Jump to content

DizzasterJuice

Supporter
  • Posts

    584
  • Joined

  • Last visited

Everything posted by DizzasterJuice

  1. I had that too. Go to system config > startup and uncheck anything Adobe. Worked for me.
  2. They're working on it according to nikskope forums. It took them about 2 weeks to get it functioning for Skyrim so I would expect about the same time frame.
  3. You can replace the head with anything you want, but unless you morph the original vanilla head keeping all the vertices the same, then rebuild the egm, it won't be able to move its lips to talk, can't blink its eyes, and it will have no emotions at all. I have not compared the Skyrim head to the Fallout head but I'm going to guess that they have different verts. If so, you can import the Skyrim Khajiit head to Max or Blender. Then import the human head from Fallout and clone it as a copy. Turn both meshes to an editable poly, then use conform modeling tool to wrap the cloned human head to the Khajitt head. You may run into problems around the eyes and mouth that need to be tweaked. Then copy and paste the skin modifier from the vanilla Fallout head to the clone head. Add a dismember modifier on top of the stack, select all polys as "head" and export as nif. You can find the egm conversion tool on the Nexus to make the new egm. The whole process might take a few hours unless you have to tweak stuff. Like I said, the head is the easy part, it's the digitigrade legs that are too much work. Also, I would check with a moderator about using the Khajiit head, otherwise you can soft select model it from the original head.
  4. A race refers to a human that use one of 4 bodies, heads, hands, and skeleton: male, female, male child and female child. You can morph a head, meaning you can change it as long as the vertices are exactly the same. But if you morph a head, you have to rebuild the egm file for the expressions and lip sinc to work. Morphing the legs is a different problem. You would have to build a new skeleton and the kf (movement files) thus a new creature. That's why the Khajiit have human legs instead of cat legs. At one time I was seriously thinking of taking on a project to recreate the cat legs from my Minkie Cats (NSFW) for Skyrim but once I found out how much work was involved I put the project on the back burner. I believe (correct me if I'm wrong) that Bethesda has an understanding with Nexus that you can not use assets from another game including their own games.
  5. The "Images" button at the top of Nexus page, but I forgot it doesn't have a search function so I'll post a few of them. http://www.nexusmods.com/newvegas/images/91981/?http://www.nexusmods.com/newvegas/images/94189/?http://www.nexusmods.com/newvegas/images/98251/?http://www.nexusmods.com/newvegas/images/97527/?http://www.nexusmods.com/newvegas/images/96396/?http://www.nexusmods.com/newvegas/images/96480/?http://www.nexusmods.com/newvegas/images/96866/?http://www.nexusmods.com/newvegas/images/96113/?
  6. "...or dare i say *giddy squeal* daughters of ares return..." There is an ARES Android race return!!! I posted a bunch of pics of the new body and armor in the image share.
  7. Like devinpatterson said, that's not something you can publish on Nexus, but you can do that for yourself on your own comp. You need to use a program like Blender or Max to convert and rig the meshes. There are tons of tutorials online.
  8. Any large amount of rotations other than Z axis don't really work in nifskope. The reason is that the center point is at 0,0,0 on the floor between his feet and if you start rotating and then trans to get it back to where you want it, you screw up the rigging. You'll have to fix that in Max or Blender.
  9. You need to change the texture file paths to where ever you put them.
  10. I downloaded it to get a better look at what's going on. You need to use Copy Branch and Paste Branch instead of Copy and Paste. Also use Remove Branch instead of Remove. Using Remove will remove only the parent and leave the children separate under the root. So first you have to Remove Branch all of that extra junk until it looks like the top picture when collapsed. Then you need to re-name everything that you pasted under a new name like in the 2nd pic. It will not work if anything is named the same as a bone like what you have now. Anything named BP01 is a bone and can't be used for a shape name. Re-name the one I have highlighted and all of the other ones you pasted. Looks like a dozen or so need to be re-named. http://i.imgur.com/p8nGCVw.jpg
  11. You're pasting to the wrong place. You need to paste the the scene root. So instead of this: scene root NiTriShape BSShader... BSSkin... NiMaterial... They need to be childen of the scene root and the material and skin dismember need to be children of the shape/strip like this: scene root NiTriShape BSShader... BSSkin... NiMaterial...
  12. Any of the talking armors is the same thing, a voice in your head. I used the stealth armor from OWB as a tutorial when I did something similar.
  13. I'm pretty sure Max nifscripts does not support import/export of particle meshes. What exactly are you trying to do? Maybe there's a work around.
  14. In nifskope, right click on the goggles and Transform > Apply so it reads 0. You may get an error message but it's okay.
  15. You can use Andrea's USAF service cap. I'd have to change the color and insignia for you if it looks okay. http://static-3.nexusmods.com/15/images/130/2882342-1353557461.jpg
  16. That's one of the problem areas in the game. I have the same problem there and fast traveling after leaving the dam and brotherhood bunker interiors. Enter "PCB" (purge cell buffer) in command console before entering works for me.
  17. Sorry, Blender is such a clumsy program in comparison to Max or Maya that I'm more used to and I honestly don't know it as well. In Nifskope you can also reset trans by right clicking on the object you want to reset and Transform > Apply.
  18. In object mode, ALT+G resets trans. ALT+S resets scale and ALT+R resets rotation. Edit: In Max it's Utilities tab, then Reset XForm and it resets all 3 at once. I'm not sure if Blender has it where you can do all 3 at once so you may have to do the 3 different resets.
  19. No problem. I made the ARES body and textures so if you need any other help in that department just hit me up.
×
×
  • Create New...