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UlithiumDragon

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    Skyrim

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  1. Erm... Maybe look a bit next time? https://www.nexusmods.com/fallout76/mods/155
  2. Alt+F4 will ask the game to close itself. Sometimes this isn't good enough. What I like to use is a little app called Super F4. Unlike Alt+F4, it doesn't wait for the program to close itself: it forcibly stops the process. This would be the most effective way to leave the game as quickly as possible. https://stefansundin.github.io/superf4 EDIT: Oh, right. There really isn't any way for modders to do what you're asking right now. Maybe once official modding is a thing and we can edit plugin data... but not right now.
  3. This isn't really possible to do right now, since we can't add scripts or edit the plugins. My advice would be to download the Chat Mod. People usually say in Global Chat when they've found Grahm.
  4. Illegal? I mean, not really - the files are on your computer and were distributed by the company. Against their TOS? I don't know. Is it against Nexus policy? Again, this is a very foggy area and I'm not sure. If the process involved including files that came from downloadable content that players using the mod didn't already have, then yes it would be. But that isn't the case here... so I'm not sure what Nexus' stance is on the matter. I would guess it's fine. It's not really any different from visual swapping anything else that is unobtainable (i.e. like the Overboss PA swap I posted a day or two ago).
  5. What exactly did you have in mind? I can't stand the sight of these things, either, but for me I feel like even if I colored them with neon rainbows I'd stay get creeped out by them...
  6. Back on topic... If I had to guess, I'd assume that the colors of the charging numbers are controlled in the .nif file itself, as part of whatever complex node chain controls the animation.
  7. Also, there is nothing that states mods are not allowed... Source: https://help.bethesda.net/app/answers/detail/a_id/44429/kw/mod Note that they make no mention of TOS violations or say you'll be banned for using mods. They simply state that they do not support mods and you may break your game by using them.
  8. It might be possible to increase the brightness of the red blinking light they have, but I'm not sure. It would depend on how the effect is set up. If it's set up the same way as the prisoner coller effect is (and I suspect this is the case), then editing the plugin data would be required to do that, and we can't do that.
  9. None of these things are really possible without being able to edit plugin data, and we can't do that.
  10. I've tried converting some outfits over, and I've run into issues with anything that uses the physics engine. I.e. the skirt parts of dresses don't deform at all when the character does. I've not been able to figure out a way to solve this yet. I'd imagine hairs may have a very similar issue.
  11. You can go inside the vaults right now if you really want to. All you need is to replace the vault door mesh with a dummy, empty one. The load door is already set up and everything: literally the only thing blocking you from going inside is the static vault door mesh.
  12. I'd just like to point to this: https://help.bethesda.net/app/answers/detail/a_id/44429/kw/mod Notice that it does not specifically say "no you may not" or "that would be against the ToS". It merely says "we won't offer help if you blow up your game trying to".
  13. I tried porting over some of the head bob removal mods from Fallout 4... and they DID remove the headbob... but they cause some other bugs with how the character holds the guns while they move, so I had to give up on that idea. I don't think this is possible until we can either edit the animation files, or edit the plugin data.
  14. LooksMenu (same as RaceMenu for Skyrim) relied on quite a few Script Extender functions. I have no idea if the Silverlock team is even planning to me a SE for F76. Even if they are, they may not be able to (or want to) start working on it until official modding support comes out. Sure, people are editing SWF menu files right now, but they aren't adding anything new. Or rather, they aren't able to do anything with them that the game doesn't already allow. Until we are able to edit plugin data at the very least, the most a UI replacer for the character creator could do would be to move the visual elements around, reorganize the menus, maybe add some sliders that control functions that are already able to be controlled, etc.
  15. If the game is checking the plugin's integrity, we may need some kind of tool that can push edits at runtime, like how script extenders plugins generally work.
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