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Megaman1221

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  1. Disabling Val's got the menu to load for me as well, but I'm kinda worried about actually starting the game with all the other issues I'm hearing about.
  2. I just want to confirm because there was a rumor on the beth forums that you could fix some of the patch issues by re installing or configuring cache, but these do not seem to work. I guess we hold our breath for 1.3.
  3. It doesn't matter. I bought a copy from Gamestop just because I prefer having a hard copy, it still runs through Steam. Also the talk on the Beth forums is that they are removing 1.2 from the servers for all the issues it is causing.
  4. On their forums Beth says verifying game cache fixes the main menu problem. It didn't fix anything for me but it might for some of you.
  5. Bethesda says to verify cache in order to fix but that did not work for me.
  6. Having the same problem here, even when I try launching it through the standard steam launcher.
  7. My Skyrim just got the update to 1.2 and doesn't work now. It just stays on the screen with the Skyrim logo, the menu doesn't appear, and it won't do anything. Opening my task manager shows it is still running, so its not a crashing issue, just can't get past that menu screen, anyone else having this problem?
  8. To me games like the Elder Scrolls and Fallout series are all about immersion, and I think Skyrim achieves that probably better than any of its predecessors. When you play Oblivion you plan out exactly which skills to chose for major skills so you can max out what you want to use in the game without leveling up, thereby obtaining your optimal character, or at least that's how most of the hardcore Oblivion players do it. Then you do dumb things like auto run into walls, auto sneak into walls, and find a low ceiling to jump into over and over and over and over and over and over etc. There is nothing realistic about that, and its kind of hard for me to feel like I prepare for traveling to Oblivion to fight godly daedra by jumping up and down like an idiot. Also I'm not sure why all these people are disappointed, Beth made no secret about how drastically the leveling system was going to change from Oblivion. During Skyrim's development if you watched any of the developer interviews or previews they continuously said that this game would be about leveling up by doing, the way it should be, and they've achieved that much better than I thought possible. If you want to be a warrior, you go out into the world and start hitting stuff, if you wanna be a thief start looting left and right. Oblivion often punished you for leveling, as often if you didn't plan out your character meticulously your level would often outpace your dependent skills and leave you fighting creatures too hard. And while certainly Oblivion was harder it wasn't interestingly harder like Dark Souls. It seemed like as creatures leveled up they just gained more HP, not really becoming any stronger or dynamic at all, but just annoying bags of hit points.
  9. To me games like the Elder Scrolls and Fallout series are all about immersion, and I think Skyrim achieves that probably better than any of its predecessors. When you play Oblivion you plan out exactly which skills to chose for major skills so you can max out what you want to use in the game without leveling up, thereby obtaining your optimal character, or at least that's how most of the hardcore Oblivion players do it. Then you do dumb things like auto run into walls, auto sneak into walls, and find a low ceiling to jump into over and over and over and over and over and over etc. There is nothing realistic about that, and its kind of hard for me to feel like I prepare for traveling to Oblivion to fight godly daedra by jumping up and down like an idiot. Also I'm not sure why all these people are disappointed, Beth made no secret about how drastically the leveling system was going to change from Oblivion. During Skyrim's development if you watched any of the developer interviews or previews they continuously said that this game would be about leveling up by doing, the way it should be, and they've achieved that much better than I thought possible. If you want to be a warrior, you go out into the world and start hitting stuff, if you wanna be a thief start looting left and right. Oblivion often punished you for leveling, as often if you didn't plan out your character meticulously your level would often outpace your dependent skills and leave you fighting creatures too hard. And while certainly Oblivion was harder it wasn't interestingly harder like Dark Souls. It seemed like as creatures leveled up they just gained more HP, not really becoming any stronger or dynamic at all, but just annoying bags of hit points.
  10. Skyrim was ported more or less from Xbox, if your computer is halfway decent it can run it, especially if it can run new Vegas.
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