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Various Nexus related things from the Skyrim SE launch aftermath


Dark0ne

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Not sure if this is correct place for this, but I am very concerned about where things are going and would appreciate the thoughts of the modding community, especially from mod authors and Nexus staff.

 

With the release of SSE it is now clear as I feared that a number of older mods will not run on SSE in spite of official statements that most older mods would just work (which, as a professional programmer I never believed). In the case of SKSE based mods this was expected. I am however, greatly concerned about older mod compatibility. I personally use a number of older mods which have not been updated in some time and are not likely to be ported to SSE because the authors feel the mods are complete, they are busy and can't mod, etc. What will happen with these mods? Will people who wish to use these mods in SSE simply be out of luck?

 

It seems like we are heading for a scenario where lots of great mods will not be available for SSE for whatever reason but newer mods, or newer versions of mods, will only be available for SSE.

 

I would greatly appreciate some *detailed* news/explanation/FAQ addressing this issue (or links if they already exist). What kinds of modes will need to be upgraded/ported? Will all mods need to go through the new CK? Just certain mods, like those using BSA? What about scripted mods? What about older mods that work just fine but probably wont get ported?

 

If I missed news answering these questions I apologize but so far I have been unable to find good answers to these questions, and what info I have found has been unclear.

 

I would also like to take this time to thank the modding community for all their hard work. Your efforts have greatly enriched Skyrim and made it one of the best gaming experiences ever. Thank you.

Edited by arashikage01
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In response to post #43709665.


arashikage01 wrote: Not sure if this is correct place for this, but I am very concerned about where things are going and would appreciate the thoughts of the modding community, especially from mod authors and Nexus staff.

With the release of SSE it is now clear as I feared that a number of older mods will not run on SSE in spite of official statements that most older mods would just work (which, as a professional programmer I never believed). In the case of SKSE based mods this was expected. I am however, greatly concerned about older mod compatibility. I personally use a number of older mods which have not been updated in some time and are not likely to be ported to SSE because the authors feel the mods are complete, they are busy and can't mod, etc. What will happen with these mods? Will people who wish to use these mods in SSE simply be out of luck?

It seems like we are heading for a scenario where lots of great mods will not be available for SSE for whatever reason but newer mods, or newer versions of mods, will only be available for SSE.

I would greatly appreciate some *detailed* news/explanation/FAQ addressing this issue (or links if they already exist). What kinds of modes will need to be upgraded/ported? Will all mods need to go through the new CK? Just certain mods, like those using BSA? What about scripted mods? What about older mods that work just fine but probably wont get ported?

If I missed news answering these questions I apologize but so far I have been unable to find good answers to these questions, and what info I have found has been unclear.

I would also like to take this time to thank the modding community for all their hard work. Your efforts have greatly enriched Skyrim and made it one of the best gaming experiences ever. Thank you.


Unfortunately that isnt really for Nexus to decide or really have any input on. It's entirely dependant on the userbase, and thus indirectly the team/individual whom made the mod you are using. If it's out of date, chances are it wont be updated again.

However, many mod incompatibilities are mainly due to the fact that SSE is running on a 64bit engine, which SKSE is currently incompatible with due to it being 32bit. It is logical to say that many mods whom require SKSE will be compatible when SKSE is update for use with SSE - but that isnt a garuntee.

all you can do is hope!
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I don't see people rushing to mod the game, it'll take time to have SKSE and the popular mods online. Most people I know are still playing old Skyrim because they can't port their characters yet to Special Edition, besides the old modded game looks a lot better. It's weird that the SSE site is getting so much traffic with so few content available. Edited by fgambler
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In response to post #43710075.


fgambler wrote: I don't see people rushing to mod the game, it'll take time to have SKSE and the popular mods online. Most people I know are still playing old Skyrim because they can't port their characters yet to Special Edition, besides the old modded game looks a lot better. It's weird that the SSE site is getting so much traffic with so few content available.


People aren't rushing to mod the game, because the Creation Kit hasn't been released to the public yet.
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In response to post #43702595. #43704445 is also a reply to the same post.


ronanry wrote: It may be an idea to put the button "download with NMM" in grey or orange/red while the service is down ... this way less people will click on it and at the same time, redirect the link to this page ...
Theseus12 wrote: I second this


Yes, i think that could be a could way
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In response to post #43702785. #43703270, #43704190, #43704300, #43704350, #43704675, #43704695, #43706040, #43706800, #43707350, #43708185, #43709515 are all replies on the same post.


MickyFoley wrote: To all, complaining sarcastic & ironic about the downtime:
At 99,9%, all of you don't have this nice, shiny, green text for saying: "Hey, at least I supported the Nexus and so I can text my sadness about the downtime." This would at least be reasonable & understandable. But the service is for free. No, you don't need to support anyone. But just understand, that there are limits.

Limits, maybe not that fast broken if more people would support them. More servers, better speeds. Well, I stop here. I think, you got the message.
phell666 wrote: Amen! I couldn't say it better :D
zcul wrote: Right :thumbsup:
badkrma wrote: +1 :) this site isn't for the irrational but the enthusiast
kidshxt wrote: lol exactly.
BlueGunk wrote: +1 from me!
kapy1049 wrote: I didnt disable my ads so I can support them. $_$
luvboox wrote: I've used the site so much over the years I realized I couldn't NOT go premium. It was really overdue to be honest. A big thanks to everyone involved, both Nexus site folks and wonderful modders. Aside from a little immaturity/drama from a small percentage of users, I think Nexus has one of the best communities on the web.
mbmirkwood wrote: Well said. I don't have the super shiny green tag you guys have, but I do what I can! My blood was starting to boil here at the people being rude and demanding. I needed your post just now to restore my faith. Thanks!
piotrmil wrote: >At 99,9%,

citation needed
paulboontjes wrote: Agreed, those guys doing an awsome job to give us the much needed and wanted mods.
So i went Premium myself, they earn it...even if NMM is down...its because of us and not on there end =]

Keep doin this great job peeps.
MickyFoley wrote: @mbmirkwood: You're a supporter, so you did something important :). Nobody is forced to pay 50€ or 60€ (sorry, I won't convert it exactly nor other currencies) but: Even a tiny amount - if you can afford it - helps.

The best thing at situations like this & someone may not be able to support with money (there are many damn good reasons for it - more importance at feeding your family, for example): Patience and keeping calm. Thanking the developers and team of Nexus. You can buy many things, but - for example - no honest "Thank You".

I really appreciate you thanking for my post :). I see many people agreeing, I'm not that wrong with it. So I'll thank all of the supporters of my post :).


backed :)
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In response to post #43709665. #43709795 is also a reply to the same post.


arashikage01 wrote: Not sure if this is correct place for this, but I am very concerned about where things are going and would appreciate the thoughts of the modding community, especially from mod authors and Nexus staff.

With the release of SSE it is now clear as I feared that a number of older mods will not run on SSE in spite of official statements that most older mods would just work (which, as a professional programmer I never believed). In the case of SKSE based mods this was expected. I am however, greatly concerned about older mod compatibility. I personally use a number of older mods which have not been updated in some time and are not likely to be ported to SSE because the authors feel the mods are complete, they are busy and can't mod, etc. What will happen with these mods? Will people who wish to use these mods in SSE simply be out of luck?

It seems like we are heading for a scenario where lots of great mods will not be available for SSE for whatever reason but newer mods, or newer versions of mods, will only be available for SSE.

I would greatly appreciate some *detailed* news/explanation/FAQ addressing this issue (or links if they already exist). What kinds of modes will need to be upgraded/ported? Will all mods need to go through the new CK? Just certain mods, like those using BSA? What about scripted mods? What about older mods that work just fine but probably wont get ported?

If I missed news answering these questions I apologize but so far I have been unable to find good answers to these questions, and what info I have found has been unclear.

I would also like to take this time to thank the modding community for all their hard work. Your efforts have greatly enriched Skyrim and made it one of the best gaming experiences ever. Thank you.
blackdawn101 wrote: Unfortunately that isnt really for Nexus to decide or really have any input on. It's entirely dependant on the userbase, and thus indirectly the team/individual whom made the mod you are using. If it's out of date, chances are it wont be updated again.

However, many mod incompatibilities are mainly due to the fact that SSE is running on a 64bit engine, which SKSE is currently incompatible with due to it being 32bit. It is logical to say that many mods whom require SKSE will be compatible when SKSE is update for use with SSE - but that isnt a garuntee.

all you can do is hope!


Hmm.. Ive actually been thinking about this very same issue... I wonder if its possible to get a hold of the mod authors and ask if one of us can go through the process of making their mods 64 bit compatible on behalf of them and of course give them credit. That would seem like one of the best solutions though it would be really hard to get in contact with someone who likely isn't around anymore or has old contact info. It's really just stumping me on how else we're going to get some great mods to come out for skyrim SE... meh. what to do...?
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In response to post #43710075. #43710365 is also a reply to the same post.


fgambler wrote: I don't see people rushing to mod the game, it'll take time to have SKSE and the popular mods online. Most people I know are still playing old Skyrim because they can't port their characters yet to Special Edition, besides the old modded game looks a lot better. It's weird that the SSE site is getting so much traffic with so few content available.
TombRaiser wrote: People aren't rushing to mod the game, because the Creation Kit hasn't been released to the public yet.


The old game is not x64 and very limited sadly.

In its current state the special edition is indeed ugly and no way near as fun.
But it will in the end be the only version of skyrim worth playing
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I wouldn't worry too much...I spent quite a while browsing the SkyrimSE mods last night, installing all the ones that I liked the sound of...In the hour or two that I was browsing through the mods, another 15 or 20 appeared that weren't in the list when I started looking. New mods seem to be appearing fast, and all the ones I've seen so far are very useful. Yes, there are a couple of important ones missing, mainly SKSE and SkyUI, but once those two appear, I'll be very happy!

 

I'd also like to thank the great people who put so much time and effort into making these mods, so that my Skyrim experience is more enjoyable, and of course, the guys at Nexus Mods who make installing and managing mods so simple and painless. I don't think I'd still be playing Skyrim if it wasn't for you guys.

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