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Posts
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Everything posted by teslashark
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This one! Might be a bit overpowered, requires MCM and Legendary Edition for full effect I think. http://www.nexusmods.com/skyrim/mods/54509
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Check the Inconsequential NPCs mod, that is the best.
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LE Is anyone willing to make some rsources for skyrim?
teslashark replied to SkyTaylor21's topic in Skyrim's Mod Ideas
The models in that mod were made by Halofarm. Not me. I simply used them in my mod, which I stated in the description of Lorebane Manor...That is not an invitation to bug him, though. Sorry... Though, do you think FO4's pre war models can be retro ported to Skyrim? -
LE Is anyone willing to make some rsources for skyrim?
teslashark replied to SkyTaylor21's topic in Skyrim's Mod Ideas
Contact him, he made the modern house mod Lorebane Manor. http://forums.nexusmods.com/index.php?showuser=6235622 -
Just here to say thank you for the flintlocks, Ghosu!
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LE Modders, I have a request for thee.
teslashark replied to Richter08's topic in Skyrim's Mod Ideas
Ghosu might be the best at this, though he retired a while ago. http://forums.nexusmods.com/index.php?/user/3297180-ghosu/ There's also Invalidfate though he only accepts site messages outside of forums. http://www.nexusmods.com/fallout4/users/2348378/? -
LE This! Make this happen, and I will make you a quest.
teslashark replied to RET45's topic in Skyrim's Mod Ideas
http://forums.nexusmods.com/index.php?/topic/2004294-quick-questions-quick-answers/page-187&do=findComment&comment=35590355 You'd have better luck asking about physics in the thread I posted, I guess... If it's static ropes you want you can ask him: http://www.nexusmods.com/skyrim/users/7756592/? I'm always hanging around because I'm looking for a quest maker for a stupid but lore friendly short campaign. Don't have enough time or a good enough computer myself. -
Thanks anyway! I came across this mod which seems to suggest that the non-retrievable arrows still present on models can be logged by the game and different arrows have different breaking chances. http://www.nexusmods.com/skyrim/mods/51149/? Maybe the arrows despawn when hit and respawn into fresh arrows in this mod?
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Why is no one making my mod request? The reality.
teslashark replied to micalov's topic in Skyrim's Mod Ideas
Just wondering, if there is a "modders available" thread like the vouce actors thread, how would it fare? -
How are arrow recovery chances determined? Can I create a type of arrow that never breaks/always breaks?
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LE This! Make this happen, and I will make you a quest.
teslashark replied to RET45's topic in Skyrim's Mod Ideas
How about re texturing the Falmer or pull a Trog model from Fallout 3 The Pitt? There are not that many mesh people in this subforum at least... -
LE Request: Fallout 4 workshop storage for Skyrim
teslashark replied to marky0902's topic in Skyrim's Mod Ideas
The famous Legacy of the Dragonborn also has it, maybe you should ask @icecreamassassin ? http://www.nexusmods.com/skyrim/mods/52248/? Crafting Auto-Loot and Store system: When you use a crafting station in the Safe House, all supplies in the corresponding containers are added to your inventory and then put back when you are finished! -
Is anyone still working on a dynamic seasons mod?
teslashark replied to pickyourpoison's topic in Skyrim's Skyrim LE
Bethesda employees made one during their 24-hour game jam which lead to Hearthfire but never released it. It's definitely feasible, but dunno if complete. -
LE Request: Fallout 4 workshop storage for Skyrim
teslashark replied to marky0902's topic in Skyrim's Mod Ideas
I did a little dishing around and found these previous efforts: Home with crafting station storage - http://www.nexusmods.com/skyrim/mods/34368/ Someone else who tried to make crafting station storage - http://forums.nexusmods.com/index.php?/topic/2043754-problem-with-onmenuclosed-script/ Something relatively similar but requires manually storing and pressing activators (I think) http://forums.nexusmods.com/index.php?/topic/792610-modders-resource-auto-sorting-and-auto-looting-when-crafting/ -
Inspired by great mods like these two: http://www.nexusmods.com/skyrim/mods/66938/? http://www.nexusmods.com/skyrim/mods/20903/? In order to prevent disguised costumes conflicting with default/vanilla armor sets, there could be a temporary faction change system based on special "passport" or "confidence" notes. Once a passport is placed in the inventory, the passport's targeted faction would be friendly or neutral with the player. A bandit confidence letter (or call it a "cooperation certificate") grants peace with bandits, while a dark magic letter grants safe passage in front of necromancers and conjurers. Any cool and experienced modder wants to spare some time for this quick fix?
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I've been watching a chaos-aligned friend calling up super mutants, manually gibbing them, and mounting their green asses (really anything that's left) on spikes, barricades and fences as decoration. His only complain is the gibs does not stay long enough. I think making the gibs into "gib structure"s might be a long term fix better than tampering with corpse despawning timers. Would anyone please make some build-able heads on spikes, or explain how to abuse the gib models?