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Deleted2948850User

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Everything posted by Deleted2948850User

  1. I might've found a workaround for combined objects (still more testing needed), but you might find it useful. I've found that if you add an override for a single placed object from within a combined object to a seperate esp it forces the game to detach all the placed objects from the combined object. You don't even have to change anything in the override and it still keeps all the objects where they should be in-game, but now all the objects from that combined object are clickable and editable through console commands. NOTE: I've also found that any in-game editing you might've done to the seperated objects is undone once you disable the esp you've made for it. Hope this helps ^^
  2. Oh wow, I must've missed that bEventFound line =/ Thanks! ^^ I have tried duplicating the If player.GetItemCount 00StarkWeapTheFirelance >=1 both using the || seperators and using new lines, but the script wouldn't save (and the GECK doesn't show script errors =/). And sorry for al the questions, I'm kinda noobish when it comes to scripting =P Edit: (Second spoiler) Deleted the If's of the seperated lines following the first line, that seems to have done it.
  3. Heya folks, I've been trying to spawn a container along with the aliens (Wild Wasteland encounter) north of the Horowitz Farmstead. I've added a custom container, placed it next to the aliens, renamed the referance and added it to the event script (VERT5AlienWWScript) but still it seems stubborn and simply won't spawn. I was hoping one of you guys happen to know why (or possibly see a flaw in the script). Any help would be very much apreciated ^^ Ps: Also, does anyone know how to end the event after picking up multiple items instead of just the one?
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