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Glitchfinder last won the day on February 5
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One issue with randomizing doors is navmeshes and quest markers. Randomizing door destinations is fairly easy, but if you don't get the additional data (which winds up in navmeshes and the navmesh info map), your quest markers will wind up all over the place because they're trying to track the original connections rather than the new ones.
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If I recall correctly, the Sentinel power armor is a creation club addon with automated power armor suits, most of which are enemies and one of which is a recruitable follower. I suspect that rather than trying to create a generic audio tape, squirrelchronic wants to swap the voice used by the follower, much like the robot workbench lets you do for Automatron followers.
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Sounds like a good way to break things. Spectacle island is already so big that it breaks itself all on its own, what with the settlement being large enough that standing on one end of the island can unload the other end. Between that and the fact that settlements can allow you to build so many objects the game will crash the next time you load it, making a twelve cell by ten cell super-settlement connecting the biggest base game settlement to two other large settlements would make the "triangle of death" at Abernathy/Red Rocket/Sanctuary look positively tame by comparison.
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Door closed Reunions - Fort Hagen - Kellogg Mission
Glitchfinder replied to Shiutsu's topic in Fallout 4's Discussion
Stand in front of the door and then use this command in your console: This is the result of a bug in the Unofficial Patch (which was fixed a couple of updates ago) where this particular door object (which is missing important open/close events for reasons Todd only knows) would get stuck trying to "open" or "close" due to a quest stage that gets set just before you enter this cell. As a result, one of two things will happen: If you leave the cell before fighting Kellogg, the door closes the next time you enter (the problem you encountered) If you fight Kellogg before leaving, the door will close when the fight starts, and then immediately open again.- 1 reply
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They're over here. So far, they only have part of the first day of this thread sorted out into the new posts. Presumably they'll start back up tomorrow morning, once the weekend is over.
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I believe I saw mention of an older browser due to being on a no-longer-supported OS, but without more information it wouldn't be accurate to assume this applies to everyone who shows screenshots of the issue.
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Yes, probably. We can't actually know without better controlled data, but it would be reasonable to assume that power users (e.g. repeat customers) are more likely to be higher frequency internet users and thus more likely to be excluded from the sample by being unwilling to answer a survey on a site that requires them to disable their adblocker. Edit: Just to be clear about my reasoning here: This is a modding website. Gaming is already a hobby that trends more towards the technologically-inclined, and modding your games trends even harder towards the more technically inclined. There will be a much stronger correlation between "People who frequently mod their games" and "people who use adblockers while browsing the internet" than there will be between "people who regularly browse the internet" and the latter, or "people who frequently use computers" and the latter. By taking survey data that penalizes that correlation, Nexus is likely skewing the data towards casual visitors who visit the site infrequently, and away from users who regularly use the site and are thus more likely to directly contribute via membership subscriptions. If I were to take an uncharitable perspective, this skew could be interpreted as deliberate due to the nature of advertising and how it helps support the site, but I doubt that is something they would have actively chosen to do.
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It's no longer random, for one. The entire point of a random sample is to eliminate sampling bias, so adding a sample bias back in after randomly selecting users will affect the results. The actual impact on the survey can only be guessed at, because there is no control group we can compare against to see what eliminating the more tech savvy users from survey responses would change in the results.
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This is true as well. For Fallout 4 if I want Minutemen mods I put "Minutemen" into the quick search and hit enter to see what I get. If I want to go looking for armor mods that might be worth adding to my game, I would pull up the full search, fiddle with tags to limit it to armor mods, and then chug through page after page of semi-relevant results to maybe find something I might want to check out. Now my only option is a derivative of the second one.
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If I were to sum it up more concisely: I use quick search when I already know what mod I want. I use full search when I am trying to find a mod I hope might exist.
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I would like to add on to this that my most common use case for the quick search is opening a mod someone mentioned in comments, in a new tab. Being able to quickly type in a partial name and center-click the mod to open a new tab was ideal, especially in cases where I had to rapidly change the search because the name given was incomplete or inaccurate. Having the search window hide the comment I'm looking at is a moderate annoyance on that front.
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A good question, and one I've been wondering (and many people have been asking) ever since they first made the next.nexusmods domain public.