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Oubliette

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Everything posted by Oubliette

  1. There's a fourth option. Since quest mods are few and far between and it's rare for you to get exactly what you want by waiting, you could always try and make a Foresworm faction mod yourself. It'd be a lot of time, effort and hard work but it is an option :thumbsup:
  2. I'd like for them to stay away from the human lands with the next game but I think Bethesda is aware of (and patently afraid of) the amount of work inherit in pulling of the more unique lands. As much as I'd love to see Elsweyre, Bethesda has shirked the duty of 'beastlike' Khajiiti for two games in a row now, that doesn't leave me much hope for a game featured in a continent that would require those, as well as several even more beast like Khajiiti races. Akivar has the same problem as Elsweyre as well as the same problems as Black Marsh. Argonians might have a currently more intriguing history going on but it's no one's favorite race to play (none of the beast races are terribly popular). Then there's the remaining Elvish races. I honestly have no idea where the Orsimer even come from, let alone whether or not I'd like to play an entire game there. Valenwood with it's green pact and cannabalistic savages, aka Bosmeri, would be beautiful to visit but I can imagine it being a hell to construct. Same goes with the Altmeri, the psijics and their heavy class system all housed in the 'usual' mind boggling Elvish splendor (I presume). But that's what I want. I am tired up to here with 'boring' human lands. I think Bethesda is 'trying' to cover all the races, not go back and do any do overs, so at least there's some hope. There's only so many 'easy' races on Tamriel, eventually Bethesda will have to swallow the bitter pill and spend an extra year or two creating a game in a more interesting and unique setting. It just might not be the next game.
  3. Atvir, definitely has plenty of personality. He'll surprise you ;D
  4. Atvir Dres adds a companion with unique spoken dialogue and an adventure of it's own, currently in WIP format so what's available to download now is only a small part of the eventual mod. Still what's available now is quite impressive. As for adventures, there's Moonpath to Elsweyr which adds a very impressive adventure into the Khajiit lands of Elsweyr. It features lots of NPCs though the last time I checked no companions (unless you count Whisplicker) or voiced dialogue, it's always expanding though so those might be coming in an update.
  5. I've had that a few times, either because something was wrong with a mesh or because my graphics card was dying. Since it's only localized to these particular boots though, I'd say you're in luck it's probably the mesh not your graphics card. Unfortunately I've not got the skills to help you with that :(
  6. You need to locate and remove the meshes and textures that came with UNP as well as any clothing and armor mods that you installed that were UNP specific. If you installed with NMM this is as easy as pushing a button if you did not this will require probably re-downloading everything to check their file structure and removing all related bits by hand.
  7. With written permission, aka proof that they said yes, you'd be fine to upload the mod. Copyright is about protecting assets from being used without permission, that permission can be gained in a variety of ways but it's still permission. Having permission to use assets is not the same as pirating (taking digital content you have no right to) something.
  8. There's plenty non skimpy female armors to go around. I'd much rather see more skimpy fantasy male armor myself :armscrossed:
  9. Bash does not read bsa's and can't read the strings from DG, which causes it to show up red in Bash. If you want to get rid of the red bit, extract the strings from the bsa, but it doesn't cause any actual problems to not do so.
  10. I'm sorry, I was wrong. I don't own an xbox so I am unfamiliar with it's downloadable content. You can download a copy of Oblivion for the xbox. Legally it can only be done here.
  11. Nice wings, wouldn't mind seeing something like those in game myself.
  12. Start from the beginning. Remove all the mods. Verify your game files with steam. Hop in game to confirm that mod free your game is indeed working. Then add one mod at a time, testing after installing every single one to confirm that it indeed a mod problem. If you install one mod and Skyrim crashes, double check that the mod was installed according to it's instructions. If the game still crashes, uninstall that particular mod and try another.
  13. Just looking at those poll choices does not fill me with awe and expectation. Good luck though.
  14. Sorry to say it but it's probably the spotty net connection that's ruining chat for you :( Whenever my connection is spotty I get kicked from chat as well. Nothing for it, I'm afraid.
  15. Downloaded and endorsed. Thanks again for such a wonderful mod! I'm absolutely certain I'll never play Skyrim without it again :biggrin:
  16. They all look so regal, a job well done :thumbsup:
  17. Chat works. We were watching pop in and out and in and out a lot yesterday. None of us know why you can't seem to connect though. Do you have a spotty internet connection? What browser are you trying to access chat with?
  18. Meh. You were looking for something and I pointed you at things that do exactly what you were asking for. Well if answering you is rude, I'll be sure not to do it again :mellow:
  19. Ever done a search on necromancy mods before?
  20. Beautifying your game is a deeply personal experience that depends only partially on the mods used depends far more largely on the video card of your computer and is usually accomplished after years of extensive modding ones game - which would be why the person who made the video didn't have a simple answer to that question that you've been able to follow. I'd suggest taking a long look through any and all texture replacers and lighting effects available in Oblivion Nexus and slowly start implementing them one at a time till you get an effect you're happy with.
  21. You need to alter your ini file to allow for multiple masters. Add this :bAllowMultipleMasterLoads=1 : to your SkyrimEdit.ini in your Skyrim root folder.
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