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Everything posted by Nimboss
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To me it looks like you are stuck with some kind of invisible spell from some mod. If not it is like M48A5 says, you past a limit and you have a corrupt save. You have the pipboy but it is under some invisible spell. Your arm is not visible either -> invisible spell and You have a ghost hand in first person too. What about third person? You don't tell? If it is not possible to think out what mod you use that might add this "spell" I think you have to bite the grass and resume to an older game save that works. That happens to us all sometimes, it is bitter sweet sine often we can select a different path to solve things "better" but as you point out it will take hours again.
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Thanks for the reply, Downloading is a kind of different story. Most ISP give you lot of more capacity for downloading then for uploading often the factor is about 10:1 if you are not fortunate to live in an area where you can get fiber Internet connection then sometimes you can get close to 1:1 in up/download capacity. And as you say Premium open some doors to secure downloading. Downloading has never been a problem for me, spoiled as I am. But uploading I do have the cap of 10:1 compared to downloading since I have an ADSL line over copper. Still my ISP is rock solid so uploading has never been an issue either just terrible slower. My point is for the creative souls that is not that fortunate to have close to 100% stable Internet connection.
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There is a problem for modder on slow or not so reliable Internet lines to upload their creations in one piece. Because if the connection is broken they will have to start all over again since there is no resume function on nexus. (at least I have not noted that at all) I have read about this for some mods over time by frustrated modders but never noted that this was the actual cause of the problem spoiled as I am with a good ISP. The technique for securing and resume uploads has been solved in many solutions available for years now so what holding nexus back from setting up one to make modders on bad lines able to upload their files as they intended and resume if for some reason it fails in the middle and not force them to split their creation to be able at all to upload the mod? To even push the finger harder into the ribs regarding this question, it is not spoiled guys like you and me that can download a file of 100MB within minutes that have problems, it's the creative people that have to spend hours to upload those100MB of an interesting mod. Can you imagine the frustration when they past 90% and they get lost connection?
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Nexus Mod Manager plans, answers and if you're a coder, we want yo
Nimboss replied to Dark0ne's topic in Site Updates
In response to post #11027690. Well spoken, Dark0ne! (Yes, I read it all :-) It will be interesting what will happen the next coming months regarding NMM, will see if I can help in some small manner at least. -
Fallout 3 GOTY GFWL Disc not Appearing?
Nimboss replied to simon62821's topic in Fallout 3's Mod Troubleshooting
If this is is about what I think it is, the DLC disc is packed with one single huge file. When inserted windows try to scan what it is and since it is an .exe that takes minutes before it let you access or see it in file explorer. I think within 5 minutes you should be able to access the disc. Don't try to push it when waiting. Longer than that you might have a faulty drive or disc, sorry in that case. This has been up on nexus fallout 3 a couple of years ago. Some had terrible problems some none at all. Probably depends on computer, DVD drive, release of DVD, moon phase and definitively how urgent you want to install it.. the more you want to install the more it will start to fail... -
The WIKI how much is up and running and can you add new topics?
Nimboss replied to Nimboss's topic in Site Support
Yes, I tried to follow that one but adding a new topic in search bar give me this result: "Nexus Wiki search is disabled. You can search via Google in the meantime. ..." I was told it should create a red link to a new stub instead. So for the moment it's kind of a dead end.. :huh: -
Hi, I'm a slow learner I admit, but poking around the wiki I can't find out how to start a new topic and create at least a stub to howto completely uninstall NMM to be able to reinstall a fresh one and get it working. This was a promise to the guys working on the development of NMM but facing the current state of the wiki I can't figure out where or how to create it? So to my question, currently can you add a new topic and in that case how do you do it?
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SteamOS, and the future of PC gaming
Nimboss replied to Daiyus's topic in Hardware and software discussion
Linux as a game platform has never left the ground, it has the technology and is real good but all the chattered versions and distributions makes it a blandly soup for a developer to consider. A strong partner like Valve that can concentrate and support a stable platform like with Steam OS might be what Linux needs to be a game platform to count with. It will be interesting to test Steam OS, when ever it is released for now it's just a lot of buzz in media and little to play with. -
Hello. New to The forums and Modding in general.
Nimboss replied to CapNKirkland's topic in Oblivion's Classic Discussion
Archive Invalidation is a MUST have. If you use a mod manager they usually have a click option in menu to turn on/off Archive Invalidation there also are manual tools to create one. If you don't have Archive Invalidation enabled you will not see downloaded meshes and textures correctly in game. In general Archive Invalidation makes the game aware that you added new meshes and textures and that it should prefer these. Edit I realise now Striker879 in the wall of text actually mention the different paths to get a "Archive Invalidation" done correctly and why. :smile: -
Hello. New to The forums and Modding in general.
Nimboss replied to CapNKirkland's topic in Oblivion's Classic Discussion
Well there was a major movement on Monday, Dark0ne posted they DO have struggle to get some things right and that they are working on it hard. ES Anthology? What distribution is that? Link? (I know about GOTY have some copies) Oblivion is a game you can easily spend 1000 of hours in, adding mods and personalize it will get you even more need to go back and keep playing. Sorry you have struggle to get OB up and running, but you should know OB is a picky old lady but there are lot of mods and add-ons that make it runnable! Just let us know what you can't get running and rest assured, OB followers is a still living and a strong force to take into account for making your game work. Looking at your rig specifications I would also try to convince you to run some ENB extension to really get a firework experience of OB, just to let you know., -
The OP has 0 (zero) points, he can't scan and read even a one liner telling services will be offline in the news topics present on every nexus game site, but he gets verbally testy and make a wall of text about how bad things are. What a joke. To all the harrumph dudes, check YOUR computer and make it work correctly or get a better Internet provider than the crappy cheap you have now. I have been around for years before I got Premium and never had/have those impossible issues you claim. The very few times I stumbled on nexus issues, there has always been a news flash from Dark0ne telling there currently are issues, and/or I just wait some minutes and try again and it works.
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Batch LIP file generation?
Nimboss replied to Belthan's topic in Fallout New Vegas's GECK and Modders
@ Belthan I missed this topic, you still need BATCH generation of .LIP files? Reason is I made an attempt to batch convert with Oblivion CS once up on a time, for FO3. If there is a high demand I would try to make it work with GECK instead with the trick mentioned by rickerhk instead. Would be a more straight solution, I think. AutoItLIPfileCreator http://www.nexusmods.com/fallout3/mods/12767/? There is a video in download section that kind of shows how that release works. -
What is wrong with http://wiki.tesnexus.com/ ? Server not found!
Nimboss replied to Nimboss's topic in Site Support
I restarted the PC and my firewall to make a fresh start, wiki is not reachable at least from my ISP, maybe there is a DNS change in progress that hat not been fully completed? I can't even ping wiki.tesnexus.com since it tells me this is a unknown host.. -
Nice picture! Would be nice to know what all this will end up to to be able to follow your and your fellows progress. Regarding some work still, you need to generate NavMesh (you done that already?) you can triangulate it yourself manually (tedious) or you can actually get GECK to do it with to my mind acceptable results I done that successfully, BUT I have to recall the strategy, it was some not so obvious steps to get it done and always there was no clear document how to do it properly. Why I mention this? If you have just one (1) so little tiny error in your hightmap somewhere in the outer borders of your worldspace Generate NavMesh fails, if you create a border around the sections any player and NPC follower will be able to follow and all errors in hightmap is outside that border you happily can use the Generate NavMesh function and save a lot of time. The problem is I can't recall exactly how I created that border and forced generation to just generate NavMesh inside.
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SQL ErrorAn error occured with the SQL server: This is not a problem with the IPS Community Suite but rather with your SQL server. Please contact your host and copy the message shown above. I started to get this error today on the forums, but since it actually not present any error code I'm not sure if it helps staff to nail it. I will just let you know I got it.
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Purple Distant LOD
Nimboss replied to culinwino3000's topic in Fallout New Vegas's Mod Troubleshooting
If you set up a LOD generation tool kit correctly you will have a folder under Source/Textures TGA/landscape/LOD/"your world" this folder needs to be put under /Data/textures/landscape/LOD/"your world" with one lower folder naming change to work in game. If you changed some vanilla New Vegas world spaces prepare for some crazy results, very few have succeeded in that task, if it's a completely new one your chances is pretty good if you got this far with GECK without complaints. -
It sounds familiar somehow but, you sure set and body shouldn't be separated? Like set "Equipment Slot ID" to xxxxxx something? http://fose.silverlock.org/fose_command_doc.html and search on "Equipment Slot IDs" The magic is the "Equipment Slot IDs" an how to use it.. Hope it helps a bit at least..
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1st Please Don't bump, that is considered nono here! If one will help or have a clue they will do so, no need to bump. 2nd W8 is a new thing with it's own issues, I poked at a beta and will not run that OS until I'm forced to, but to people buying a new comp there isn't much to chose about. Microsoft may changed how some things are done, but my general advice is more to next point. 3rd SKSE is developed by skilled programmers on free time, that is they can not foresee every PC setup possible but 99% close. Have you updated all visual C++ patches from MS? Runtime VC++ errors seems to me something is missing? 4th although SKSE team make all the efforts to make a bug free release, modders are not always that technical deep to use functions as intended, wrong use might get the bail out you seen. What mods are you using that depends on SKSE? To nail the culprit, if you turn of any mod that needs SKSE and you can start a new game and run that for hours, then SKSE is not the bad guy. Start to turn on mods that needs SKSE and see if CTD (with visual c++ error) starts to happen, if so then you closing in on what makes your game unstable. You do know that the SKSE team have a thread on Bethesda official site for all issues with this special mod right? A faster answer to solve your issue might be to make a post with the VC++ error code you get when the game stops there.
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If this was a little hobby project with 1000 to 10'000 visitors a week, well maybe... But since Nexus have like 100'000+ visitors a day, noway! (This is a rough estimate I think it would be nice with a current statistic of all Nexus visitors a day, just to get people a picture how big Nexus is!) And it is not needed anyway, by moving sub sites one after another one gain a smooth move and you will not disturb the community to much. Another benefit is that you on the move can find out bugs and anomalies on the run and for every movement of old sub sites to the new environment you get more and more knowledge to get it right at the first place, and to a minimized annoyance for all the users.
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In response to post #8547162. Well.. O'Toole's Commentary on Murphy's Laws Murphy was an optimist. :-) Back to business, I totally understand the need to move to a scalable solution that is not depended on one physical instance of hardware. And ones there implemented, the ability to freely move, expand and control the needed resources at the moments need instead of slam in new hardware and gain a less then optimized solution anyway I understand the smart and logical reasoning behind it. But it's hard work and I give all people involved in this move thumb's up. It's the right way, maybe one of the only way's to get greater control and to be able to dynamically expand with as little efforts possible for the huge Nexus community.
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In GECK find the water type you like. Duplicate that in the manner that GECK ask's you if you want to create a copy and rename that to something you can easily find. For example I found Potomac water interesting I made a copy and named it Potomac2. Next click and open properties for this new water and in Spell effect select WaterHeal1Purified. Then use this in GECK for your spot. That should get you a poison less water for your mod.
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Need Help with New Worldspace
Nimboss replied to GeneralVarusII's topic in Fallout New Vegas's GECK and Modders
Hi again, Yes, the H key tool is what I meant and recommend to use. The other that you did not use, the fragile one is to "paint" with color to represent height. If you created a complete new world space and at some point checked parent for some other world that sounds to be a really bad idea like you seems to conclude also. I think that is what messed up. In general even small error in land height mesh creates waves of strange visual errors in game, water is very hard to get fully working it almost demands a 100% correct made world space. If you later try to create LOD, land errors will stop the process and can be very tricky to find the spot that causes it. Regarding snow I think the reason is that world spot either lacks correct weather type zone or have a wrong one so the climate system defaults to one with snow in this case. I'm not sure you can reverse what happened, start new might be faster. And a big advice save often! After bigger changes, check everything in game so it look alright and save a copy of this version. It can not be mentioned enough to save many versions when creating new world space, I heard of and seen my self when you happily after some changes jump into game to check out a little change that loads of world space has vanished from existence.- 6 replies
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Need Help with New Worldspace
Nimboss replied to GeneralVarusII's topic in Fallout New Vegas's GECK and Modders
Hi, Checked the sea bottom mesh around the Lighthouse and it has gaps between lot of cells, this will not work in game. You know about W-key to turn on wireframe? If you do that around the Lighthouse you notice the cell chunks is not aligned together but instead have big gaps. I presume you made the land height map with GECK heightmap editing tool? Did you know it not only often but also sooner introduce errors after small fixes? There is a metod to go away right in render view to change land height with ground type paint tool for quick flatten/soften/raise and lower not as powerfull but seems to be safer. This might be a solution to fix the problem, but I could not test in game so I don't know it the heightmap will generate errors again after save. I tried to COC Lighthouse in game after a smooth at some cell edges, but the game instantly hanged at arrival so I could not make much out of it. Now when you know what to look for it might be easier to do something to it.- 6 replies
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