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Tranquillus

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Everything posted by Tranquillus

  1. Yes, I find this a persistent frustration whenever I get it into my head to try to do a support character run with a tank follower. There are a number of mods that add an interesting suite of support skills that on paper looks like they give you lots of variety and options to buff and support your follower(s) in battle. Unfortunately it's all moot because at its core follower AI is barely functional. Them getting stuck in a fight is a regular occurrence. Not like they get snagged on a glitchy rock, but like the enemy is on a ledge and they will just keep running into the wall not realizing they can use the stairs by the side. That or they get stuck in a defense loop where they just never stop blocking, letting the enemy whittle them down despite my best efforts to keep them alive, or completely ignoring a couple of archers to the back of them while they face a tank enemy so they just keep taking arrows to the back for no reason. I should note that this is with NFF too, with every setting that could conceivably make them more aggressive. This is a thing with enemy AI as well. But I think for normal gameplay it's easy to not notice because players are aggressive and the time-to-kill is generally so low they don't have time to get seen being stupid.
  2. Thanks very much for your help! I guess I'll have to see how fast it is to see if the fast running is a problem. The sprint mod is also interesting, will check that out. :]
  3. EDIT: that is to say, increased walking speed. Brain fart. For my latest playthrough, I wanted to start roleplaying more, and one of the things I wanted to do was walk, not run, where walking for make more sense (i.e. outside combat). But the walking speed is infuriatingly slow - like a casual saunter, when what I have in mind is more a purposeful walk. My question is, how would I go about modding in increased walking speed, if it's possible at all? I'm looking at increasing it..... 50%? Or thereabouts. I've looked and there doesn't seem to be any mod that does this (I assume any such mod would be filed under 'Animation').
  4. I'm looking for a weapon animation mod where unholstered pistols are held up (like muzzle pointed towards the sky, beside the face) instead of at the hip like vanilla. I had it before but I had to replace my hard drives and now I can't remember what its name is.
  5. That's the thing I like most about ED-E! I remember how I lol'd when I first got ED-E into combat. Still digging it. I don't care much for Raul and Lily, but I really like all the human companions (Veronica, Cass, Boone, Arcade). If I really had to pick one I'd say Arcade is my favourite. Maybe because he's the closest to me in temperament. It's a shame that you don't get to keep him at the end of his quest.
  6. So I recently downloaded the Type6 body and armor replacer, which is great, except that I've been having an issue with the leather armor in the game: the colors have gone absolutely haywire: http://i1094.photobucket.com/albums/i449/Brackfish/th_falloutNV2011-10-2317-43-09-16.pnghttp://i1094.photobucket.com/albums/i449/Brackfish/th_falloutNV2011-10-2317-43-17-26.png (Note how the pattern on Sunny's leather armor is different in the two screenshots.) I haven't encountered many male leather armors yet, but iirc they also have the same problem (EDIT: yep). The leather armor in the screenshots is not the Type6 armor, it's one I ported from an FO3 mod (forgot which one), but the problem has been there since before I pasted over the default Type6 leather armor mesh. What's the problem, and how do I fix it? Thanks.
  7. So I keep losing unique and expensive weapons I give companions (especially Boone). After some digging around using Google, I've found out that it's most probably due to the weapon being knocked out of his hands. What I want to know is, is there a mod that prevents weapons from being knocked out of companions' hands (or a script that makes them pick it back up)? I don't mind if my own weapons are knocked out of my hands, but with companions I usually don't notice until a while later so I'd like to avoid this hassle altogether. Thanks.
  8. 1. Yeah, vice is bad. However a society without vice is worse, because a society where everyone is perfect is almost by definition an intolerant one. 2. To be clear, drug and alcohol addiction are vices. Drug and alcohol consumption are not. 3. By 'vices' I also meant other things, like laziness, or being overly talky. That kind of thing. 4. I think you're confusing two of my distinct arguments: the first is that an intolerant society is worse than a vice-ridden one. The other argument is that the Legion are not interesting as a faction and as characters because they don't have vices and everybody has the same worldview. Interesting take... I had not thought of it this way. Though Nipton is a pretty small place. And if I remember correctly the NCR troops there had been disarmed beforehand. Oh yes, I don't dispute that their tribal origins probably contributed to the sexism. Caesar himself isn't tribal though. He was with the Followers, who as I understand it are from California. What's his excuse? Well, the border is the Colorado, isn't it? Doesn't have to be a big town, a small town or even just some camps with named NPCs would be nice. The NCR side of the river is chock full of military camps and bases. I've been trying to pin down why I instinctively thought of the Legion as 'evil'. I'm majoring in classical history so I certainly don't usually place moral judgements on acts of war. I've been playing a lot in Legion lands today, and here's a thought: it's the atmosphere. Replace the Legion background music, either with the normal wilderness music, or something generically military-themed. The current Legion music is.... for lack of a better word, demonic. Ominous pipes, eerie ghoulish noises... this would have been right at home in Mordor or some Daedric realm. And remove the red filter in Legion lands. It's hard not to think of hell when everywhere you look is tinted blood red.
  9. Yeah, I'd definitely download a Legion expansion mod. I don't think it's even necessary to add any new land, I've gone swimming in the Colorado and it seems like there's a lot of unused land near the river that's simply off-limits because of invisible walls (the one thing I really really dislike about FNV). One thing I forgot to say: Legion companion! I mean, there's an NCR companion, a BoS companion, an Enclave (sort of) companion, a Super Mutant companion, a ghoul companion... but no Legion companion. I have no idea how to make companions myself, but Silus could probably be modded to be a companion. It'd make sense - he's grateful that you sprung him out, but he's also afraid of Caesar's wrath. His quest could be getting Caesar's forgiveness or something.
  10. The specific example of Nipton kinda refutes the notion that the Legion's cruelty is dispassionate. Sure, wipe out a profligate sinkhole of a town - bit harsh, but perhaps a justifiable move considering their worldview. But the whole business about the lottery reeks of sadism. You make a good point that it's perhaps more complex than good vs. evil... but the harshness of their methods aside the Legion are still extremely sexist and practice slavery - not the relatively benign slavery as understood by ancient Greeks/Romans but the barbaric Atlantic model. As for Bitter Springs, many NCR-affiliated folk are known to express unease over it, which no matter what the top brass is like at least suggests that the NCR as a whole has a much more humane culture than the Legion. I'm not convinced that's a bad thing. I'd instead argue that the fact that no one in the Legion seems to have vices other than arrogance and bloodlust indicates a much less tolerant society, something that's also confirmed by Caesar himself. Is a society that actively roots out what it considers to be weak and unworthy really a society worthy of admiration? Speaking for myself that's a solid 'no'. To flesh out the Legion I agree, more Legion vendors would be nice, as would less NCR-affiliated vendors and places. It makes sense from a lore perspective but it can make aligning with the Legion feel masochistic. Places like the 188 really don't need to be NCR-affiliated. Making the Legion less monolithic is also a good idea. I mean with the NCR you have sub-factions with different goals (Chief Hanlon for example), different dispositions (the more humane Hsu versus the hardliner Moore), and NCR-affiliated individuals complaining about the NCR (Boone, Cass). I guess it makes sense as the Legion we see in the Mojave is a military vanguard as opposed to an occupation force like the NCR. But still for gameplay reasons it'd be nice to see the Legion with the same kind of variety and number of NPCs. Also, more quests! Even short ones similar to the 'Bitter Springs Infirmary Blues' or 'I Don't Hurt Anymore'. I can think of a dozen famous Roman quotes off the top of my head that would make great quest names.
  11. I'd buy it. Though did the old Fallout games have voice acting?
  12. So I've played many games of FO3 and on my second NV game, but this is the first time I've tried being an energy weapon user (instead of guns/small guns). I'm at level 12 or 13 now. Initially, due to lasers having such low damage and how damage reduction is implemented (DT versus DR) I figured that plasma weapons were a better idea... but I've been gravitating towards laser - plasma just chews through ammo too fast, and energy weapon ammo aren't plentiful like regular bullets are. Now I'm mainly using a laser rifle and laser RCW, though I still carry a plasma rifle around. To you guys with more experience in energy weapons, do you prefer plasma or laser? Any energy weapons in particular that are useful?
  13. The massive imbalance in the number of quests aside, given how cartoonishly evil the Legion is rendered, it's hard to side with them, unless roleplaying an evil bastard. But generally I think the NCR has the right idea. Sure, they may not be perfect, but they're the only ones who even pretend to aspire to democratic ideals. That means a lot. I realise that they're kinda imperialist in outlook (no other way to interpret their presence in the Mojave), but theirs is a kind of benevolent imperialism. At worst, they're ineffectual, but better ineffectual than brutally oppressive. The Legion as presented in FNV is a marauding horde, they don't stand a long term chance. And unlike the real Romans, they seem real insistent on forcibly assimilating former allies, so they can't rely on attracting many new allies, either. Without Caesar or another strong figure at their head they will disintegrate in no time. Even if they don't their anti-tech philosophy is flawed.
  14. Seeing as it was essentially the US's military headquarters (presumably all the way up till 2077), and taking into account the more-militaristic-than-OTL timeline of Fallout, it seems reasonable to assume that it's more than 'just' concrete. Mini-nukes being weightless is a game contrivance, mini-nukes most probably don't weigh nothing.
  15. There are shoulderpad-less versions, but they're not quite what I was looking for, as they make it look even less protective than leather armor. :(
  16. I like the idea of Chicago, if for no other reason than that it's sort of close enough to lots of other factions and their centers of power - so you'll have the Midwest BoS in Chicago, Lyons' BoS from DC (interesting civil war potential there - 'good' BoS vs 'evil' BoS), Caesar's Legion from the south/southwest, maybe the Great Khans from the west (assuming the 'leave the Mojave' ending in NV is canon), and the 'Commonwealth' (of the android quest in FO3), which I always assumed was either in New England or Canada. Other than Chicago I wouldn't mind playing a FO game set in Arizona - it's entirely plausible for the Legion to collapse after Caesar's death, so you have various Legion factions (with varying degrees of evilness), other newly-independent tribes previously kept under the Legion jackboot, the encroaching NCR imperialism from the west, and maybe even a new faction from the direction of the Gulf.
  17. To be fair, you did sound a bit like the BoS version of Megaton Nathan there. :biggrin: I was introduced to the BoS (and the Fallout series) in FO3... but I must say the BoS seems like a much more interesting faction after my introduction to the more morally grey version in NV. Interesting that the Chicago BoS is characterized as post-nuclear Nazis, if the next Fallout title is set in Chicago it'd be so cool if they were the Big Bad in that game.
  18. Can somebody do a version of the metal armor without the ridiculously impractical spikes coming out of the shoulders? Or alternatively direct me towards a mod that does that. I know some people like the spikes, but personally I liked everything about the metal armor but the spikes. I've found this modder's resource that looks pretty close to what I mean, but it has a prominent BoS tex on one shoulder pad, and many merchants and bandits use metal armor so I don't want to use that. Thanks in advance to anyone who takes a shot at this.
  19. Don't have any of the DLCs yet, at the moment. I just finished my first playthrough. Worth getting? Anyways, for recipes, I'm not that creative, but meats like ant, giant rat and mole rat (I know there's mole rat stew, but it requires so many ingredients) could do with a simple cooked variant to remove the -2 STR penalty. Suggestions: Crispy Ant Bits Boiled Varmint/Varmint Jerky (some combination of giant rat and mole rat meat) Beef n' Potatoes (Brahmin meat, potatoes) Maybe buffalo gourd seeds fit in some of the recipes too, seeing as it's oily and protein-rich, and so common. Ahhhhh. I sorta picked up that load order was important from other mods, but I always assumed that being higher up was better. :sweat: Thanks! I'll try that.
  20. Thanks for the help and encouragement! :smile: I appreciate it. Second quick question (don't want to start a new thread) - I'm starting smaller with some minor stat and name modifications to the merc outfits. I only added object effects (created five new object effects with nearly identical effects), changed what the outfits' object effect were, and the names of the outfits (not the ID). None of this is showing up in-game. What is the problem here? (I also know the .esp is in the right folder because I double-checked, and FOMM picked up on it.)
  21. I'm not usually a modder, but I've noticed a distinct lack of food recipe mods, so I wanted to create a few simple recipes for my own use - giant rat stew, gecko omelet and the like. But I've downloaded both the GECK and FNVEdit, and they look daunting to say the least. I know there are tutorials, but I just want to add a few simple recipes, no retextures or anything fancy like that. Is there any way I can do that without having to spend ten hours learning the ropes? Thanks.
  22. It looks pretty awesome.... but unfortunately I don't have Point Lookout. :( I was looking forward to trying out the ghilly suit.
  23. Hi, I'm looking for a mod that adds vanilla-style clothing/armor (meaning, they shouldn't look out of place beside vanilla apparel). Nothing too overtly masturbatory. Any recommendations? I use the Babe female body replacer, but apparel (apparels?) that fit the vanilla body is fine too. Better if there are male versions too, as I don't always play a female LW. (Will give kudos for suggestions, I guess.)
  24. I like Charon. He's a complete badass with his shotgun and he isn't whiny. Though it's hilarious when he grumbles under his breath.
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