Jump to content

DwainDibley

Members
  • Posts

    131
  • Joined

  • Last visited

Everything posted by DwainDibley

  1. Thanks for the response. LOD folders contain the 2nd and sometimes 3rd layer mmh, msh and phy files, which can use either high or medium textures of the original _0.* layer files.
  2. I have some armor that at a distance goes all wonky, I figure it needs the '_2.mmh', '_2.msh' and '_2.phy' files. So how do I create them or convert the '_0.*' to '_2.*' files? Thanks...
  3. I will be happy to share the mods used in creating "hobbits" with anyone interested in helping finish the task...
  4. I figure that, if you're going to make new charactors for the game then you should MAKE NEW CHARACTORS FOR THE GAME, not just slap a different morph on the same mesh and call it new....
  5. Here's a list of some of the charactors I've added to the game via the APR_base.xls/gda I've also added a Qunari Female "QF", a human female expanded 1.12 scale, which makes her shorter than Sten but taller than everybody else. She's a "race=13"
  6. I've created "Hobbit" as a race, works to some extent but it's giving me some problems. First the "HO" as a race=10 and the "RF/RM" identifiers don't appear to be connected in the "Charactor Generation" I know this has something to with Name/Number identifiers but, I don't know how to connect the two. While "race=10" worked well for the npc's I've changed and scattered throughout the game and with other characters added via my modded "PartyRecruiting" and "evoker", it does not work too well with the primary players I've manually added to the game, especially "Circle Mage". ("Dailish Hobbit" works fine, right up to the joining.) And while it may appear in the picture that a "Hobbit" is selected in "Character Generation", that's actually a .75 Dwarf put there by selecting "Dwarf" then selecting "Hobbit". If I had selected "Human" or "Elf" first, before selecting "Hobbit", they would be standing in the "Hobbit" spot. I think that some of my biggest problems arise due to my ignorance on naming/numbering and name/number associations. For instance; the "Hobbit" race identifier only shows up when I have the "Hobbit" module in toolset active (I used that module to create a "hobbit_default.utc", which I copied to the "override\toolsetexport\" folder), deactivate the module and the "Hobbit" race identifier disappears. As mentioned above, the character generater only identifies the icon as being "Hobbit", it doesn't identify or load the (assumed to be) associated "Hobbit" character files. What can I say, for the most part, I was just hacking stuff up to see if it made "hobbits" work right, the short answer is, some of it did, some of it didn't. One thing is for sure though, "All Origins v3_1" got me further along the trail to adding Hobbits to the game than anything else, "DATool" deserves some credit too... Adding a "RACE" to the game is far more complicated that my meager hacking skills can manage so I need help..
  7. The .Log files found in "\Documents\Bioware\Dragon Age\Logs\ " tells you which mods are running and which are disabled...
  8. The very best mod for tweaking your team in game is Beguiler http://dragonage.nexusmods.com/mods/205/ No more book limitations or clutter.
  9. Try This: http://dragonage.nexusmods.com/mods/122/ The Winter Forge, you can google it and get all kinds of advice on its use. Mod stats to your heart's content...
  10. OK, this is getting frustrating. I'm trying to attach gloves and boots to armor to make them "One Piece" but I keep getting this smear from the gloves and boots that streaks to a point between the boots, what am I doing wrong?
  11. Try this: CharGenMorph Compiler, and see if it helps.
  12. You're right Codifer, went back through the game, this time paying attention, and it turns out that "Sappho's Daughters" was responsible for the dalliance, and gender doesn't matter.
  13. Don't appreciate my query being moved to an inappropriate form. This is not a question about troubleshooting a mod, it's a general question about editing 2nd party cutscenes.
  14. I've installed a few cutscenes that have the players horribly misaligned, is there any way to correct this annoying problem short of deleting the offending cutscenes?
  15. Love the videos, just wish I could get the mod to work....
  16. I apologize I forgot to mention, female only. Ostagar is a sexually charged place for the women, with all its pre battle, women only, orgies and dalliances, even Sir Cauthrien gets a little nasty. I believe the "ZDF" and "Origins 9.2" mods helps in this area also. There's about 1.01gb (22,850 files, 824 folders) of mods dedicated to sex in DAO, it's hard to keep track of what each one does. And I'm fairly certain that IA adds to that total.
  17. Your main character can have sex with Wynne starting in Ostagar and at the camp, but is not a romance, more of a casual thing. I think the mod "Equal Love" or "Improved Atmosphere", (maybe both or neither I can't remember), makes it possible. You have to pay attention to their conversations...
  18. Who's the elf you want to change and what does it do?
  19. You probably need to run DA_CharGenMorphCompiler.exe to clear up any conflicts or bad calls.
×
×
  • Create New...