-
Posts
1670 -
Joined
-
Last visited
Everything posted by Matth85
-
I don't want to quote too much, as its not really going to be usefull in your reply. Since it all falls into one big context. However: - A direct quote from the OP.This can be understood from a few different direction. Let me clarify a few: 1) Port directly from Skyrim. Not possible, and not legal. This is a point I believe I got out clear enough. 2) Buff up the texture. That is allready done, and have been done since early Oblivion. To get any more improvements, we need to improve the models. Unless a mod team wants to spend a year cleaing up that mess, it won't do. There is really nothing more to that point. Either s/he meant porting textures, which would be impossible due to UVW, or to bump it up - which is done. So, generally, we sorted out this topic ages ago, and the new point of it was not "Skyrim texture!" but " Why can't the game be smashed together?". The original question was answered with the allready top texture pack we got. The new question was answered with me saying "The game studio will not do it, because of X, and we can't port it over, unless we make custom meshes." That got misunderstood, or so I think, and people started telling me exactly what I told them. One argument came, saying proffesional got the tools we do not. That is, of course, wrong. Most coders uses the TES script, only a few, core, uses C+ to make the base. Also, give a guy a Hex editor and some tutorials, and we could've gotten the hardcoded stuff out as well. That, of course, would be illegal. That is what people do when a PC game is released, but go no mod oppertunities. See Dragon Age 2. To simply short out any other misunderstandings, let me rephrase it all: Q1) Can we have Skyrim textures over to Oblivion? A1) There is texture packs that increases the resoution to 2048X2048 - Skyrim resolution. If you mean direct change, then no. The UVW is different per model. Q2) Can the Studio slap together the games into 1, and build on it from now on? A2) Yes, they could. However, this would require tons of discs. The technological problems are also big. The bigger the game is, the more erros will come. The more errors, the more bugs. The more bugs, the longer time and the more testers. More time and testers, costs a lot more. Money is something only the top AAA titles got, and even they run out. There are exeptions, like Blizzard. Q3) Can I port a model from Morrowin to Oblivion, or Oblivion to Skyrim? A3) Yes and no. You can't directly grab the .nif and .dds and send it over. You can, however, use the game-model as a reference and make your own. If you make everything from scratch, you hold the copyright, nobody else. Q4) Why don't Game studios, in general, got enough money? A4) It costs a LOT to make a game. I talk about millions. Now add that people download games for free. Suddently the profit is halved. I remember readin from a Game Art forum a while back a question. "Will the game industry go down if another financial crack happens?". Suprisingly, many artist from the industry said yes. Q5) Why do you pretend like you know anything? A5) Having a small dream of becoming a game artist one day, I am up to date with anything regarding the current situation. Wether you believe me or not, is non of my concern. Q6) You are rude. A6) I am sorry. I answer plainly, and right to the point. I have no emotions put into my writing. I am sorry if I am seen offensive/rude in any manner! Hope that sorted most of it out! Cheers, Matth
-
You run, the game thins you fall, you fall. Easy as that. It's because the game is a mili-second ahead of you and thinks you are now falling. Start jumping earlier. It's hard coded, so no mod can fix it. One thing, why do you write "teh"? 3 out of 3, 2 in the same dentence, is hardly a mistake. Sorry if that sounds rude, it just.. I don't know, annoyed me. Cheers, Matth
-
As far as I know, that is hardcoded. Meaning it can't be altered. What could be done, though, would be to make a new particle system, import it, make one heck of a script, and apply it to about every spell, OR make a few new ones. You'd need quite the scripter to do that. You'd also need somebody with 3ds max 8 or lower to add particle systems and knowledge how alpha works, and all that. A lot of work, which only a few people know how to do. It's mostly the scripting part who gets people, as you'd need a script that made the spell follow the target, hit the target, explode on the target. So far I only know of 2 who managed to do this right. SaidenStorm and Midas. Both being super modders. Best of luck to you! Cheers, Matth
-
The first link is broken. I can make you a Trident. I will not try for the stick, since I won't bother making a head. I will also not try on the Staff, since the picture is very small, and I assume it's wings at the top. Meaning feathers. I hate feathers :( EDIT: Do you want a basic trident, like Poseidon's Trident, or something more complex? Cheers, Matth
-
Thanks for telling me what I've been saying. I believe I wrote that a while back. Hm.. The game industry is not a challenge. It's ALL about money. If they new they'd earn a lot on a recreation of Oblivion/Morrowind, theyd do it. They won't however. If you believe money is not a factor, you seem to mix proffesional who LIVES on this, and modders who does it for fun. My point exactly, and why I took it up. They focus too little on animations. Hence I like to look forward for the better, not back for the "beautifull": It takes them a few days to hire a few guys to get the right movements. They can also buy 90% of the animations they would need, and change them slightly. Here comes "MONEY" in again, and as you see - it is a problem. Glad we agree there. I am working requests daily. I think I do my share for now, no? Glad we agree yet again! Now, are you actually arguing with me, or against me? You quoted me, but most of these points are directed at that other guy, whom name escaped me right now. Want a TL;DR of what all my points are? TL;DR for the whole topic: - Porting Model A from game A to Game B is illegal. Making a custom mesh, using Model A as a reference is legal. - They can't merge the games together into 1, because it would give too much trouble and take too much space. - They won't recreate older games because they don't got time or money. Money is a huge factor today, when game studios fall like bricks. - Most modders ARE as proffesional as any proffesional. Some ARE even proffesional. - Looking forward is the way to go. I won't look back for the "beauty", when the animations are terribad. I am not blaming anybody there, of course. I believe this is about every point you tried to make too, no? I hope my points don't come across offensive, as that is not what I aim for. Cheers, Matth
-
Paid Star Trek's Seven of Nine costume mod request?
Matth85 replied to ninv's topic in Oblivion's Mod Ideas
You must be quite 'desperate', paying that much! Never heard of people earning money on Oblivion mods :P I got my hands full allready, but if I get free at one point, I'll give it a hand for free for you. Nobody should pay for an armor set for Oblvion. It's wrong! Othwerwise, good luck! I bet you'll find tons of modellers wiling to help you out for that price :P Cheers, Matth -
Whatever float your boat. Stay away from anti-lore mods, they get on my nerves. Hm.. yeah. That's my opinion though. If I see a dragon flying around, or a Diablo II model ( Tyrael), I wouldn't use it. Mostly because it does not fit in. I'd also not use Midas Magick. Even though it is an amazing piece of scripting, it's mostly overpowered and ani-lore ( Nuke). It really does not fit in either. Otherwise I'd go for the body replacers, some neat armor/weapons and a few quests. Cheers, Matth
-
Thats totally relevant to the discussion. We talk about: A) Why porting A over to B is not legal, unless you make everything yourself. B) Why Bethesda can't merge down the games into 1, and build on top of it. What I can, and can't, do is part of neither.
-
Irrelevant. recrating a game with custom meshes is legal, using it from another game is not. This is not what we are talking about, however. We are talking about bethesda doing it, and they would not profit. Nothing can stay fun forever. Oblivion is years old, but still active. Heck, morrowind is relatively active, and is even older! It beats 99% of every game out there in terms of living-age. So, yes - new is good. Modders can't keep up with what people want, only game developers can. *Looks at the awefull walking animation the last games* Yeah. It's great, real great. Cheers, Matth
-
My Request for Dustin Sliver Knight Helm, Please ^^
Matth85 replied to dcharron19's topic in Oblivion's Mod Ideas
It's fixed :) -
My Request for Dustin Sliver Knight Helm, Please ^^
Matth85 replied to dcharron19's topic in Oblivion's Mod Ideas
The helmet looks slightly small, I must say, but otherwise OK. Here is a download link for anybody interested :) At one point I/we might add the whole set, with a more in-depth quest. http://tesnexus.com/downloads/file.php?id=40655 Would love some playtesting to double check it! It works fine for me, for now. Cheers, Matth -
Anyone want to point me in the right direction?
Matth85 replied to 7vincent7black7's topic in Oblivion's Classic Discussion
It's also the more artistic and/or expensive one. You will 'need' mudbox/zbrush to get anything decent. You'd also want to know a lot of anatomy. Most start with hard surface, and decide later one. I personally went hard surface, because I can't be arsed learning anatomy. But that's me. -
Modifying Oblivion base upper body/lower body meshes.
Matth85 replied to NikhilR's topic in Oblivion's Classic Discussion
You can join the meshes without welding the verts apart. SImply use the "Attach" button. And "Distach" to remove it again. Tips: Look at the stack setup of modifiers. It's going to be something like *Skin modifier * Editable Mesh Add a *Editable Poly on top of the editable Mesh, then right click and "Colapse to". Editable Mesh is old and oudated, Editable Poly is what is used now. It should work. Otherwise, simply load up another base mesh and copy the rig again. Cheers, Matth -
Let's hope not :)
-
Modifying Oblivion base upper body/lower body meshes.
Matth85 replied to NikhilR's topic in Oblivion's Classic Discussion
Weird error. If this happened after Blender, I can not help you. I am not familiar with blender. However, it looks like the pathing to the texture is broken, or the UVW reset/stretched. Cheers, Matth -
Anyone want to point me in the right direction?
Matth85 replied to 7vincent7black7's topic in Oblivion's Classic Discussion
Nobody would buy 3ds max unless they are a student, or know one. Then you get older versions for free/very cheap. Besides, niftools only support up to 3ds max 2009, or 3ds max 2010 32bit. Sorry to be a 'hater' here, but TESA is terrible if you got 3ds max, or anything but blender. The help is also very limited. For new modellers who uses Blender, it is OK. Personally, I'd recommend google for tutorials if you wish to learn 3d, NOT oblivion-specific tutorials. Thoose should come when you got the grasp of 3d. Some tips in the 3d appartment: - Dont start big. No, DON'T! It's too easy to lose motivation at an early stage, and end your modelling career! Modelling is fun, and should always stay fun! - Choose wether to focus on Hard surface ( Weapons, props like Barrlels and furnitures, basic shapes) or ORganic modelling (Humans, creatures, armor, statues, etc). - Use google for information. Everything is out there! - Ask. There is always people who knows! Why bang your head at a wall, when somebody else found the door? I'd say start getting used to 3d, then start making simple things. A small house, a basic sword, a cover of a DvD, etc. Learn to UVW unwrap it, and start fiddling with texturing. Hope I was of any help! P.S. No, I don't want anybody to comment my view on TESA here. Cheers, Matth -
Modifying Oblivion base upper body/lower body meshes.
Matth85 replied to NikhilR's topic in Oblivion's Classic Discussion
Howdy! If you look at the meshes in max, you see tthe mesh is not connected! This is what's causing the missaligment. Conncect the double vertexed, simply by outlining the whole mesh in vert mode, and click "weld" with a relatively small number. Then rig it again. How I do it: I import the mesh. I connect the whole mesh. I do what I need to do. I rig it. I export it. These meshes are old and really not optimized. They are broken near UV edges, if you check the UVW. So, fixing that is a must. I believe that should fix it. Cheers, Matth -
Your first step, honestly, should be to get used to 3d. It is a new world! I kow it sounds funny, but it is. I can stare at an object when I walk down the street and think " Hm.. how would I model that..". I see simly geometric shapes, whereas other see big fancy objects. Being able to see the simple shapes IRL is a big step, and being able to navigate with ease inside of a 3d software is a perk as well. You need both of these to be able to mode anything. If you are able to go from scratch, to making a set of armor, in a few days, I will bow down to you! :P I currently am working on an amro set myself. Even though I got 2 years, give or take, 3d experience, I get lots of problems. Of course, this is because I never ever modelled armors in thoose 2 years. Then I recommend you start slightly lower. Though, you should ask yourself: " Do I want to model hard surface models? Swords, guns, props ( small static items) and other hard-edged items? or do I want to create organic models? Humans, creatures, armors(?) statues, ornamented details, etc." Armor goes under both. It is shaped organic, and can have organic design, but always got hard edges. Hence it is very tough! If you want to go organic, I'd recommend you try to model a human. A base mesh. Create some easier armor on top of him/her and start working your way up. If you choose hard surface, I'd recommend game props and/or medieval weaponry. A sword, a barrel, etc. I don't mean to kil your motivation, but going for something like that: A armor set only proffesional and people who've been i 3d for years, would tacle, is a mouthfull at start. Nonesense! Currently I feel I am the only modeller around here :P If I can help i any way, I will! Remember to have fun with what you do! Cheers, Matth
-
Armor is a very hard thing to make. It's in the middle of the 2 modelling classes, and it's time consuming. I would not recommend to try to tackle an armor, before you can model pretty good. You need to be able to model it clean, and UV is clean. This is also a very complex armor set. It's double layered, with tons of details. I anything, start of very, VERY small. Don't tackle the helmet, perhaps just the hip plates, or the boots. If you try to do too much, you will fast get burnt out. Now, for some more in-depth tips on how I would proceed to model this, as a few tips: First I would grab a base mesh of a human. This would most likely be the Bethesda mesh, so I can get the proporsions right. I would then block out. Either by low poly blocking out roughly, or high poly modelling. Personally, I go high. I would start by choosing an end, usually the upperbody or arm, and go the opposit direction. By the end, I would start detailing it. Then comes the UVW Unwrapping, the baking and the texturing. Followed by some rigging and getting the shader to work right inside nifskope. As you see, a quality models take time. If you look at my helm model on this page, you see it is barely anything special. It did, however, take me half a day to make. And I have been 3ding for well over a year. Tl;DR: Don't do too much, too fast, too early. It's going to hurt! Rome wasnt build in one day :) I wish I could help you more, but I do not use blender. Good luck! Matth
-
My point still stands. It would not benefit anybody, other than a few people who wants 1 character to run through 100 levels in 3 games. The bigger game, the more bugs. The more bugs, the more work. The more work, the more money. The more money, the less profit. Even if you just slap the 3 games toggether, bugs will appear. If they build ontop of each other, bugs will appear. It's not profitable either way. Bethesda is not in any super financiated situation, lie 90% of every studio today. They really can't go all out. If blizzard decided to take over TES, then perhaps they could've slap it all together. Again, I understand you, I just don't see the possibility. Cheers, Matth
-
My Request for Dustin Sliver Knight Helm, Please ^^
Matth85 replied to dcharron19's topic in Oblivion's Mod Ideas
A little update :) http://img713.imageshack.us/img713/8827/helmettry.jpg I would love if people could come with some critisism! I find the texture slightly boring, but the model is suppose to be rather clean. Mm... Cheers, Matth -
not impossible, just hard. Creating custom animation is not impossible, just hard. It's quite akward to get any fluid game-friendly animation. The model itself is easy though. Anybody should be able to make it. Cheers, Matth
-
Just PM me the idea. I'll then PM you back when/if I get the time :)
-
Remember to endorse the file and/or kudos me ;) Have fun with it! Cheers, Matth!
-
I am willing to give making a few bow a try. I got a few requests allready, but afterwards I can give a bow or 2 a try. If you want some :) Cheers, Matth