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Matth85

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Everything posted by Matth85

  1. It's all good now: http://tesnexus.com/downloads/file.php?id=40628 Will upload another version, with less base damage. For thoose who want it more fair :) Cheers, Matth
  2. Thanks! Should be running now. Fancy testing it?
  3. Sounds like a nice idea! And no, I do not plan to use this as a request topic. If people want anything from me, they PM me at best. I tend to look for "Need help modelling X" kind of posts, and then see if I got time to do it. It seem to work good so far. I once tried making a "Modeller for hire!" kind of post over at TESA, though that ended with me getting too much work, and not getting anything done. Cheers, Matth!
  4. Hopefully. It's back up, but I am not sure if it works. I fixed the pathing, and it worked for me.
  5. Me and you both! You shouldn't kudos me before I've finished the model. We still do not know if you will like how it looks.
  6. I need the practice :) I want to become a good 3d artist. What better place to do so, than helping fellow modders? I'll holler when I start texturing, tomorrow at one point. Cheers, Matth
  7. I'll finish it tomorrow. First I need to send out my 2 other requests :) Cheers, Matth
  8. I will send the files to our dear OP, and he will provide a download link :) I am happy to help with any hard surface models! As long as I can avoid big ornamented statues, and stuff like that, I am all happy. If anybody ever need anything else, you know where I am :) Cheers, Matth
  9. I will send the files to our dear OP, and he will provide a download link :) I am happy to help with any hard surface models! As long as I can avoid big ornamented statues, and stuff like that, I am all happy. If anybody ever need anything else, you know where I am :) Cheers, Matth
  10. Still working on proporsions, and will fit it to the 'human' head soon. How does the spike looks? I http://img684.imageshack.us/img684/8827/helmettry.jpg This is still the sketch mode. It got no texture, it got a lots of problems. I want to get the shape done before anything else, though. Cheers, Matth
  11. I believe it is in order now: http://tesnexus.com/downloads/file.php?id=40628 EDIT: Some pathing errors, wait a little while for me to fix it! Cheers, Matth
  12. Okay, this is what I am going to do: I will try to model the helmet. The drawback: It might not look 100% as the picture. I will, however, try to make it as close as possible. In the end you can decide wether to keep it, or trash it. Sounds fair? EDIT: A picture of a quick high poly 'scetch'. Bascially I have blocked out how I saw it. It is out of proporsion right ow, and need some work. Is this something you were looking for? http://img28.imageshack.us/img28/8827/helmettry.jpg Cheers, Matth
  13. Okay, where do you want to get the sword? Any speficic location?
  14. Question: Do you want the model/texture/icon as raw files, or do you want me to just put it in game? If so, how? There is a few annoying thigs with the model, but nothing too big. A) The ring is a cm too much up from the finger. Could be fixed in nifskope though. B) The collision is small, so picking it up is annoying. Could also be fixed in nifskope. C) There is a huge seam in the middle of the ring. However, this is where the finger is, and it is otherwise too small to notice. Cheers, Matth
  15. Don't worry, I am here. I got no idea why my other account got banned, consider I was on this site for 2 days, with 5 posts. A mistake I believe. I will give you the model tomorrow :) Got to set up everything first. Cheers, Matth
  16. I'll try to get it done by tomorrow morning :) Tonight I'll try to get an older version of Max downloaded. Then I'll rig it and stuff tomorrow.
  17. That would make setting up the texture slightly harder. I also need to fit the ring to the finger, and rig it. CHeers, Matth
  18. It will be done by tomorrow. Got some problems, since I use a version of 3ds max where the plugins is not supported. I need to either find my older copy, or download Blender, so I can get the files out as .nifs. Cheers, Matth
  19. Of course. I am not looking for fame :) I will set together the DDS and .NIF files, and send it your way. If anything, kudos me here :P EDIT: I planned to engrave "Azura" or something at the inside of it. As a ring usually got. Cheers, Matth
  20. Seem fair. The gem got a slightly darker blue tint, whilst the outside 'gems' got more of.... well, black gem look. This is kind of interesting: A dark gem with a special blue tint, with 5 black gems around it. I will start getting it into the game. However, I would still want the opinion of our dear OP :) Cheers, Matth
  21. I really HATE modelling armor pieces ... but.. I could give this a try at a later time, unless somebody else does it. I currently got to finish my 2 other requests, but after that I could give this a try. Since the pictures are so clear. I promise nothing! Cheers, Matth
  22. Managed to get another charger, so I've textured it. I want hard critisism here. And I mean hard. I find the silver texture to look.. slightly wrong. But, it is just a ring. I am not sure how much effort I should put into the silver? The gold is easy, as I know how gold looks. Silver looks like normal steel, only a more white tint. Thus it looks like lighter steel. Usuaully silver got no scratches, but that would be too boring. I also want to ask: Is the tint of the gem a little too much? http://img97.imageshack.us/img97/5301/ring1e.jpg P.S. Yes, I know it looks somewhat off right now. The light set-up I used inside 3ds max was crap in this picture. Cheers, Matth
  23. I won't be able to finish this today. My charger died in the middle of texturing, so I need to get a new one. I was going to ask which enchancement/weight it should have. The same as the orginal I assume. And don't worry, if nobody else make this for Skyrim, I'll just update this ring with a few more polygons, and port it over :) Cheers, Matth
  24. Give me a few houres. Have to finish the mode, install Oblivion, install the CS, install plugins and nifskope. Then I can add it in-game :P I'll provide a link when I am done. Cheers, Matth
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