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AreeSoothsayer

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Everything posted by AreeSoothsayer

  1. Hmmm, very tricky but the main question. Can skyrim support it?
  2. Please tell me it's possible with 3ds to make actual fur. Not unmoving lines and shading that makes the critters look like moving clay figures painted to appear real. But something along the lines of Donkey in Shrek. If it is possible I'll find out how and learn to make real furry animals and Khajiits.
  3. I see several of destruction and conjuration mods but nothing for restoration. I mean it's not much use past level 15, the mobs hit for more damage than yo ucan heal and if you're fighting more than one of the enemy well just forget it.
  4. Has anyone come out with a mod that allows the critters to scale with your level, or your level of conjuring? I love the ghost wolf but at level 40 it only has 36 hp so it pretty much goes down with a single hit.
  5. From what I can tell the spells they use are influneced by the level of thier skill in that form of magic. Destruction for firebolt. Look in your talent tree to see how high it is in points to gain the -50% mp cost for the level of the spell. Novice, Adept, ect. I've tried giving my npc a mod damage boost, not force, and instead of using the low level flames, which don't ever make my npcs start killing each other, she was tossing fireballs which aoe'd and started a small war in my allies. :wallbash:
  6. Dunno if it means much from me but two thumbs up on this idea.
  7. Perhaps a wandering or hidden seller with rare pets as well. You know anything from your own hive of tame bees to a saber tiger you could ride.
  8. I agree. I mean we enter into ancient burial chambers where no one has stepped in hundreds of years... oh look! someone lit a bunch of ordinary wax candles for us.
  9. I'm fond of summoning and pets. So I used the mods that increase the amount, time and level limit of the critters you can raise from the dead. More Powerful Necromancy http://www.skyrimnexus.com/downloads/file.php?id=1374 100 summoning limit http://www.skyrimnexus.com/downloads/file.php?id=1022 I can't seem to find the third one. Now I am pretty sure it's the MPN giving this side effect. The raise Thrall spell is only supposed to work on humanoids. Humans, Elves, Ect. However I found a dead horse next to a cart and thought.. lets do it! Grabbed my raise spell and cast it. Up goes the horse, then it dawned on me. The raising animation used both hands. Sure enough I had cast Raise Thrall instead of Dread Zombie. I sat there staring for a moment then doublececked under the spells active and there it was. A brand new thrall timer. But it gets even better. I was fighting in the Dwemer ruins, hitting up the boss the massive Dwarven Centurian. After I won I stared for a moment and thought, Why not? Cast the spell and you guessed it. Got myself a metal man as part of my small army. :tongue: I would put up a screenshot but I can't find where to get them. :wacko:
  10. It's too bad none of the visual effects work on the npcs.
  11. Sometimes they'll pick up an item I didn't see but mostly I just want to enchant gears and give it to them. Nevermind, xd forgot I could use the kill command on them then give them the item, thrall again, force equip. Was having fun until I noticed.. no difference. After some testing I found that player enchantments don't work for the npcs or for your followers.
  12. When the multiple companion mod comes out with the CK, as you know they will, you could have an option to set them out on patrols. Since players will undoubtedly add content like player owned fortresses, ranches, farms, ect. Then you can hire followers and set them up to guard your places, cook, farm, craft. Ect. Sheesh. XD There's enough vanilla followers to populate a small town.
  13. They're coming to take me away! Haha! I'm not exactly proud of being a pervert but it's who I am and I won't hide from it. I will embrace it and enjoy myself. =P But I do hope someone takes up the mantle, so far the mage build is the only one I can run around naked in without taking too much damage.
  14. I'd like to see armored corsets. Belly, sides, shoulders, collarbone, hips even thighs, knees and calves covered in iron, steel, leather, ebony, dragonbone. But all the nifty parts left on display, maybe even cupping to lift and display as an added defence against male attackers. XD I know I would have a bit difficulty moving quickly at such a view. My own, sorely lacking, artistic skills keeps me from creating this mod myself.
  15. http://www.skyrimnexus.com/downloads/file.php?id=1022 Anyone have a clue how to make it so my army doesn't trail back for miles and miles? If they followed a bit closer would be helpful. I don't use the full 100, just about a dozen but sometimes they linger back too far and get caught on some small ledge or corner.
  16. I would also like a mod or fix that stops him from pushing/blocking me. Unlike other allies he will not move out of the way if you run against him for a bit. I mean even the brainless corpses will move out of the way.
  17. Anyone? I just checked the mod today after a week long, unwilling, absence from the net.
  18. I add my vote to this. I play non-human characters about 90% of the time and get sick of seeing humans with masks running around. Although Beth does add the tails witch quite a few other company's do not. Just give them thier own look is all I ask, so my support goes here. Start at the feet and work your way up.
  19. Just got the mod for reviving timer increase. How about one for the spirit types? I mean I got the one for an army once I get the more than one summon perk but it does no good if they vanish due t othe timer because it takes a while to regen the mp to summon them all.
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