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Nephenee13

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Everything posted by Nephenee13

  1. Well no it won't be replaced. Thats what the question the CK asks is about.
  2. Well like, no mod manager will LET you go over the hard limit, so its not like its even an issue. Also, how would the game even know if you had "more" if they weren't active? Like, you get the idea behind what "activating" a plugin is, right? It means "tell the game this exists" If its not active the game has no idea its even there
  3. I think that a cell has to be owned by the Player or Player Faction to count as a "house" for them to swap clothing. There might be more to it, to be honest I have never looked into it even though I use AFT. Not sure what you mean by the last question?
  4. Well hold on let me use my telepathy to check your brain and find out exactly what mods you are talking about, how you are downloading them, what you mean by "not the latest ones", if you even have a clue what the hell you are even doing and... oh wait, I can't do that. YOU NEED TO GIVE ACTUAL INFORMATION
  5. Uhh yes they have to be masters. What you are suggesting doesn't make any sense at all.
  6. Why are you asking here and not on LL?
  7. YEAH BUT DON'T YOU KNOW BEING REALLY ANNOYING AND HAVING NO IDEA WHAT YOU ARE TALKING ABOUT IS THE BEST WAY TO GET HELP RIGHT ...*ahem*
  8. You have to make a new plugin that has both of those mods as masters. Since they are (I assume) ESP files and not ESM files, you will need to flag them as ESMs so the Creation Kit will load them as masters. You can do this with either Wrye Bash or TES5Edit. Once you have them ready, you load them both up in the CK (make sure neither is the Active File) then connect the doors you want in the normal way (look it up) and save. Return the mods to being ESP files and you should be ready to go. This, in theory, should be fine. In practice Helgen Reborn is by all reports incredibly complicated so hopefully you won't break anything in the process.
  9. Do you know if it actually has an issue with USLEEP or if its just a bunch of people who have no idea what they are talking about?
  10. lmao we don't even have a working centaur body, much less the ability to make a Centaur follower. The game is not at all equipped for the idea to begin with, and every animation would have to be made from scratch, or be some sort of crazy combination of horse and human animations. People have been trying to make a Centaur race since Oblivion, and none has gotten past early proof of concepts. So yeah. Not going to happen.
  11. You realize this thread is over 4 years old, right?
  12. You almost certainly have missing masters, that is, you installed mods that require something else (either another mod or DLC) to also be installed. Since it isn't there, the game closes out immediately. First, you should sort your mod order with LOOT. Then, you need to find out what masters you are missing. For whatever reason, both Nexus Mod Manager and Mod Organizer don't feel that this is information that is worth making easily available. The best tool for finding this out is Wrye Bash. Install it and it will load up your mods. Any mod that is activated but has a red square next to it is missing one of its masters. That is a very large load order, did you just add all of that, or did you just add a few mods? If its just a few, you can narrow it down by looking at those. The ENB is irrelevant to this entirely.
  13. You probably need a bashed patch and either a TES5EDIT Merged patch or a smashes patch
  14. TES5Edit has literally no idea what the mods you load into it are "supposed" to do. It can't tell if a conflict will break a mod completely or not. A Critical Conflict is, simply a record that is completely overwritten by a later loading one. This can be perfectly fine, or it can break a mod entirely. It just depends. I would highly suggest looking into the utility Mator Smash, which uses TES5Edit as a backend and can create a patch that can resolve almost any conflict. It is a little daunting at first, but it is also incredibly powerful
  15. Sounds like the directory structure in the archive is messed up. You should unpack the archive somewhere temporary and check that its constructed properly.
  16. Mods will conflict. The key is figuring out what you want to win that conflict. If you want different mods to contribute different parts, you will need a conflict resolution patch of some sorts. Conflicts aren't bad, they are the fundamental basis of how modding works.
  17. Thats a super extensive amount of modification for what is already a highly complex mod
  18. I think you have a fundamental misunderstanding of how CBBE works. CBBE by itself only affects your nude body and the skin textures used for exposed skin when wearing clothing and armor. If you use armor or clothes designed for Vanilla or UNP with CBBE meshes it will look weird You are also not describing your issue very well. Can you provide screenshots
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