Did you tick "start game enabled" in the quest data tab? If not, you have to trigger the beginning in another way. Also, be sure to put NONE in the event field. Also, all the dialogues must have GetIsID or GetIsAliasRef (if you defined one) and ,if you need, a GetStage pointing to the owning quest. I think you want this quest to be enabled from start, but if not you can simply do this: - open up the quest that must trigger your quest - find the right quest stage and, if not already defined, define a quest item (leave it blank) - in the fragments field, click properties - add a new property - set it as QUEST property and call it myQuest. Then edit the value and fill it with your quest - now write this script: myQuest.Start() or myQuest.SetStage(0) You can put whatever stage you want. EDIT: if you wanna send me your esp i can take a look at it. I'm a modding noob, but i'm writing a full storyline, so did 3 quests and about 200 dialogue lines already. I think i can solve your problem ;)