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RubberMan01

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Posts posted by RubberMan01

  1. Bland and boring corridors and hallways will be uplifted by adding separate models to them to allow a mix and match format so no 2 corridors have to look the same. Also we will be working on traps etc and maybe even throw in a quest.

     

    The entire project will replace the Dwemer ruins and perhaps add some more to Solstheim in the style of Skyrim.

  2. Nope they don't mate. It may have overwritten a vanilla mesh and not been positioned right that's all. There are also a few meshes in the "Activator" section of the editor that are related to the bar. I was under the impression it was your static meshes that had the problem?

     

    Sometimes if you make a mesh and then separate it and delete unwanted faces you can get a hair breadth gap in the mesh where the deleted face used to be. That maybe what you was seeing??

     

    Either way. Good to know you solved your problem.

  3. Um right. That could be a few things. Some BB's are race specific. Try the boots on all the races and check if they still clip on others. If they don't clip on all of them then yes that's your problem.

  4. There are SO many errors in the original esm's! A lot of dialogue errors that they just didn't bother fixing for some reason and other errors that depend on paths etc.....

     

    As for missing meshes.... Always copy the entire data files from the CD. That should solve those issues.

  5. In the interior cell the floor is indeed water as in an exterior cell.

     

    When I want to do "waste height" type thing I just select everything and then lower the entire thing down to the actual water level until it is where I want it.

  6. Unfortunately mate I haven't seen your city builder mod but..... If it's the ravine I think it is I reckon a huge stone bridge would look cool there.

     

    By clean up your mesh you mean?

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