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GrayWolf04

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Everything posted by GrayWolf04

  1. I have recently run into this same problem. Help is needed.
  2. Got it. I assume that is the default setting for Passive: to flee. Like people do when you decide to go postal and they dont have a weapon. Getting him to just stay put would be better. Good luck!
  3. I second this. I'd like to see my character when playing, but the camera just seems to be... off. I'm used to GOW2 and ME 1 &2, but FO just seems to be... different.
  4. It doesn't matter for NPCs because they're already covered in armor and stuff like that. White Fang is bareback, and two bags hovering around the side would not look too good. Still if it is not possible, then I guess we have to go with hovering bags on the side. I'm not too good on updates. I like to create a near-perfect mod and then be done with it, venturing into new ideas/concepts. Yeah that is already implemented. You can set whether WF would retaliate to threats when he is following/waiting. Option B) Refer the above line. So just to clarify, if I told him to not attack, he would not attack at all. Period. Even if he was attacked, or you start attacking something, he would just sit there and play audience?
  5. Why not make a harnes from scratch? Or why not make one at all? I've used the Blackwolf Backpack mod and there are no straps holding it to your back. It doesn't have to be perfect right off the bat. That's what updates are for! Edit: Just a thought, but if it's not too much of a problem, can you make an option to allow you to tell White Fang to either be passive (don't attack no matter what) or aggressive (attack like normal)? I'd like it sometimes if I could jsut tell him to stay away from fighting so I can do the work! Option B) Create a separate mod that just has him as a permanently passive follower that just follows you and can carry things for you. Mainly using the script for dogmeat from FO3 (ie: good/bad dog, open inventory, stay, follow, etc.). I like this option better.
  6. Don't you mean 177 times??? (pun) Actually, Bungie (the developers), is obsessed with the number seven (hence the 777). Master Chief's number is 117. Not being critical, just corrective. wow i feel like an idiot. "117" not "177" lol sry havent gotten much sleep lately No problem!
  7. Sounds good. I like the sound of 2. Are you sure you can't tell me what the abilities are ? :)
  8. Don't you mean 177 times??? (pun) Actually, Bungie (the developers), is obsessed with the number seven (hence the 777). Master Chief's number is 117. Not being critical, just corrective.
  9. To be honest, the ears should look similar to those of the dog models. Also, jsut as a last minute sort of thing: Is it possible to create a FO3 version of this mod if it's not too much trouble?
  10. Maybe the ears. They could be smaller and less pointed. Also, the face seems to be stuck in a permanent sneer. Try to make it more friendly looking. As for the sounds, why not just use the regular dog sounds except for the initial howl? I don't mind at all.
  11. It's nice to see someone help another person to enjoy a game by finding a way around that which made it hard for them to play in the first place. Good job.
  12. Sorry to revive a somewhat dead topic, but I wouldn't mind a Wolf Race Mod. I'm not a furry, nor do I hate them in any way. I just like wolves a lot (look at my name for crying out loud!). If someone were to make a wolf race mod, preferably the Gray Wolf, I would endorse it 100% and would be very greatful. Edit: Also, I did not realize that this was in the Fallout 3 Board, so a Fallout New Vegas port or version of the mod would be much appreciated.
  13. Hey SB, is there a way I can get in touch with you? I had a couple of questions I wanted to ask if you don't mind.
  14. Not at all! very good sizing! Might want to make the ears a little less pointed though. And they seem to be too big in comparison to the head.
  15. I, being the number one Halo fan in the world, will endorse this mod 777 times over!
  16. Bleep it! Make the whole guy! Outfit and all! I endorse this!
  17. I second this motion. Whoops. I didn't realize the post date for this topic!
  18. Sorry for the long absence. Busy. Yes, I saw it earlier and I agree. It would be a great start/jumpstart! I also think that because it was originally designed to be an enemy, we should tweak it just slightly to give it a more friendly look. That way, when in combat, you can easily distinguish between happy and angry expressions. I know, another edit. But I was thinking that because Oblivion and FNV are similar, why not just use the wolf models from that game or it's mods and convert them to a FNV usable format?
  19. I support your head banging. We could use the picture as a reference anyways. As far as the model, I see your point with the mongrel, but I think it looks too vicious. Besides, wolves arent vicious, they're just made out to be. And also, wolves don't have such a shaggy coat. It's more thick and short. That's why I think a dog would be a better fit.
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