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Posts posted by RubberMan01
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Nice model that one mate. Hope to join in soon. You know my work list lol
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Bland and boring corridors and hallways will be uplifted by adding separate models to them to allow a mix and match format so no 2 corridors have to look the same. Also we will be working on traps etc and maybe even throw in a quest.
The entire project will replace the Dwemer ruins and perhaps add some more to Solstheim in the style of Skyrim.
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When I eventually finish my accounts I will make some more interior parts
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Nope they don't mate. It may have overwritten a vanilla mesh and not been positioned right that's all. There are also a few meshes in the "Activator" section of the editor that are related to the bar. I was under the impression it was your static meshes that had the problem?
Sometimes if you make a mesh and then separate it and delete unwanted faces you can get a hair breadth gap in the mesh where the deleted face used to be. That maybe what you was seeing??
Either way. Good to know you solved your problem.
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No mate. It seems a mod is doing that. If you want to check them all by hand.....their reference in the editor is;
Furn_Com_RM_Bar_01 to 06
Just load in your mods one by one and go and check their placement in one cell. Eventually you will find the offender.
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No idea then. I prefer good old vanilla scripting. That has enough issues without adding more lol
Why don't you just check for the armour then negate that from swim speed?
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Script extender?????
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The 4 missing textures have now been added to the download :o
I had them all over the place lol
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Have you tried using UV unwrap? I also have Ultimate Unwrap Pro but it isn't my cup of tea at all (too complicated) but might suit you?
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My favourite is still the 3rd one. Greek or not!
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Will check them out in the morning mate as I'm off to a bloody dinner party tonight lol
Wish I was meshing instead!
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Send me the bloody gloves lol I'll put them in game and send you an esp back with them in it.
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Um right. That could be a few things. Some BB's are race specific. Try the boots on all the races and check if they still clip on others. If they don't clip on all of them then yes that's your problem.
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That is strange. Um.... not a locked cell is it? I'm running out of ideas haha maybe make a new ruin and see if that works?
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You got some bat crazy Skyrim menu's going on there mate lol Hate it haha
I'm that guy that uses Morrowind menus in Skyrim LOL
Love the shield by the way.
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Um. I wouldn't think so but I may be wrong. I'll have to do it myself to check and see. There is no reason why the water isn't there if it is there in the editor.... (it does have water level checked and a height right?)
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A good example in the editor of this is; "Assarnub"
Take a look at that cell and you can see how they did it.
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There are SO many errors in the original esm's! A lot of dialogue errors that they just didn't bother fixing for some reason and other errors that depend on paths etc.....
As for missing meshes.... Always copy the entire data files from the CD. That should solve those issues.
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If you want to use an existing save just add it in the data files and go to Balmora. There is a random door in the square there. Don't save your game just have a run through it mate then pop it back out of your data files.
Please let me know :)
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Well I released the tile set as it is even though it was only a beta version of what I wanted to do. Hopefully someone will find some use for it lol
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In the interior cell the floor is indeed water as in an exterior cell.
When I want to do "waste height" type thing I just select everything and then lower the entire thing down to the actual water level until it is where I want it.
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Welcome back mate!! Looking good :D
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Unfortunately mate I haven't seen your city builder mod but..... If it's the ravine I think it is I reckon a huge stone bridge would look cool there.
By clean up your mesh you mean?
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MGSO mate. I generally turn off the real grass though because if the land is modified you get floating grass rofl
Morrowind Modding Madness 2017 - Team-Based Modding Season 2
in Discussion
Posted
Alright. Interested. What to do next?