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DwainDibley

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Everything posted by DwainDibley

  1. Is there a list of ambient movements that NPCs make? Is there a way to create these movements, like Alistair squatting by the campfire or warming his hands? Thanks...
  2. You can muck around with the load order in the ' Documents\Bioware\Dragon Age\packages\core\override\*.* ' folder. Load order can make a difference there.
  3. None. What you do in the privacy of your own home is your business....it's strictly between you and your computer...
  4. The '*_cth_nblw_2.mmh/.msh/.phy' files for the dress are either corrupted or missing.
  5. I believe that scar is from a Blend Skin Texture: 'uh_hed_slash2_0d' I don't know which mod provides it.....sorry.
  6. I really like playing other people's saved games, their hero's strengths and weaknesses at various saves throughout the game, so please upload your finished/completed games! Thanks in advance! Just a note: A 'saved game' does not include some fresh character you've just created to play a game with, or those 'savegame generator' import products. Thanks again, Dwain....
  7. I would love to see a sidearm, maybe a .45cal auto. Like that used in Sacred2...
  8. You can affect armor and item tents to a little degree in toolset by changing the material type, 'grey iron' or maybe 'Old Shield, Blackened Leather' material combined with your tint may work for what you want to achieve. *try: 'Old, Armor, Hide', it appears to dampen the blue tent... **In fact, all the 'Armor' materials affect change in the tent, some to a great degree...
  9. On a desktop keyboard walk/run is controlled by the 'divide' key on the numpad, not to be confused with the 'slash' key which controls the weapon select. If you look in the settings folder, there is a file there called 'KeyBindings.ini', it tells you which keys do what. You can also change key bindings there.
  10. Open saved game with "pyGFF" editor, expand section 16001, scroll to "cam100ar_camp_plains", 16011 "SAVEGAME_AREA_CREATURES", delete "ox" line, delete " spo000cr_levi.utc" line, save, exit, restart game and he will be gone. OR Simply agree to help him and he will leave camp.
  11. It worked for me when I had that problem. It's been my experience that having too many CharGenMorphCfg files in your override makes the game do stupid things, to include refusing to start, crashing and screwing up textures on other characters. But, what do I know, I'm just a hack. Anyway, my advice doesn't hurt even if it doesn't help....
  12. It appears that I'm hijacking jamRwoo's thread, sorry guy!
  13. The information in a UTC is 'baked' into the save the first time you enter the area where the NPC appears, and is resident in all further saves. Items (UTI files) work the same way, though to be honest I'm not sure whether they are locked in and always loaded when you initially enter the area or actually obtain them... MOR files, OTOH are (to use your terminology) 'on call', and not loaded unless required. Yes well, I was under the impression that a NPC's UTC and UTI's were loaded when you entered an area only if there is a Call for the NPC, with its associated UTC and UTI's are required by either the game or the mod, does that mean that the associated UTCs and UTIs are resident in memory prior to the NPC's call into action, or are they loaded into memory when entering and unloaded from memory when exiting, letting the savegame keep them "On Call" for later use upon return? I know that you can delete NPCs from their respective areas within section 16001 of your savegame and they will not be there when you return to that area. This would indicate, to me anyway, that the NPC's and their associated UTCs and UTIs do not stay resident in memory and are loaded only when that are called by the game or the mod. I once deleted all the NPCs from the market district in one of my saved games and when I returned to the market, it was a ghost town, not an NPC to be found...
  14. I also consolidated all the head morphs into folders for each race. I figured that the *.utc,s and the *.mor,s were "On Call" items, if the game didn't need them for a specific area in the game, it didn't load them. Which would indicate that the actual mod that used them could be deleted, if need be, and the associated utc and mor files wouldn't be loaded. Is that a wrong assumption? I'm fixing to do all the *.uti,s that way also.
  15. Great info Faithful Kobold, now I get to fix all the errors I've created in my override folder! Thanks! Just goes to show that, just because it works, doesn't necessarily mean it's right. *Just wondering, I stripped all the UTCs from their respective mod folders and placed them all in one folder, deleting the duplicates, would that make it more efficient for the game or am I wasting my time doing that?
  16. I think it loads alphabetical, random. Never tried numbering mod load folders. I think it will load from the in-game erfs and 'toolsetexport' folders first , then the add-ins folder, then the data folder, then the override folder, alphabetically. I know that when 'Arcane_Arts' stops working, I can get it back by putting a 'Z_' in front of the folder name so it will load last, and it will start working again. (Actually have that one twice, one in a exclamation point folder to load first and one in a 'ZZ_' folder to load last, along with 'Orgolove_Armageddon/Spellcasting,...I really like those mods). I also know that marking a folder with a 'Z_' or even a 'ZZ_' is no guarantee for getting something to work, especially so with folders containing 'char_stage.are' files, but they will load last. Same with putting a ' ! ' in front of the folder name so it will load first. Actually, I've gotten some mods to work better by forcing them to load first in the override folder. Trial and success or error..... just my 2cents....
  17. Hi, Could someone direct me to a tutorial on adding new party members to the party camp? I've been searching for awhile now and I can't find anything. I've even tried dissecting TWF's Hriviel, to see how she was placed in camp, woosh, right over my head...... So if anyone could point me in the right direction, it would be appreciated. Thanks.
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