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Illtempered

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Everything posted by Illtempered

  1. Hrm that's strange. There should be no difference between changing the setting in CET or in the config file.
  2. Jackie and Dex are still waiting in The Afterlife for me. I only told Dex I'd take the job to get access to the club. Johnny and his relic can rot in Cyberhell.
  3. Full Damnatio Memoriae - Delete him from history, as if he never even existed.
  4. Well I use all of those and that's the only thing that ever causes crashes for me.
  5. Are you using the "disable boundary teleport" feature in CET? That causes hard-crashes(have to restart PC) in my game. At least when I'm near the teleport wall.
  6. What sucks is even if you manage to ram through the checkpoint, there's an insta-death wall on the other side. Why would they waste dev time creating such stupid features? What is it hurting for somebody to travel back and explore outside the walls!!??
  7. Agreed. There's a reason real navigators lock their map to North, and their wives insist on changing it to rotating =p
  8. There's a thread that details how to edit/unpack an archive file https://forums.nexusmods.com/index.php?/topic/10928323-how-to-edit-any-archive-mod-with-wolvenkit/
  9. There were mods for the Legacy version that did this. Let me see if I can find the one I'm thinking of. Edit: Here it is, though I haven't tested it and don't know if it works with the latest version of the game. https://www.nexusmods.com/cyberpunk2077/mods/4039
  10. I know CET has the option, but it causes my game to hard-crash(requires PC restart) in the post 2.0 versions. For some ungodly reason they opted to make the teleport feature even more aggressive anyway, so even if you use CET's option, it keeps trying to teleport you back every second or two. Old versions didn't do that, and it was fun to drive around in the Badlands, unimpeded. I would love a mod that completely disables the feature in all instances.
  11. It just won't work, and even if it did, it would put too much power into too few hands. If they went AWOL, or decided to go pay-to-play, we'd have no recourse. This slow, painstaking method, is the only way lol... Of course developers could always at least try to make it easier for modders. But they can't be bothered with, what to them, are trivial things, but to us, essential pieces of the game. Like the bugfixes that they seem to bee too incompetent or apathetic to fix.
  12. No but that sounds like a "tier" issue. Have you tried using crafting to upgrade it?
  13. This is the only way to be sure. It's slow, but it works. Slowly, manually, add each mod, one at a time. Make sure it works and you understand it's features. Move on to the next one... And that's after getting a stable stock build. Just delete EVERYTHING except saves and reinstall. The games not a large file relatively speaking.
  14. You could check the logs and see which mods are conflicting. That can usually give you some clues as to what's causing crashes. If you're not installing things manually, that's the first thing I'd do.
  15. Yes I'd really love a mod that removes the insta-kill zones and teleport boundaries. I know you can disable the teleport boundary in CET, but the game crashes with that feature on, and it aggressively keeps trying to teleport you back, even with that setting checked. In the legacy version you could travel far outside the boundaries without issues.
  16. Yes but I'm on a no-cyberware run, and still, all counter-attacks and many finishing moves are still in slow motion.
  17. I wish there was a way to disable all slow motion effects on counter attacks and finishing moves. Why in God's name would you make every single counter slow motion!? CDPR is obsessed with slow motion. Witcher 3 was the same way. Every single strong attack on horseback has to be in slow motion...with no way to turn it off? Why!???!! /rant over please mod make
  18. There are some gang spawns that seem like they were supposed to be NCPD missions, but the NCPD icon never showed up, and they spawn over and over. I'm just wondering if there are any good guides on how to get into the base game and edit spawns, so I can remove the ones that keep respawning. I must have killed these guys a thousand times already.
  19. Give us some examples of mods that aren't working with 2.01. All my favorites are, but I'm sure I'm missing some gems.
  20. No but I can't wait to try it =p The modding possibilities with ai are limitless. Maybe one day we'll be able to tell the ai to build us an entirely new world-space and fix the bugs.
  21. No but I had that same problem with NPCs gone wild and had to uninstall. It seems like a mesh/texture problem, which is usually only fixed by replacing the mesh or texture.
  22. Probably THE stupidest change in the new patch. A magical grenade and healing bag that just teleports the items into my inventory!!!??? Omfg no ty.
  23. I've been trying to tell people for what seems like decades now that mod managers like Vortex are not the end-all to modding and that they should learn to install manually. Unfortunately I don't use Vortex so I can't help you. I install everything manually and haven't had any of these issues using Redmod even along with the other mod requirements. Only thing I can think to try is to delete the r6/cache folder then verify files with Steam. This has worked for some people, even though I haven't had to do it.
  24. This happens to me when I do things in the inputusermappings.xml that the engine doesn't like. Have you tinkered with that file?
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