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roamwild

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About roamwild

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    United States
  • Currently Playing
    GTA Online Racing, DiRT Rally
  • Favourite Game
    FO2, Space Rangers 2

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  1. In response to post #37449960. #37452725 is also a reply to the same post. :thumbsup: :thumbsup: :thumbsup:
  2. Three cheers for the Nexus staff and its continued support/development of the site!
  3. In response to post #37440470. VirusTotal's FAQ page says 128MB is maximum size for the Web scan interface which is what I believe the Nexus uses. https://www.virustotal.com/en/faq/ Not an official response of course but I believe it answers your question.
  4. After the fix to chat on 29 April, I noticed that the Emoticons panel won't load; also the Member list (right pane) won't update without a page refresh (F5). Avatars not displaying consistently/properly without page refresh is nothing new. Tested with Firefox 46.0 'Safe Mode' (add-ons disabled) after cache/local data cleared Tested with Chrome 50.0.2661.94 (no add-ons) I first observed these issues last night (Mar 01) Screenshot example: I never noticed these issues before the glitch with SSL and subsequent reversion/fix. Another chat user reports the same issue(s).
  5. https://forums.nexusmods.com/index.php?/topic/4051700-ssl-testing-on-nexus-mods/ The work integrating SSL is ongoing, apparently:
  6. Thanks very much for these informative, timely and concise posts!
  7. Looking forward to trying this, even though my whole settlement isn't worth 2k caps yet and I don't have boots that will carry me that far. Console ho!
  8. Can't believe I didn't see this coming. Haven't been playing the game for some time, or lurking around the Forums much: this video is my first glimpse of the project. Great idea, looks like a great start to the execution too. Your phraseology cracks me up: "We're also gonna test the anti-kill-each-other mechanic..." Work like yours is gonna ensure that, just like with Skyrim, I will never approach completion of the vanilla main story. Cheers!
  9. Thanks Necrocytosis, for putting this together and getting it stickied. Great start, hopefully it fills to bursting with good resources. A couple of tutorials from my Bookmarks: [user Interface / HUD] http://staticdelivery.nexusmods.com/mods/1151/images/thumbnails/2300-0-1448288105.png How to make a custom UI by editing HUDMenu.swf by Goomashroom tools used: B.A.E. - Bethesda Archive Extractor JPEXS Free Flash Decompiler [/line] [Modeling, Textures] Tutorial - Using Alpha Transparency to Create New Stuff by dragbody tools used: Gibbed's Fallout 4 Tools NifSkope 2.0.0 pre-alpha Tutorial adding Custom meshes to Fallout 4 by tumbajamba Tools needed (copied from mod description page) [/line][FOMOD XML] Guide to FOMOD scripting by nyrb based on work by kaburke
  10. :thumbsup: Hope the site gets a lot of (good) data from these reports on Ads! I think this coming (tiered) system is a great incentive for members to support the site, one way or another. Incentivize, not punish, sort of a refreshing tactic and very, very welcome. I always appreciate these very detailed and frank posts from Dark0ne.
  11. Automatic Quicksaver Mod (an executable), I do not endorse this and I do not use it but it might be helpful for you: http://www.nexusmods.com/fallout4/mods/7986/? Other requests for this with some discussion maybe?: http://forums.nexusmods.com/index.php?/topic/3381520-req-autosave-mod http://forums.nexusmods.com/index.php?/topic/3826240-auto-save-manager http://forums.nexusmods.com/index.php?/topic/3684020-auto-save There are a lot of people who want this, or something like it - it's a bit of a no-brainer. If it has not already been done then it will be - as soon as a way is found by whoever wants it enough to do the work. If I wanted to make an auto-saver for myself I would probably use autohotkey to either just periodically send my quicksave key to the game i.e. F5 every 10 minutes... Or I would write a script to enter the console and type 'save save001' with the 001 being incremented each time so i can make separate saves for each "autosave" of the script, on whichever timer I put it on. Authotkey is really powerful and easy-to-use if you are willing to learn even just a little bit of scripting (or find one already written on the Web if you trust the uploader). I just use Quicksave and Manual Save, this is something that has been trained into me after years of playing; important work or actions especially along a quest-line are saved as new. It's quick and cheap, most games I just delete all the oldest saves or leave 3-hour checkpoints.
  12. I would love to see this fix available on the Nexus! Hangman's Alley presents an interesting space in which to build. I spent well over an hour building out into this area, and probably as long trying to get people to use it. Congrats on finding a fix, hope you share it with us!
  13. I haven't found a guide yet that's written specifically for FO4 but the same basic steps apply as for previous Beth games. You can either make a Steam Backup which will only backup core game files from original installation, delete your entire game folder, and restore from the backup. Also be sure to backup and remove your save games and .ini files in My Documents/My Games/Fallout4. For a more 'manual' method: In Fallout4/Data/ folder (where all mods except loaders/injectors, script extenders are stored), delete all folders and files except the base game files - keep the Video folder, and any .ba2 files, and files beginning with "Fallout4 -" i.e. "Fallout4 - Meshes.ba2". In the base game folder make sure you delete any ENB or other custom loaders, injectors, etc. Here's a tool posted by a member of the Nexus that will clean your data folder of anything but vanilla files: Fallout 4 Data Folder Scrubber by ShadowReign Productions http://www.nexusmods.com/fallout4/mods/153/? Good luck, my recommendation is to always keep backups :o)
  14. Welcome to the Nexus and its Forums! You're certainly in the right place as a fan of Bethesda titles. Hope you enjoy your stay and your well-earned retirement. Got a 'few' years left before I can join you there ;o)
  15. Worth noting that authors can choose to disable user-submitted images for their mods so you may not always see this button on a modpage. You can still add images to the Image Share of a Nexusmods game site (as long as they conform to the rules) by hovering your mouse cursor over the Images button near the top (by Files) and clicking Add an Image.
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