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Kenjinshi

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  1. Okay to start this mod request should be PINNED so everyone benefits from this because this mod request is for EVERYONE. Introduction: Bethesda just never leaves "well-enough-alone" and it's been to the extent that it makes modding, playing mods, youtubers that do skyrim modding, and many other people jump over to console only just to get away from bethesda's constant: "Micro-bug management" or "OCD mini-patches". I purpose/"request", that with all the rampant interruptions in the modding community following Skyrim AE's release everyone's been doing a fantastic and overall great task management in the modding community---- with that said Bethesda keeps constantly finding any little microscopic reason to throw out a brand new update to the game thus far. Sure, we could all roll back to standard or keep trying to make sure we don't have to update our steam every single day we wake up just before we click the SKSE to fire up our game just to enjoy a session of our mods or to make a video about the new mods that are out, but hold up wait can't do that because some how steam just "magically" updated your skyrim to the latest or another SKSE version just popped up and now many of those other modders you just got your favorite mods for are now obsolete and most likely those mod authors won't be getting back online anytime soon. Gopher on youtube gives an immense amount of effort & detail on his channel for modding as well and I know there are others that want to be heard, but I honestly don't remember everyone, but even Gopher pointed out when Skryim AE update DLC will BREAK YOUR MODS. Yet even I myself LOVE Skyrim SE & AE because they have the newest of the new and mods you just wouldn't typically get if you went back to LE. Most importantly the new content that was crammed into AE edition is actually pretty extensive and very nice when you see all the player homes & quests you get, maybe not like as great as enderal or whatever, but it still got me tired of watching my wife getting to enjoy all the fun on the console while having her character look as if it's worse than vanilla with how gross it looks without mods. So yes there are quite a lot of perks going to the latest version of SKYRIM AE and with all the mods already out there I figured it was time to get back into Skyrim mods once again. The Mod request: YET, I have put this forum post here for everyone to ask yourself this question: "Haven't we done enough fixing already bethesda?" At first my mod idea was I'll just get a humongous storage compartment and download every single mod I can possibly get and work a way to make every single mod on the nexus (so far) all compatible with one another so that we can all have fun trying to uninstall everything we already got and then only having to have 1 outrageously huge mod download to install with 1 extremely large plugin. Then again that will probably take for an eternity to do. SO, my mod request is this modding community, we need to make a mod that should be known as "The Bethy fix". What this mod would do would be a mod that anytime bethesda rolls out an update for the actual game (primarily steam related?) this mod would make it as if bethesda never did anything while steam says it's perfectly fine. I know there has to be a possible way for modders to band together and say "it's enough, it's time for us all to enjoy our mods the way we want to on PC without them breaking bethesda". I know this sounds like a "impossible feat" or "another pipedream", but that's what we said when a flying mod was never made or when the game first came out and the physics weren't the greatest or even the UI was just too hard to figure out, but I literally just fixed my entire skyrim SE and just started doing quests again finally after getting all the mods fixed with every single teeny tiny stinkin' requirement just to load the blasted game and all it was for was my favorite body mod, a wonderful UI, and learning all enchantments (WITH ALL THEIR REQUIREMENTS as a +100 extra for mods) I'd say I kinda got furious. FISSES is one of the culprits as well as 1 adult mod most people use on a regular basis.------ Anyway besides the dilemma most of us are getting with AE, I just so badly needed to make this post to say I'm not the only one furious, frustrated, and extremely tired of trying to get the mods I want or to test for videos (and ALL their requirements) while Bethesda's out there hitting the "update now" button every time they feel they wanna piss off the entirely PC modding community just to make the console people happier. I firmly believe that many more people would be 10x more excited and more people would come back to skyrim SE/AE in this time frame right now if Modding & enjoying mods wasn't such a nasty mess with downloading a mod you wanna enjoy then downloading every single requirement then afterwords hoping it stays stable long enough that Bethesda doesn't come alone and break even just 1 small mod that controls basically everything that's good about your mods and you then end up sitting there for days or weeks glaring at the calender wondering when the person that works on the mod will ever come back online to see if they'll ever update it so you can get back into your game to enjoy the mod you have working for weeks or months now. WE NEED A "BETHY" FIX mod, not a "hey do this to roll back your skyrim or do this to keep it from updating cause ya know steam won't find a way to force you to update steam and reset all your settings while it autodownloads before you can turn it off without your skyrim updating before you get your settings fixed, NO we need a MOD that can be put in place NOW so in the future MODDERS can sit back and feel comfortable that once they've made a mod they can update it every so often or whenever bethesda drops us another DLC addition to the game. Instead of Modders having to keep a pager connected to their hip just to find out that "Bethy" decided to break their very sensitive mod that works for about 100+ other mods as a requirement to keep their game going the way they like enjoying it, thus forcing the modder to eventually get "fed-up" with modding all entirely cause "Bethy" can't seem to get the hint & stop meddling with the PC version of SKYRIM. **For the love of anything that exists in this world just leave it be "BETHY", just leave it BE.**
  2. Actually the MCM Cheat menu has a feature for that, I recently found it useful, but also just recently bethesda screwed us all over with another update making that mod unworkable until FISSES gets updated. The mod itself works for cheats in general, but I used the enchantments cheat and ended up seeing enchantments that I never even knew existed and if you use the MCM Cheat menu mod with other overhauls for enchantments & some considered spells it'll make those available for enchanting as well. With Bethesda's new update most of everything is broken... AGAIN.. Hopefully somebody updates FISSES very soon would be very grateful for that working again.
  3. In response to post #43538185. #43544085, #43545310, #43548395 are all replies on the same post. SillySilverSongbook, Basically I was just simply explaining the frustrations & issues we've ALL had over the years of modding through the issues I've had when mod managers constantly changes & update. You'd think BY NOW we should have found a much more refined & simpler way to mod, a way that gets us the mods we enjoy with less hassle when putting them in our game every time a mod manager decides to update or change. J.O.D., Sounds to me jod, that if the mods & Creation Kit we are all using had a different code towards where only 1 mod manager could read them then yeah it'd be hell to use them on ANY other mod manager, no Jod, all I'm saying here is you can have the Old information from NMM be READ by TANNIN and still have the mods become imported to Tannin. The only difference between NMM & Tannin is that it is going to be a brand new program with new coding, the PROGRAM will have the new code to it, NOT THE MODS or the information on where or how our mods got installed to our game. That's basic navigation information inside your own d*mn computer, except all they'll have to do is maybe even create a small separate backup maker for NMM that will allow Tannin to read the information easier/better so the new Tannin program knows which exact mods to re-download, where to re-downlod/re-install them from, & possible even which order to keep them all in. And that my good sir would also relieve the highest amounts of stress on almost everybody in the nexus altogether so that when the changes do happen & Tannin is out we can do so change with EASE, NOT STRESS. --- Hell I'd end up losing 100+ more hours on just re-uploading & re-installing mods if nobody wants an easier way to BACK UP your saves to be ready to put them into the new program coming out. (O. o what's wrong with you people?!) scott5412, Yeah actually I was actually thinking positive when I made my post after reading about a brand new program coming out, BUT I guess I was misunderstood for being negative because modding can be more tedious rather than easier & fun. I just believe that modding, even in these days is somewhat new to some, but we're getting better at perfecting it and I just figured with so many people into modding these days we'd all be able to put our heads together in order to figure out a 100x better, easier, and sleeker way do modding in general. I love every part about this change, except for the issues that will arise once everything is out for the new program & when NMM eventually dies out becoming outdated/worthless. From what I've read in the forums it looked to me like everyone was getting tired of the tedious non-sense of having to redo every single little thing just after they got everything figured out with their mods & their games just because the manager program updated. Yes I understand scott5412, that there are other programs out there & yes a good amount of you like J.O.D. will probably embrace the aggravation of doing a COMPLETE redo of your game & your mods, but I can't stand it nor will I give up on trying to get people to understand having ease of access to things we use or want to use all the time for games needs to be done better so we can PLAY them more rather than sit there MODDING them the entire time. If we sit there modding all day, we're not exactly playing with the mods we've got we're just sitting there messing with the management programs rather than enjoying our mods to the fullest.
  4. Oh geez.... So basically when we end up being forced to change over to "Tannin" we will ALL have to RE-INSTALL every single teeny tiny microscopic stinkin' mods we've already installed to Fallout 4 or ANY of our games that we have used NMM for?! This is the issue I freaked out about when I had to do this with Skyrim, I had basically fixed every mod error fixed with my mods being installed to Skyrim the way I had them and them all the sudden 1 day NMM decided to have a HEFTY update asking me to update to the "new way" it had with it's brand new "major changes" which included having to re-install ALL over again. For this very reason, if you ARE going to make a BRAND NEW mod manager, make it 100000x easier to re-install mods without everything breaking or make it perfectly easy to IMPORT ALL of our information from NMM to Tannin so that it's not only compatible, but also usable as if nothing has changed in your game. ---- otherwise I'd just stay with NMM then. Worst part about everything is if we don't switch from NMM to Tannin at some point in the future there will be a chance things will refuse to work correctly and then many of us will be caught in a crossroad of either giving up on modding our games or just never wanting to finish re-installing them altogether because if importing them from NMM to Tannin won't work in the future then neither 1 of those programs will be any good because NMM will be outdated & dead while Tannin will at some point work just fine, but the installation information is all screwed cause you've gotta deal with all the technical jump to re-activate & install all your mods again with ANOTHER brand new mod manager... > _<
  5. In response to post #43389245. #43391895, #43394075, #43413580, #43418170, #43421690, #43422755, #43423015, #43433395, #43435465, #43445355, #43447505, #43461630, #43463345, #43469650, #43500015, #43500925, #43532630, #43533200 are all replies on the same post. LoL, agreed shizitmonkey. I'm in my late 20's, early 30's and still purchase their games in this manor. I do at times though, delve into the other programs to see how they may fair, but by far the best to use, for me, is NMM.
  6. Seriously no one would love to have any of these as an armor mod at all? No one gonna reply to this topic or does everyone ignore the requests section?! Wow this is such a terrible community when people can't even talk about new armor mod ideas.
  7. People really hate ideas don't they? Unless it's a newly posted mod no one cares to look into some nice ideas. Wonderful because that's how you wall up creativity and keep it from expanding.
  8. Hi, I loved your deathbell princess mod and I know I already commented on it, but thought that if you didn't mind you could take a look at some armor ideas I just posted.

    I know it's in the "requests" area, but still I just wanted to throw out some armor mod ideas and hopefully I didn't bother anyone by commenting here.

  9. Hello, Kenjinshi here, below are a few pictures and a description of some armor mods with weapons that I believe would make a spectacular addition for some mods that could possibly be done if enough detail is put into them. 1st ARMOR: http://www.mediafire.com/conv/dcd8c17057d3d48d7dbac89b0f898be6fb744b04118acc52984988b182635fa26g.jpg DESCRIPTION: To start off, this one I thought looked so neat that I really wouldn't mind having a female character walking around skyrim like a total dark goddess and if seen with the extra detail and HD look once put in skyrim I know that this would definitely be one great armor mod whether you just started modding or just want to try a mod out. 2nd ARMOR: http://www.mediafire.com/conv/6542b33a2d5cfa197072a859cd51be3d9b4e1a92fd344642af490d6d4c60cb086g.jpg DESCRIPTION: I know this one is more of a "monster hunter" design and most likely is, but couldn't help how neat it looked when I first found the picture and the fact that walking in the snowy areas would make any female character in skyrim look so perfect. (Doesn't necessarily need the cat ears or hair) 3rd ARMOR: http://www.mediafire.com/conv/df596e333d6eb8d1c8f391ef8a9aae4532c65bb88b98b53dc73b8d4cd397a8696g.jpg DESCRIPTION: To be completely honest I was really thinking on if I should post this one or not because maybe you guys might like it or you guys wouldn't bother to even try using it as an armor, but I thought hey ya know maybe they could get some extra mod ideas from it. 4th ARMOR: http://www.mediafire.com/conv/bbbf2449f9436512205537f0f7d4d58fdff97e43fdc06e7b532a57f47a6f4e826g.jpg DESCRIPTION: I know there are quite a few that love to play as a complete NORDIC based character and so I was thinking that you guys might like to have a new and really amazing nordic female armor. 5th ARMOR: http://www.mediafire.com/conv/ec111ea9885a0a31a83e276eeb268a91c2595215954b6dc293fa09b39adff78d6g.jpg DESCRIPTION: I know, but honestly I really am a fan of those "skimpy armors" and would really love this one be acceptable because I've seen a lot of the revealing ones and this one isn't bad at all. (wings or no wings?) 6th ARMOR: http://www.mediafire.com/conv/990a88df9d3b22a838b695781a9124b2c7d1785989e43c1063fbb30e3eba15606g.jpg DESCRIPTION: Originally this one would've been posted first to start off with, but I wanted everyone to get a good look of some really nice armors so they'll have more mod ideas and maybe youtube people will start throwing these out once they're made. 7th ARMOR: http://www.mediafire.com/conv/77ba41f6d11d6fffd3ada5f00fa3c26b9ac008f2d973a4b64ba3e975bdf2230c6g.jpg DESCRIPTION: I really liked this design overall and would be amazing for an armor and maybe some other mod ideas too. 8th ARMOR: http://www.mediafire.com/conv/ca22fe936db9ba24d44cfd087d700959fccd90a56c7b4efec16eb1eb503557b86g.jpg DESCRIPTION: For those skyrim pro modders who really think they're all that. Now maybe the electricity/aura could be hard to do as it is most of the detail for the design, but to be completely serious who cares? It's really cool and would be "a most impressive armor mod feat." 9th & 10th ARMOR: http://www.mediafire.com/conv/f9e383cef9878ddeaf6846054107abbb228879ad5e8006f5babd79b01a848fcd6g.jpg http://www.mediafire.com/conv/7cab22d2c8e7319470a5856abe5ce2e93d212cfcf972cc61941a69efd47079376g.jpg DESCRIPTION: These 2 last designs are THE ONLY reason I decided to post any armor requests and this entire post at all. If anyone could, these are the only ones I REALLY would like to request for personally because these are one of my most unique ones besides the male armor designs pictures I still have stored and left for posting later, but if anyone really feels up to the challenge of making most or all of these by all means go ahead and hey they might even get popular enough to be put on youtube. ;D THANK YOU IN ADVANCE!! ;D ( I have seen some really amazing modders and some outstanding armors and really wanted these to get some creative ideas flowing, but really want to see these well done and actually made. That's really all this post is, it is to ask for some amazing armors for a request, but to also give some inspiration to any other modders to keep going and try as hard as they can to make skyrim and the rest of the game even better then the last armor mod.) I really did have more to post for armors, but apparently I'm not allowed to post very many images... Oh well maybe next time then.
  10. THANK YOU! I needed some files at least some where to start, but I'll re-post to you ASAP if I get anything finished AND if I need anything else found. Again thanks to everyone here in this thread. Please wish me luck on this, I'll be doing what ever I can to get the "True Dragonborn" mod working and come to life and as well as trying to find some people to get the "Skyrim Online" or "Private Skyrim Online" to work and possible to start working on to be able to finally play it. BTW everyone here, I will be making the "True Dragonborn" mod first, but only in a "proto-type" form that is a "put-it-together" like project and will be adding elemental or cool looking "aura's" to the transformation.
  11. I've actually put a lot of thought into it and there was a mod that used to be on here that would let you play online called: "Skyrim Online" I believe it was called, but can't remember for sure. It was a very old and trash like one when I found it, but it could have been updated since then. Though what you're talking about is kinda different then the idea I had. I was thinking of turning skyrim into more of a "system link" or an online game type, like "WoW" realms, where you could use a certain ID number to either play online with everyone or make your own server where only the people you want to play with would know how to join. This part I'm saying is only for the "network" part of the mod and the gameplay I thought of it would be that when you go against your buddies on you own server you guys would all have it made like a "Dungeons & Dragons" like version of skyrim, but instead each one of you would be understandable of each others abilities and how everyone fights. The exception to this though would be there are certain rules to it, but each player when everyone comes to play would either flip a coin or something to see who's "Kingdom" everyone would fight in that day or night. Meaning Each player has a kingdom of their own and special unique mods or abilities would make each player unique to the fights or raids on the others. For example: Someone would like to be a "better" modded necromancer like instantaneous monster summons, better creatures, less cooldowns, and I'd like to be that mod of a "True Dragonborn". The point would be each time we'd come to play if they came to mine or I came to his before each time we would come over to play we would build up our "Kingdom" of Skyrim, but we would "rename" it differently to what we want and then we would do a coin toss or something else to see who would be invaded into who's Kingdom, though during that time we would build up "specific" armies and forces that would try to keep it harder for each person to take over the Kingdom that's invaded. I think this would be interesting because if done right and if the rules were placed "fairly" it would be an amazing competitive and All round fun game to play with your buddies day in and day out! Now if you guys could please list below for me what your ideas would be for your "Kingdom" would be and what type of character you would like to be when fighting against your friends invading as well as what your character would be when you go to invade because when you invade the whole kingdom is after you and you have to see who or what could be allies that are traitors or helpers within their kingdom. You would also have to try and "find" each player, if there are multiple, that is invading. Through doing this you guys could give out your own rewards to see who wins when over throwing the King (your friend) and when playing with more then one invader/friends you could also "capture" other players and make stipulations to what would be needed to free them or that if they are captured for too long they "temporarily" lose an ability OR instantaneously drop out of the game and lose and have to see if the others will win. When winning the reward could be of what was agreed, maybe someone doing a mod for you, someone giving you a modded item in mid game, or even making a mod for them that would have a "different" version of your abilities for them to use that wouldn't exactly be just like your abilities, but close to it (Like the Ring of Hircine thing, instead of that a "Ring of "yours here"). Now for playing online with everyone rules would be a lot more strict, but could be "fixed" based on certain servers, like for players who want to goof off with mods or go nuts with modding with god modes could be only allowed on a so called "hacked" server while the people who REALLY wanna play for competition or fun in general would play on the main servers like PvP. To fix the problem with the online part with the "who sees what" thing I would say put it in a general theme for most areas, but could expand certain areas that aren't usually possible to play in custom, but only based on "votes" from the many people in the mod community to see who's would be the BEST custom areas that would be suitable to play in Skyrim Online. For most players they ask: "What about our houses?" Those would be quite possible to keep and upload into the game and if most people have the same one it would just be "relocated" to a different empty area of their choice and duh of course the "monsters" would be newly updated and new ones could be made, but the "original" ones would always be visible. This really isn't hard to create the thought process on "how to fix" a certain thing like "Skyrim Online". Sure the programming issues and other "technical difficulties" would be hard, but seriously if everyone could pitch in (maybe even Bethesda) I know for sure this could and "WOULD" hit hard in gaming and would become the Best thing and best game EVER PLAYED! Oh also, remember that the player's characters should be allowed to be modded in anyway shape or form, but their "stats" would have to be "fairly" made because this would be the only reason why Skyrim Online would be the best hit in RPG gaming ever! The whole and "COMPLETE" customization of the person themselves and the "people" of the mod community for Skyrim would have the control over it and that is what makes it so massively popular, but not just they would be in control because I believe Bethesda themselves would be more "responsible" and "mature" of what would be needed to control it as well. Remember "True" Customization lies within the people and the players, not just the designers and programmers. Also, in the last part, for Bethesda to help and maintain control of the servers and some things that go on, that part is so not ANYONE can just rip it apart and ruin the game for everyone. Meaning Bethesda could help BIG TIME by keeping most modders under control about what is put in "Skyrim Online", but not what is "restricted" meaning I still believe that if the game is "M" for mature most players are old enough to play so this also in lies that ANY mods for character customizing should ALWAYS be allowed! Not the stats, like infinite health, god mode, and infinite mana. Now shouts being kinda fast would be "okay" or acceptable for certain characters like DBZ, True Dragonborn, or Necromancers, and etc. so having "cool downs" doesn't really need to be necessary to play online because even if someone is "Fus ro Da'ing" you constantly doesn't mean you couldn't just make a spell or enchantment on your armor with a mod that could just deflect it or "block" it just like in any other game. For another example stats could be with certain vulnerabilities like how some RPG's went with "immune to poison" or 50 added to shout "resistance" ya know? If there is a will there is a way. "With this game it could become the best game and has the potential to keep being better then any others yet to come." Bonekrusha25 thank you for your reply and to let you know that this mod was exactly what I wanted some people to invision as well because I had this idea and though this would be just was some players would love to play day and night. I believe Skyrim Online, with enough support, it has the ability to become 10x better then W.o.W., not saying anything bad about that game, but just with what you can do with Skyrim through the modding... I'd have to say anything is possible with this game! If I was a critic... I would have to shake Bethesda's hands myself for making this opportunity possible for all gamers and modders out there. I mean if I had this ready and set to go to play and I brought it to people I know they would immediately ask me: "Hey man when can I set this game up?! and how can I get it?" I would reply: "Well you ready to get started?"
  12. That doesn't sound like a bad idea! hm... Well if I can find the right tools and get all the tools I need to start creating this mod I would most likely finish the main project first THEN after it's done I would start on Marcus and put him in there as an "UPDATE" when he's finished. I love the Underworld series, but they never know how to utilize the "Hybrids". They did "ok" with their new movie, but Michael never does anything really... Celine always ends up saving his carcass. I think I'll possibly add that in there too.. A hybrid class. Now if things go correctly I think I'll make this mod as just a "transformation" mod for all characters, but it will be a spell that you receive in the beginning when you first find out you are "Dragonborn", but instead of the original way you find out you're a Dragonborn you will still do the quest and kill the dragon, but when everyone starts talking about you being dragonborn and you're supposed to shout, instead of shouting you'll just auto-matically form wings and scales around your body and start flapping your wings as you slowly levitate around everyone. I should go as far as putting that "stick-in-the-mud" dark elf in her place by editing the part where she tells everyone to shut up and tries making it sound like Dragonborn is nothing. I'd re-edit that part when you have finished transforming she see's your form and falls over in disbelief and awestruck as she'll say: "It it can't be, I never thought they existed!" Then everyone would go back to normal and go to the castle, but you'd fly your way there and then Balgruf would speak to you and when he asked you about the "dragonborn buisness" you'd pick one of them that says apparently I'm dragonborn, but you'd also say: "just ask "her" she can tell you what happened as well can the men!" I think that would have been a more intelligent way of starting the game off. Especially this mod should have already been in the game by default.... So putting it simply, all characters will have it just as a transformation and then I'll make my "own" version of what I think it should look like as a new "class" you can pick when you first start. So you could pick any character, but when you go through the classes you'll see a character named: "True Dragonborn" and it will look like a person who's like a "half-demon" (sorry only way I could describe how I'd make it so far). I guess the only significance in picking the "True Dragonbon" class would be that it's different looking and could possibly have a couple different perks and that when you first get free and fight the guards you can already use the spell "Essence of Dovakiin" to transform. Hm... now what would be some interesting "class" perks? (btw, can someone point me in the right direction for the tools so I can do this myself? xD)
  13. FINALLY! Wow it's almost unbelievable that someone else actually thought of this! Now if I can get the mod installed on my PC and turn into that dragon form the MAIN thing I'm looking for is to FLY AROUND AND PICK UP SOLDIERS AND DROP THEM FROM THE HIGHEST HEIGHT IN SKYRIM IN MID AIR. I mean being part dragon and then swooping down and picking up anyone and flying higher and higher into the sky then DROPPING them and watching them free fall as you shout at them and watch them smash on the ground. That... That to me would make the mod complete. Along with decapitating them in mid air before you let them fall. LoL! THANKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I can bet THOUSANDS of people will love this mod and no doubt it will be something so addicting to play I probably can't stop playing Skyrim ONLY because of this mod. Ah... Gotta get ready to watch people free fall. Dragonborn Style!
  14. Okay I know I've joined for awhile, but not for very long. Though Skyrim has peeked such a HUGE interest that I absolutely had to suggest this new mod for ANYONE to make for skyrim: True Dragonborn / Dragon morph ability Now with just the title the mod itself would be from the start it is a "race" or "class" where you don't just look like an Argonian, you could still pick Argonian and become a True Dragonborn, but better yet looking like a dragon, for instance: Each dragon would be made at the beginning with the ability to change facial specs, hair, and etc, but also the ability to be Alduin, Blood, and Frost dragons or etc. (Skull dragons too) The Dragon morph ability would be just the same as if you were to transform into a werewolf, but you'd GROW WINGS, Breath certain kinds of fire, Learn knew kinds of fire AND voices, you'd also be able to FLY and equip weapons in your dragon like arms. You should be able to get a bigger tail with better spikes and never have a limit to how long you breath fire or shout and NO RECHARGE RATE. When Bethesda said this was all about DRAGONS it really should have been, especially when they put something in as "Dragonborn". When you activate your ability to morph you should grow bigger, after wings grow, wings should flap and gradually pick you up into the air. Now how to fly shouldn't be to difficult to be made, but with flying after morphing you should already have your weapon and shields equipped then use LB to rise up in the air during combat and RB to decend (if using xbox controller on computer). For Executions or those quick kills you do you should be able to DASH or Swoop down like a real dragon by looking downward with the joystick or mouse and clicking forward and use Trigger buttons for breathing fire or shouting. (breathing fire could be RT and Shouting could be LT) If no weapons are equipped you could do a "ROFL" kind of thing by picking up your adversary and throwing them from the highest places in skyrim at the fastest speeds. Now I Highly DOUBT anyone here would be able to step up to the plate and create this AND EXTREMELY Doubt Bethesda even got close to thinking of this for their "Creation Kit", but if ANYONE here has the courage, know how, or ABILITY to make this I'd be surprised because if I did this or even had time to attempt it I'd already have done this... I've got a family and too many reasons why I'm too busy to do this. 1. Don't have the tools and know how to make it. 2. No time my kid never loves to sleep. 3. Always working or playing. If ANYONE decides to do this... eh nevermind just take whatever you can from this and hopefully we can all be "True" Dragonborns eventually.... I so badly wanna drop someone from the highest height while catching them on fire or freezing them as they fall either with Ice or Time. Though I know this is LONG to read, but this was just a suggestion and completely to get you all "thinking outside the box". This is NOT just to transform into some lame boring dragon. It's to become a Half-dragon class character. Here's a few pictures of what I'm trying to say: Combine the idea you get from what I'm saying and the idea from the picture below. http://www.flash-screen.com/free-wallpaper/uploads/200901/thus/1231141833.jpg With this picture from the Drachis Argonians mod, but with a better dragon form with better horns, scales, bones, claws and maybe eventually an Alduin and others Version. http://static.skyrimnexus.com/downloads/images/981-1-1324343280.jpg Being able to transfrom into a dragon-like creature while still being able to combat and then swoop down and grab any enemy and throw them around or drop them from extremely high heights, should even be possible to eventually make it possible to wrestle and combat dragons with this mod in mid-air and grapple them and drag them to the ground yourself as you shout them to death before you hit the ground. Just being a plan old useless dragon just doesn't cut the title of " Dragonborn ". Some other pictures to give some of you an almost exact idea: Gain some ideas from the pictures above and then look at this one below http://fc04.deviantart.net/fs70/f/2009/354/8/0/Half_Dragon_in_the_Cave_by_Jenova87.jpg Now this picture and based on everything I've been saying almost nearly sums it all up, but it's such a crappy quality one. http://www.sabregirl.com/mods/ryu-silver.jpg Now by using all of these pictures and descriptions I've given I'm really hoping someone would make this and work on this as hard as they can for everyone and if I had to I would purchase this myself once it's done after I could preview a really good preview and demonstration on how it works. Hoping this makes something big and when this mod does get out I hope everyone thought it was just as amazing and awesome as I thought. Thanks for listening, Kenjinshi.
  15. Well I'm finally able to reply after quite a few days of not being online, but I did look at that and it's not "completely" what I was trying to say. It was close just no cigar. Here's a picture example of what I was trying to say: http://www.flash-screen.com/free-wallpaper/uploads/200901/thus/1231141833.jpg Note that the mod that I'm saying should be made should look somewhat like the one above for all classes or in it's class itself. INCLUDING that it should look like the "Drachis Argonians", but with wings and look more like a dragon with better claws, tails, and facial structure. http://static.skyrimnexus.com/downloads/images/981-1-1324343280.jpg Now as you can see from what I've first described on how the mod works, plus the example pictures and description in this reply it should be easy to get what I'm getting at. I wouldn't want to just transform into some lame boring originally built dragon from the game, I'd rather transform into a half-dragon half "other class" form. OR just have it as a Brand New DRAGON CLASS called True Dragonborn. This would be that when you transform you would still be walking on "two legs" not four and you would grow wings out of your back and have certain specific abilities and powers while being in dragon form as well as being able to be unarmed when flying to be able to either swoop down and grab your enemies and drop them from the highest parts of skyrim. Either that or you could fight while being equipped with whatever weapons you previously had. I apologize for this being difficult to understand or hard to read, but this isn't that bad of a mod and would be an amazing addition to use since bethesda said this is all about dragons and all you end up being in the game is a human or other lame class that isn't anything near what should be called "Dragonborn." In the quest when you have to make your way to finding Alduin after defeating him the first time you trap a dragon and he even says that you can't get there because you're not a true Drovakiin and basically saying you don't have wings. I posted this for people to think about it, converse about what it should look like, but I guess if you want something done you have to do it yourself. Since this will have to be done by myself it probably won't be made now till "who-knows-when." I don't even have the tools to do half of any of this or even the time. Thanks for the "support" of the Nexus forum community. Going from Oblivion mod site to the Mods for Skyrim... I expected more.
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