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genolune

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Everything posted by genolune

  1. Cleaning garbage is doable, moving markers is doable, and so is increasing build area box. 2 Questions: 1) What do you mean by draw new boundaries? Do you mean make more land? Like raising land from the sea to be level with the raise? The Creation Kit has a tool to raise and lower land for something like that but I've never used it, just seen videos of it. 2) What would you consider is an unnecessary element other than garbage?
  2. Well there is this repaired version that affects the building: https://www.nexusmods.com/fallout4/mods/27889/? Ethreon's Castle Pieces to add castle pieces: https://www.nexusmods.com/fallout4/mods/25362/? But what I think you are really getting at is to increase the building area on the x, y, z axis right? Ie more space to build left to right, front to back, up and down? That's really easy, you just increase the build box in the Creation Kit. I had thought about something similar after watching a Final Render youtube video. The little diner gets a makeover for the Minutemen troops to go to at lunch. Maybe fishing at the lake or swimming. Soldiers running laps around the lake getting physical training in. I had other thoughts but I forgot them as I was in another tab browsing YouTube.
  3. How could I forget Jokerine's Boom to the Moon?! It's a moonbase, and with the optional transportalponder thing she added, you can go back there and keep it as a player home. It can't get more science fiction than a home on the moon with teleportation technology.
  4. HiVEnv - Mobile Player Compound https://www.nexusmods.com/newvegas/mods/40685/? That's the only one that comes to mind. There is also Fallout Who Vegas but that's a quest mod featuring the TARDIS.
  5. Thanks for all that. I had to read quite a bit on the Fallout wiki to see that some of the ideas were partially implemented in the game such as elimination of the Van Graffs if certain outcomes were pursued. I also was reading that Arcade Gannon mentions that Freeside and Westside should be supplied power from HELIOS One for redundancy in case Caesar cuts off power to the dam, leading to the conclusion that power is covered by the dam (I truthfully, never go there nor really advance the main storyline because I'm always doing other things like mods and sidequests hehe) and that HELIOS One could safely be diverted into weaponry and power needs still met. After reading the Yes Man's quest earlier before I read your post, I agree, essentially the Wild Card option could be kept intact, if not minimally altered. What was the extent of the western Brotherhood's war with the Enclave? According to the wiki and my memory of Fallout 2, both of which are limited, it was primarily an NCR-Enclave war. I know that in the east it was primarily Enclave-Brotherhood conflict ie Fallout 3. As far as helping locals, it's less helping them and more of a hearts and minds insurgency/counter-insurgency campaign practiced by Special Forces. Basically, you are trying to manipulate the locals into becoming tactical assets. Something along the lines of eliminating raiders in the area (raiders being a threat to Brotherhood as well) and then playing that card and opening diplomatic ties to start gaining access to information, supplies and potential recruits. Actually, Fallout 4 did it well with building up settlements to swell the ranks of the Minutemen with each settlement joining. It's less Elder Lyons altruism and more shrewd manipulation of the battlefield. Maybe a speech check could be implemented on a new high ranking NPC to be convinced of the logic behind it and/or old Special Operations Field Manuals could be located to aid in the development of military tactics and doctrine. The same attitude as the Legion could also be applied to the Brotherhood, ie give the populace of a settlement the opportunity to join and be folded into the Brotherhood and become Initiates or wipe them out. Another idea: Followers of Apocalypse for medicine and implants for Knights/Paladins If I remember correctly from the wiki, Maxson took over the East Coast Brotherhood, 3 to 4 years after the events of New Vegas so I can't tie them together legitimately. Sidenote: The Mojave is an interesting place. The NCR in the West which can barely hold its own and looks to be losing its grip, the Boomers in the North with artillery and flight training but not much else nor interest, Legion in the East waiting for the West to conquer it by overextension if it wins or dissolution when Caesar dies and no capable successor to guide the Legion, Mr. House in the center with interest only in New Vegas and using its economy to restart civilization but lacking a broader view at times in matters such as law, governance, and morality or virtue; and the Brotherhood in the South which is technologically advanced but basically crippled from the past. The Yes Man option is viable for New Vegas only, but unless you were to be very savvy politically or undergo a stasis like Mr. House when the Courier ages, there is no way it would last. Basically, as far as nation or state building, the options aren't good but then again, it is post-apocalypse so to be expected.
  6. Just an idea I've had in my head for awhile after playing Fallout 4. When confronted with Elder Maxson's hard charging, "Show No Mercy", Brotherhood (reminded me of Warhammer 40,000 and Space Marines), and replaying New Vegas, I felt like the Mojave Brotherhood was a bunch of weak willed wimps. For descendants of the U.S. Army, they didn't act like a military force, nor did they seem to have any tactical or strategic goals. Basically, I'm brainstorming, and would like input from others. So I've copied and pasted my notes here. Ideally, it would use only vanilla Fallout assets to keep bug discovering and troubleshooting easy. At this stage, I'm trying to nail down some general ideas to get some kind of idea on what would make sense. This is after all, a military campaign. Needs prioritization in order: • Primary Needs (which will kill you if you don’t have them in order of how quickly you will die without them): Air (radiation scrubbers like FO4 Fog Condensers or gas masks?), Water, Food, Shelter / Clothing • Secondary (same train of thought, defense for short term, medicine for long term, weapons for offense, ammunition for greater offense): Armor, Medicine, Weapons (Fiends and Van Graffs for laser and plasma weapons?), Ammunition (I thought the Pitt had a working ammo mill at the end of the DLC? Maybe a similar idea would work? Or take over Gun Runner building if that is base game, I might have to play the base game without any DLCs for once to find out) • Tertiary: Supply Lines (supply lines could break the Legion according to end-game dialogue options and were foolishly ignored in Fallout 4 ie Quartermaster has you scrounge up food for troops), Training (for proficiency and excellence and calm under fire, it will definitely play a factor) Other Ideas: • Black Mountain & Lone Wolf Radio for extending radio areas (extending the Brotherhood’s communications network would provide a tactical advantage) • New Vegas Steel (on West Side) & H&H Tools for manufacturing • Vault 22 for crop materials & plant research • HELIOS One for Power • NCR Correctional Facility & Searchlight Airport for bases • Sabotage McCarran train to prevent NCR reinforcements • Take over each Ranger station (and secure radio towers) for outposts to extend Brotherhood patrolling • Boomers for aircraft and artillery • Mr. House's Securitron army would be good technology and the Brotherhood has used robots in the past. Maybe have the Brotherhood of Steel emblem as their face. • Recruit wastelanders • Helping people and acquiring technology are not mutually exclusive. Helping people improves goodwill and cooperation which is useful for wastelanders voluntarily providing intelligence, resources and recruits. In the base game, you help Legion/NCR to a certain point and they'll provide Legion drops/NCR radio so why not have a faction act that way. I think that's everything I have. I just wanted to get that out there, see if others had any ideas, pointers, lore friendly ideas, etc.
  7. I want to state this up front: I moved several times this year, changed computers, lost programs, files, etc. that I used to use for Fallout 4 so forgive me if it seems like I should already know this stuff. I lucked out a little in that my signature has some old references that I can comb over to find something hopefully. I am working on creating realistic world maps for New Vegas, using the raw bitmaps provided here https://www.nexusmods.com/newvegas/mods/57245/? to be compatible with Fallout New Vegas and the instructions & Shiloh’s mods detailed here https://www.nexusmods.com/newvegas/mods/58602/? The end result is going to be high quality topographical maps for all of the game for those like me who like to spot some interesting building or detail on the map and travel there to check it out. Questions: 1) How do I determine the file size in pixels of the .BMP? Hovering over the file Mojave Wasteland - Pristine.bmp gives me a size of 6472x6475. Am I correct in remembering that the file size must be a power of 2, ie (1024x1024, 2048x2048, 4096x4096)? 2) How do I determine the file size in pixels of the .DDS file? What is a good program that is free that will allow me to view the .BMP and .DDS file size in pixels and edit the size and convert to .DDS? 3) Less of a question and more of a statement, but the end result is a replacer for the following file Data\Textures\interface\worldmapwasteland_nv_1024_no_map.dds Once I get the correct tools and procedures down, then I can go about making the whole mod as I have all the original files, filepaths, and bitmaps on my computer.
  8. I have no idea. How would I find that out? Actually that shouldn't be the case. We switched internet providers and routers sometime earlier this month after the initial 403 thing.
  9. I don't want to double post, but the issue has not been resolved. I am still using the Europe #1 premium server. I don't know what could be causing it.
  10. Does the GECK come with a .bsa tool or do I need to download another tool to crack those open and take a peek inside?
  11. Not a problem. I figured you would want to know. Here's an example file: https://www.nexusmods.com/fallout3/mods/18572/? I've mostly been downloading Fallout 3 & New Vegas files, however, it looks like other games are affected as Aceospaeds24 notes.
  12. Like the title says, when downloading manually from the North American premium server (I'm a premium member), I'll get redirected to a webpage that says 403 Forbidden nginx/1.11.5 This started yesterday, then went away later on in the day and is now doing it again. Switching my default to Europe 1 has bypassed the issue. Thought I would let you all know just in case.
  13. I got to start somewhere right? It's going to be some small location somewhere to really practice the scripting and quest writing until I get competent enough to move beyond a small player home.
  14. I've been trying to manually download a few mods, but I've been getting redirected to a page that says the following: 403 Forbidden nginx/1.11.5 This started happening about an hour ago, FYI.
  15. I don't know the technical term for it, but basically I'm wondering how to do something like Nipton Rebuilt, Underground Hideout in FO3, Afterschool Special, etc. where you can get materials for a builder or pay caps to have something rebuilt or go on a quest for the builder, etc. I don't have any place in mind (mostly because I don't want to do a location that's already been done). I've been playing TTW so maybe I'll try to do all that for a location or two in Fallout 3. I'm actually really intrigued about the concept as it can allow you to have say the Enclave or Brotherhood of Steel or whatever build an outpost somewhere.
  16. Does anyone know of any mods that retexture the insides of the Brotherhood/Enclave/Abandonded Bunkers? I feel like I seen Alchestbreach with some which I thought he mentioned was from the Campaign of the Fallen mod or something else.
  17. I use satellite map in FO4 and really like the realistic stuff. That was a link I found a long time ago before I actually spent a lot of time modding and looking through textures, etc.
  18. Just curious if someone has the expertise to transform these files http://www.nexusmods.com/newvegas/mods/57245/? into something like this http://www.nexusmods.com/newvegas/mods/58602/? I'll probably bookmark this thread as it may be as simple as somehow converting the bitmaps to the .dds file (it's been awhile since I modded so I may be oversimplifying things in my head).
  19. Thanks. I'll be starting out slow and simple again. Mostly GECK work, I don't know if I'll get into scripting or anything, it's mostly going to be learning my way around the GECK's interface, packaging the files correctly, etc. So GECK PowerUp for sure. Thanks!
  20. This shows how out of the loop I am. What is needed to start modding New Vegas? Is it the same as Fallout 4 (ie base game, creation kit, xEdit for deleting the stray references)? Or is more needed because of how New Vegas needs to be modded, patched, etc. to work in comparison to the more recent Fallout 4? I already have New Vegas plus all DLCs, and the GECK through Steam, plus Mod Organizer & LOOT, and I'll get FNVEdit just in case to delete stray references. Any other tools, etc. that I need? I know New Vegas is hackneyed together with NVAC, NVSE, JIP, etc, so I'm wondering what I'm getting myself into and how it's different from FO4.
  21. Funny, I mentioned Sanctuary in real life on my thread: Mod Status Updates. I specifically referenced this video: and I visited Boston/Cambridge area in real life in March. It was definitely interesting to see where the geography of the game, architecture, inspiration, etc. was taken from.
  22. I keep forgetting to do this but since tarsis31 reminded me I figured I would post. So I disappeared off the map to unplug and detox and get back involved with the Catholic Church. At the end of the month, I'll be joining a religious order (Franciscan Friars Minor if you care) that so far is the only one interested in me with others saying no due to health problems I've had from my time in the Army. I've unhidden my mods, but they are offered as is, since I won't have a computer or files to work on that stuff. Kind of hard to produce mods when you don't own a computer or have internet. This is also a blanket permission post that you can reference to use the files in whatever manner you wish since I won't be online to give permission. Whatever assets I had credited to someone else, please be sure to ask them. Go, build, and be creative my friends. Pull apart the .esp files and learn how I did some stuff. I don't mind. Also, thanks to Oxhorn for his Fallout 4 lore videos which I watched and listened to while cleaning my house and during the moving process. Especially interesting are his videos on and and the one on Suffolk County's pink paste (I think that was what it was as I don't remember which school.) You spiffy lore detectives searching the graphics and audio files find neat stuff. I actually visited Boston to see the Oblates of the Virgin Mary and while going around the Cambridge/Boston/etc. areas I just thought about Fallout 4 and had a bunch of chuckles. That also reminds me of where someone visited Sanctuary in real life. If in the event, I have to come back to real world, for whatever reason, I guess I'll pick up developing again since I'll need a hobby to keep sane in this world. Just because I forgot, here is the link to my mods: Genolune's Fallout 4 mods. Also, maybe if Ethreon is still around, he/she might have the custom mesh for the Boston Airport as I took a quick look at the mod and I don't see notes for it being included.
  23. I'm actually not even sure I am going to be gaming anymore, as I've gotten busier in real life.
  24. Yes. I installed X-02 first, then the legendary stuff. Best way to find out if something works and it's not written on the mod, is to try it out. Also, I had Power Armor Overmodded Edition so all the mods are compatible.
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