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GrayWolf04

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Everything posted by GrayWolf04

  1. Maybe the ears. They could be smaller and less pointed. Also, the face seems to be stuck in a permanent sneer. Try to make it more friendly looking. As for the sounds, why not just use the regular dog sounds except for the initial howl? I don't mind at all.
  2. It's nice to see someone help another person to enjoy a game by finding a way around that which made it hard for them to play in the first place. Good job.
  3. Sorry to revive a somewhat dead topic, but I wouldn't mind a Wolf Race Mod. I'm not a furry, nor do I hate them in any way. I just like wolves a lot (look at my name for crying out loud!). If someone were to make a wolf race mod, preferably the Gray Wolf, I would endorse it 100% and would be very greatful. Edit: Also, I did not realize that this was in the Fallout 3 Board, so a Fallout New Vegas port or version of the mod would be much appreciated.
  4. Not at all! very good sizing! Might want to make the ears a little less pointed though. And they seem to be too big in comparison to the head.
  5. I, being the number one Halo fan in the world, will endorse this mod 777 times over!
  6. Bleep it! Make the whole guy! Outfit and all! I endorse this!
  7. I second this motion. Whoops. I didn't realize the post date for this topic!
  8. Sorry for the long absence. Busy. Yes, I saw it earlier and I agree. It would be a great start/jumpstart! I also think that because it was originally designed to be an enemy, we should tweak it just slightly to give it a more friendly look. That way, when in combat, you can easily distinguish between happy and angry expressions. I know, another edit. But I was thinking that because Oblivion and FNV are similar, why not just use the wolf models from that game or it's mods and convert them to a FNV usable format?
  9. I support your head banging. We could use the picture as a reference anyways. As far as the model, I see your point with the mongrel, but I think it looks too vicious. Besides, wolves arent vicious, they're just made out to be. And also, wolves don't have such a shaggy coat. It's more thick and short. That's why I think a dog would be a better fit.
  10. I prefer the dog model, mainly the large dog model. Try it without the extra fur first, just the recolor.
  11. Nice start! Needs more gray though, and try using the dog model rather than the mongrel.
  12. I sent one to him too. THough I could have sworn it was January when he last logged in.
  13. Do you mean that you sent him a note asking for him to give us permission?
  14. AH! Pirate! Sorry, no caps. (Do you accept NCR cash? :P) I can't retexture either, but I if you could, RJ (if i may call you that for short), that would be great. I am now getting more ambitious, and am wondering if we should just do an entire Jack London themed mod! :D Here is a great idea of what I'd like the wolf to look like. I have not gotten this users permission for this though. http://www.thenexusforums.com/index.php?/topic/407653-awaiting-the-pack/page__p__3369322__hl__wolf__fromsearch__1&do=findComment&comment=3369322
  15. Holy [CENSORED] [CENSORED] [CENSORED]!!! You read my mind! That's exactly what I wanted to do!
  16. Glenstorm, I am looking for sort of an oversized retextured/recolored dog. Thanks for the tips.
  17. To whomever it may concern, I would like to commission you to create a unique mod for me. I would normally do it myself, but I am not very good at modding at all, and do not understand fully how to use the New Vegas GECK. Requirements are as follows: 1. I would like a follower that is an American Gray Wolf. I'd like it to be slightly larger than regular dogs, preferably about half as tall as the player. I'd like it to be similar in looks to the pictures at the following links. Picture One Picture Two 2. The follower must be able to be used like any other follower (ex: follower wheel, sent to wait at a location, etc.) Their default waiting location (and the location from which they can be recruited) should be the entrance to Jacobstown. 3. They should be able to travel anywhere with the player, including to other DLC's, modded rooms (see note below), Mr. House's room, etc. In other words: no barriers and all access. 4. If at all possible, there should be an option to toggle their combat ai on or off. That way they can attack like normal or just follow the player and not engage in battle or be fired at. Any help with this would be greatly appreciated. Please reply to me here or send me a PM if you are interested or require more information or have any other questions. Thank you. Respectfully, Gray Wolf Note: I have created a custom house from scratch for my player, and my current followers will travel inside it with me. However, upon exiting the house, they are still inside with no way out other than to use console commands. This results in them staying where they are while a copy of them is placed at the player.
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