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Everything posted by DwainDibley
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How do you create _2.mmh files?
DwainDibley replied to DwainDibley's topic in Dragon Age: Origins's Builder Troubleshooting
Thanks for the response. LOD folders contain the 2nd and sometimes 3rd layer mmh, msh and phy files, which can use either high or medium textures of the original _0.* layer files. -
I've created "Hobbit" as a race, works to some extent but it's giving me some problems. First the "HO" as a race=10 and the "RF/RM" identifiers don't appear to be connected in the "Charactor Generation" I know this has something to with Name/Number identifiers but, I don't know how to connect the two. While "race=10" worked well for the npc's I've changed and scattered throughout the game and with other characters added via my modded "PartyRecruiting" and "evoker", it does not work too well with the primary players I've manually added to the game, especially "Circle Mage". ("Dailish Hobbit" works fine, right up to the joining.) And while it may appear in the picture that a "Hobbit" is selected in "Character Generation", that's actually a .75 Dwarf put there by selecting "Dwarf" then selecting "Hobbit". If I had selected "Human" or "Elf" first, before selecting "Hobbit", they would be standing in the "Hobbit" spot. I think that some of my biggest problems arise due to my ignorance on naming/numbering and name/number associations. For instance; the "Hobbit" race identifier only shows up when I have the "Hobbit" module in toolset active (I used that module to create a "hobbit_default.utc", which I copied to the "override\toolsetexport\" folder), deactivate the module and the "Hobbit" race identifier disappears. As mentioned above, the character generater only identifies the icon as being "Hobbit", it doesn't identify or load the (assumed to be) associated "Hobbit" character files. What can I say, for the most part, I was just hacking stuff up to see if it made "hobbits" work right, the short answer is, some of it did, some of it didn't. One thing is for sure though, "All Origins v3_1" got me further along the trail to adding Hobbits to the game than anything else, "DATool" deserves some credit too... Adding a "RACE" to the game is far more complicated that my meager hacking skills can manage so I need help..
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Question: How to tell if a MOD is active?
DwainDibley replied to Franpa's topic in Dragon Age: Origins's Discussion
I stand corrected... :blush: -
Question: How to tell if a MOD is active?
DwainDibley replied to Franpa's topic in Dragon Age: Origins's Discussion
The .Log files found in "\Documents\Bioware\Dragon Age\Logs\ " tells you which mods are running and which are disabled... -
The very best mod for tweaking your team in game is Beguiler http://dragonage.nexusmods.com/mods/205/ No more book limitations or clutter.
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Editing stats on modded armor
DwainDibley replied to r5r4y's topic in Dragon Age: Origins's Builder Troubleshooting
Try This: http://dragonage.nexusmods.com/mods/122/ The Winter Forge, you can google it and get all kinds of advice on its use. Mod stats to your heart's content... -
Getting eyes to show up in game
DwainDibley replied to Sticz's topic in Dragon Age: Origins's Discussion
Try this: CharGenMorph Compiler, and see if it helps. -
You're right Codifer, went back through the game, this time paying attention, and it turns out that "Sappho's Daughters" was responsible for the dalliance, and gender doesn't matter.
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So, anyway...
DwainDibley replied to DwainDibley's topic in Dragon Age: Origins's Mod Troubleshooting
Don't appreciate my query being moved to an inappropriate form. This is not a question about troubleshooting a mod, it's a general question about editing 2nd party cutscenes. -
I've installed a few cutscenes that have the players horribly misaligned, is there any way to correct this annoying problem short of deleting the offending cutscenes?
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Character doing the thriller :)
DwainDibley replied to Zerican32's topic in Dragon Age: Origins's Discussion
Love the videos, just wish I could get the mod to work.... -
I apologize I forgot to mention, female only. Ostagar is a sexually charged place for the women, with all its pre battle, women only, orgies and dalliances, even Sir Cauthrien gets a little nasty. I believe the "ZDF" and "Origins 9.2" mods helps in this area also. There's about 1.01gb (22,850 files, 824 folders) of mods dedicated to sex in DAO, it's hard to keep track of what each one does. And I'm fairly certain that IA adds to that total.
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Your main character can have sex with Wynne starting in Ostagar and at the camp, but is not a romance, more of a casual thing. I think the mod "Equal Love" or "Improved Atmosphere", (maybe both or neither I can't remember), makes it possible. You have to pay attention to their conversations...
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Dragon Age Baila Baila Dance :)
DwainDibley replied to Zerican32's topic in Dragon Age: Origins's Discussion
Thank You! -
Custom presets?
DwainDibley replied to GowiHasti's topic in Dragon Age: Origins's Builder Troubleshooting
How to replace presets Hope this helps... -
Custom presets?
DwainDibley replied to GowiHasti's topic in Dragon Age: Origins's Builder Troubleshooting
Who's the elf you want to change and what does it do? -
Improved Atmosphere
DwainDibley replied to lera213's topic in Dragon Age: Origins's Mod Troubleshooting
You probably need to run DA_CharGenMorphCompiler.exe to clear up any conflicts or bad calls.