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GrayWolf04

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  1. Hey, I had to send you a message instead. There was too much to post in this thread. I hope you don't mind.
  2. Hey, I was wondering if anyone would be able to do a quick retexture of the dog for me to look more like a specific wolf. I am currently using a wolf texture by Ryudar from fallout 3, but there's a certain color pattern that I would like instead (I have my reasons, believe me). I am no where near good enough to do a retexture myself, so if anyone could please offer their assistance to me, I would greatly appreciate it. Just post here or send me a PM and I can give you more details about what it should look like. I can't right now because I got to run. Again, any help would be greatly appreciated. Thanks.
  3. TG,

    I have a question that I would like to ask you privately. Could you please send me a PM so that I may contact you? When I try to send you one, the site says that your Inbox is full. Thank you.

    Respectfully,

    Gray Wolf

  4. That worked. Thanks. Now I know why it was done the other way, since it blocks the screen. I think there's a mod for that though.
  5. I found a bamboo staff and bow mod on the site (http://skyrim.nexusmods.com/mods/14617) and downloaded it. I wanted to be able to use the bamboo staffs as one handed weapons (swords for example) so they could be dual wielded. However, when I made the modifications in the creation kit, it didn't work. The bamboo staff remained on my character's back, and although there were one handed animations, it did not display the weapon in my character's hand. I think it might have something to do with the .NIF file for the weapon, as I even tried replacing the mesh for a default one handed sword with the one from the mod, and the same results happened. However, for both instances, the staff did show up properly in the left hand. Can anyone help me with this? It's driving me crazy. I checked the author of the mod and he/she hasn't been on in over a month, so I can't expect help from them anytime soon.
  6. If I remember correctly, it was set to use the two handed animation, and be equipped as a one handed weapon in the right hand.
  7. So what? It's just a game. I don't take it that seriously. Besides, if done right, it wouldn't touch the ground.
  8. That sounds like a mesh problem. I can't use Nifscope or blender, and am only limited to the Creation kit. Also, it isn't as hard as you may think to change the animations in the creation kit, so I wouldn't say that I am very knowledgeable with it. But thank you for the compliment, and I apologize for not being able to help you.
  9. I was wondering how I could get a two handed sword to sheath on the hip rather than on the back. I have tried all the possible combinations of animations and such in the Creation Kit, but nothing works. The closest I can get is for the weapon to be displayed on the hip and used with two handed animations, but no weapon is drawn and the drawing animation is still from the back. Can anyone help me with this please? I've searched everywhere online and can't find anything that will solve this issue. It's really starting to bug me.
  10. I can't remember, but wasn't there a mod that removed the speed penalty for a drawn weapon? If not, how could one be made? I can't find any settings for it.
  11. TG,

    I am having some trouble with your mod. There are clipping issues with the male Big Game Hunter clothes when a pistol is equipped. Also, the arms disappear when the Field jackets are worn in first person. Is there any way to fix this?

    Respectfully,

    Gray Wolf

  12. If you've read this article, or have visited the site, please come back here and post your thoughts on both.
  13. SECTOR VII Forums New Forum for Artists, Gamers, and Role Players Alike THE INTERNET - A website known as iRaph Studios once launched a forum called SECTOR VII. After having not been too successful with members for a while and after recovering from a stint of bad luck, the owner, Raphial Hebert, packed up from his home in southwestern US with his "mate" known as Limizuki and headed for Washington state. Once there, he revamped the website, including the forum, and has made it anew with better features, including a new server and web host that were both better than the last. SECTOR VII Forums is mostly an Anthro/Furry based website, centered around the furry community. However, all kinds of people regardless of their preferences are welcome. In other words, you don't have to be a furry to join. You don't even have to be an artist or a gamer either. If you just want a place to hang out and talk with friendly people, this is that place. The forum is based around a video game that the founder is in the process of making. That's right. He's making a video game. And, of course, it's a furry one. Once known as Active Assaults, The Glytheum State: Fractured Memories, is the first in a four part saga of games known as The Glytheum State. From the screenshots and posts on the game's development, which are frequent, it looks like it will be a very good game. Originally designed as a 2D scrolling game, the game has now become a 3D one. The artwork and designs behind the plot and characters and details are amazing. However, there is a catch. With the amount of trouble there is with finding people to help out, the game has been very slow to progress. What I am trying to get at here is that anyone who is able to work a 3D design program or anything should head on over to the website and ask how they can help. There are other positions available as well of course for all sorts of people. Just ask Raph what there is for you to do and tell him what you're good at. He needs all the help he can get. Now that you've heard the background behind why the forum was created, it's time to hear about it now. From originally being about the game, the forum has grown to being about art and games. Not just furry art, but all kinds. From bugs to skyscrapers and from abstract to concrete, all forms of art are accepted and viewed with pleasure and artistic value. So if you love to draw and want to get opinions on your artwork, don't just go to Deviant Art, go to SECTOR VII and sign up. It's free of course, and there's even a built in live chat window for all members to use. Raph himself gets on all the time, so the staff is very active and very friendly. And I almost forgot! Members can advertise their artwork and sell them too. Once enough members join, there will be prizes periodically where members will win a free copy of someone's artwork. "But Gray Wolf!" you may say. "What about the gaming part?" Well to answer that, the site isn't just about the furry game series that Raph is producing (known as The Glytheum State). All sorts of games can be discussed. From the days of MS-DOS in the 1980's to the games of tomorrow. Whatever you want to talk about, you can. "And the role players?" you may ask next. Role playing is greatly welcomed at SECTOR VII. Granted, most of it if not all of it is furry role playing, but I'm sure that if you ask, you will be allowed other kinds as well. However, this is up to Raph of course, and what I am saying is no guarantee. Now with that said, I hope that I have intrigued many of you to go over and check out SECTOR VII Forums. It is a great place, with great people, and ready for more great people such as yourselves. I myself am a member there, and I hope to see many of you there in the future as well. - Written by Gray Wolf About the Founder "Who is that Raphial Hebert Guy?" THE INTERNET – Now I know that many of you after reading the previous article want to know the answer to this question. So here it is! Raphial Hebert. Fortunately, I have had the privilege of being able to talk with him on many occasions. He is a great guy and very friendly. You may be wondering why he created this forum to begin with. Well, to explain that, a little more background information is needed. You see, Raphial, or Raph for short, is a furry. He came up with the idea to create his very own Furry videogame. It started out as a 2D side scrolling game, but recently has become a 3D type of game. It is still in production, and has been for some time. Unfortunately, this is due to the lack of employees Raph has working on the project. It's a lot harder to run a business than you think, and even harder to find people who are great at 3D modeling who don't mind working on a Furry game, let alone for a person who is a Furry. What this all comes down to is the fact that Furries have gotten a bad reputation with the general population. People see them as being different, and thus assume that something is wrong with them. This is not true. They are no more different than normal people than a fly on a pile of s***. They are one in the same. In other "cleaner" words, being a furry isn't just a lifestyle, it's also a profession, or hobby, so to say. Just as some people like to collect bottles or create artwork, others like to be furries. They are actually one of the longest recorded professions to date. But that's not all. Furries date back as far as Ancient Egypt, although they were referred to something else back then. Many of the Egyptian gods had the bodies of people, but the heads of animals. There was Anubis, the god of embalming, with the head of a Jackal. Horus, god of pharaoh's with the head of a hawk wearing the crown of Egypt. Thoth, the god of wisdom, with the head of an ibis (a type of bird). Bastet, the goddess of cats, with the head of, you guessed it, a cat. And finally, Ra, god of the sun and all other gods, with the head of a falcon. There are others of course, but these are just a few of what there really is. So you see, furries aren't bad at all. They are just normal people like everyone else with the exception that they believe they have a special connection with certain animals, just like the Indians did. So they aren't different at all. Personally speaking now, if you still think differently, you can just keep your comments to yourself and shove them up your bigoted ass and leave everyone else the [CENSORED] alone. FURRIES ARE PEOPLE TOO. Now back to Raph. I almost forgot to mention that he does modding as well for everyone's favorite games: Fallout 3, Fallout: New Vegas, and Skyrim. As of right now, Raph is in the progress of creating a mod for Fallout 3. Why Fallout 3 you may ask? Well, that just shows how long he's been working on it. It's not because he's not good at making mods. He's excellent. It's just that support has been low and he has to juggle that with the production of Active Assaults, in addition with many other things related to his personal life, which I will not go into out of respect to his privacy. Now I'm sure you all know about RocketLombax's Anthro Mod for Fallout 3 and (soon to be) Fallout: New Vegas. They're good, but one look at the pictures of the mod that Raph is working on puts RocketLombax's work to shame (no offence RocketLombax). You see, the mod is an Anthro mod. Of course, many people are against these kinds of mods for the Fallout universe because they aren't "Lore Friendly". Well those people need to just shut the [CENSORED] up and keep their comments to themselves. It's people like that who go blabbing away that give furries a bad reputation to begin with. Unlike RocketLombax's mod, this one that Raph is working on is 100% clean. It uses the default Fallout body mesh and changes the head and hands. I am unsure if tails will be added, but that is a question for Raph. With Raph being a furry who is a White Arctic Wolf, the race being made in the mod is, of course, a canine race. Instead of looking like a cross between a human and an animal, as is RocketLombax's mod, Raph's work is all animal. Just look at the screenshots and you'll see what I mean (see link below). Now I for one would love to see this mod released, and as you can see it's nearly done. However, a few more tweaks need to be made, and Raph fears that there isn't enough support for it to continue with the mod. He would love to "… spread the word about this mod to others, and get enough people to support my work…", and thereby know that there are people out there who appreciate his work. And for those who still think that being a furry isn't manly (in this case), you need to check out his hot ride named Betsy. Betsy's a 2004 Pontiac Grand Prix GT 2, and Raph treat's her like she was his own child. He customizes it and cleans it all the time, and is constantly working on the engine. He turned it from a hunk of junk into the sweet ride it is today. If I had to guess, Betsy purrs like a kitten and roars like a lion. You can see more of it by following the link on his profile page on his forum. One last thing about Raph that I forgot to mention is something the artists will love. Raph is an artist himself, and does very good works of art, including furry art as well. He even does commissions, and would love to create artwork for others. Any money he makes from the commissions helps him greatly with the production of Active Assaults and more importantly helps pay the bills. So what are you waiting for? Why are you still here? Get over to SECTOR VII or you'll go Section 8! - Written by Gray Wolf SECTOR VII Forums: http://iraph-studios.com/forum/ Fallout Anthro Mod: http://raphial.devia...gress-255615159
  14. Ok, I know that nobody is probably following this, but just in case, I've figured out a way to make this work. I just need someone who knows how to script using the creation kit, as my abilities are limited to the GECK, and even then I am not very good. What I had in mind was a mod that has a duplicate of all two handed weapons that are listed as one handed. The one handed versions are not available normally. When the person has a two handed weapon equipped and tries to equip another item, the script will check to see what weapon is currently equipped and finds its one handed counterpart. It then removes the two handed version from the players inventory and adds and equips the one handed version in the hand that the other item is not in. When the player unequips the other item or the one handed weapon, the script removes the one handed version and replaces it with the two handed version again. If anyone can make this, it would be very helpful. Thanks.
  15. In the movie Outlander, Kainan has a gun at the beginning that when tested on a tree, fires a blue ball of plama that causes the whole tree to go up in flames like a napalm strike in Vietnam. I wan wondering if anyone could help me out by creating a model for this gun and then implementing the projectile and effects. I belive the cut Lightning Gun from Fallout 3 has some scripts to create a gas trap at the point of impact, and that could be used in a modified way to work with this gun. Also, the gas trap will need to be enlarged to cover a greater area. Can anyone please help me with this? Here is a picture of the weapon. http://www.moviepilot.de/files/images/0254/5812/Outlander_gun.jpg http://www.moviepilot.de/files/images/0254/5812/Outlander_gun.jpg
  16. Anyone? All it'll take is some tweaking in blender, and A) I can't figure out how to use it and B) I don't have the time to try and learn (I've already tried before and spent hours and still didn't get anywhere).
  17. I'd like to see some weapons from the movie Outlander. I know that there is a mod with the sword from the movie, but a revised/updated version of it would be nice (See my other thread here: http://forums.nexusmods.com/index.php?/topic/742426-outlander-sword/) adn some armor from the movie would be nice, including a possibly unique armor that is based on the uniform Kainan wore with the added Viking armor over it. For those who are going to complain about it being non-lore, don't. You have your mods and preferences, let others have theirs. You don't hear anyone else complain about things being pro-lore, do you?
  18. I'm bringing this back up since I have finally found some time to return to Skyrim and have yet to see any mods like this. TO reiterate what I wanted to do, I want to have a sword that is one handed, yet equipped and used like a two handed weapon unless there is a second item or object equipped, such as another sword, torch, shield, or magic. The animations while equipped alone would be two handed, and with another item would be one handed. I do not know how to use scripts for this game, and would appreciate as much help as possible.
  19. I got in touch with the author of this mod and talked to her a little about the mod and gave some constructive criticism. She approved of it, however said that she would be unable to follow through with the suggestions that I had. She did however give me permission to do it myself or have someone else help me with it as long as credit was given. Would anyone be willing to help me out with this? All that is needed are some minor changes to the model and that's all.
  20. Thanks. I missed this due to the title being "Requests" instead of "Outlander".
  21. I recently saw the movie Outlander, and was wondering if anyone with modeling capabilities could create a specific sword from the movie for me. Below are reference pictures regarding the front, back, blade, and pummel. Back (Remove spaces to see image): http://www. therpf .com/attachments/f9/outlander-gun-outlander_swordb2.jpg-21158d1265762516 Front and Overall Sword. This is not the color it should look. This is a more "beat up" version, so things are not perfectly straight as they should be. Only use as a reference for the hilt. Use the other pictures for the blade: http://www.yourprops.com/norm-499c146ede27b-Outlander+(2008).jpeg Overall Sword from the back. The pummel is missing here. Note the way that the point is not perfectly symetric (Remove spaces to see image): http://www. therpf .com/attachments/f9/outlander-gun-outlander_swordb1.jpg-21157d1265762516 Shot of sword in the movie. Note the pummel and the size of the sword, as well as dimensions and other features. http://www.propbay.com/attachments/original/3322d1335441432-kainans-hero-alien-sword-7.jpg This is all I can provide for now. If someone could please make this, I will help in any way that I can.
  22. Problem was resovled. Cause was unknown, but loading a saved game from nine hours earlier has fixed the solution.
  23. I could really use some help with this. It is pretty hindering to the game.
  24. I was playing Fallout 3 today and paused the game to take a break for a while. When I came back later and resumed, everything was fine. It wasn't until I talked to Dogmeat, the follower I have, that I noticed a problem. When I talked to him, the subtitles would show him barking as usual and the game would transfer to the conversation mode as is normal. However, he does not actually bark (no sound). he just stands tehre panting and the box at the bottom says "<bark!>". I can't do anything. The only way for me to get out of this fix is to use the CAM (Close All Menus) console command or to load a previous save. I have talked to other NPC's without a hitch and they all act fine. It appears to just be Dogmeat. I have uninstalled every single mod and run the game through the FOMM with only the Fallout 3 and Broken Steel ESM files checked and he still acts the same. I have tried extracting all of his audio files from the Sound.BSA file and putting it in the Data folder with the same folder structure, but still no luck. This is apparently not a mod issue and extracting audio doesn't appear to be working to help with it. Can anyone help me out with this please? Any help at all is much appreciated. Thank you.
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