mod agony adds bandages to stop bleeding. Which is cool, but the only instance when you bleed is when you apply a surgery kit, which I NEVER need. To make the game more challenging, I want to bleed when my health is below 40% so I need to apply a bandage. BTW, here you see that I have the perk ingame: https://imgur.com/a/lgAzDpX
  7. Playable is checked (I tried both checked and unchecked). Here you go https://i.imgur.com/Mv0N4ox.png
  8. Sure, it's this one https://i.imgur.com/kevrAQW.png I also tried to check the option playable because I hoped that was the problem - nothing changed.
  9. I did that, the perk is already listed in my Pipboy. I mentioned above that I have it on my character now.
  10. Okay, now I have the perk on my character, but it's not doing anything. Here is what i did in the CK - do you see what I did wrong? https://imgur.com/a/ZBQ8R6e (also tried to check "playable" in the perk - no difference)
  11. So I created a psc file in notepad++ Scriptname MyPerkScript extends Quest Perk Property MK_Bleeding_Perk Auto Const Event OnQuestInit() Game.Getplayer().addperk(MK_Bleeding_Perk) endevent Someone told me to add the line to the top and an empty line to the bottom. Saved the script file to Data\Script\Source\User\ Then I searched it in CK in the Papyrus Script Manager and right clicked and compile But it gives me Failed to create project file CK Warning says SCRIPTS: Cannot open store for class "MyPerkScript", missing file? Edit: Fixed it. After restarting the CK, the script compiled
  12. Die Mod "Homemaker" hat ebenfalls solche Matten.
  13. Okay, I am dumb. I searched for the Effect name which is displayed in the potion list, not the actual effect name displayed when you edit it. Once I found that, the rest was doable. I am now at the point where I need to add the perk to my player. I am a little bit confused how to do that.
  14. I'm so sorry, reading it now my answer to you sounded completely rude, which it wasn't meant to be at all. I have like zero clue about working in the CK (all I did was changing some values of armors and stuff like that) 1. I loeaded FO4.esm and Agony (active file) 2. Found 1MK_OpenWoundEffect in potion 3. It has three effects, which are like you said fire and forget Now here my problem begins: When I click on the effects, I see the type, but I cannot edit it. Is there another category I don't find where I can edit these effects? I checked in Magic Spells but doesn't seem like I can find them. Is there something I don't see?
  15. Sounds like "Yeah just open CK and do this and that. I tried, but failed.
  16. I am using the mod agony. This mod comes with an effect called open wounds that applies when you use a surgery kit. I want this effect to be applied when I reach 40% health. Can someone help me creating a perk for that? I have really absolutely no idea how to do it. Steps I know: Load Fallout 4 and agony (active file) in creation kit. Go to perks. That's the point where I have no idea how to do the stuff :X
  17. There is this mod: https://www.nexusmods.com/fallout4/mods/15571/ which sadly got dumped, although it's an amazing concept! Could anyone pick the idea up, add several armors from mods to it and maybe give it a real purpose in the world? A faction could wear these or smth like that.
  18. Your obviously using other mods and this doesnât have to be horizon. Mhhh problem is now - the file I want to edit only uses esm files as master files... https://imgur.com/a/0UGGU
  19. Oh so it's the files that are also listed in the CK. Now I understand. So when I set the patch.esp to active file all files it needs must be esm files?
  20. How do I find out which is the master? I'm not very good in the CK
  21. I am editing the effects. When I save it, the CK creates a duplicate of the item and leaves the other intact. Example: Bandage (value 1 and 2) edited to Bandage (value 2 and 3) Saved Reopen CK Bandage (value 1 and 2) Banddage copy (value 2 and 3) CK even tells me that there are some copies when I open it again...
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