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Trey5511

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Everything posted by Trey5511

  1. wut they aren't weak, but there is a better alternative?
  2. Dual wield isn't gimp. You can demolish anything on adept difficulty in seconds with dual wield. Stop running around with low stamina, get the -stamina cost perks and DW perks, use time stop or elemental fury, and spam those power attacks. You aren't going to succeed dual wield by playing like you would sword and shield or 2h or 1h. You're going to succeed using dual wield by playing like you are using DW. You can't take hits nearly as well, so stop letting enemies get hits off at all. Don't try and dodge, try and stagger, or slow(see time stop), or simply kill. Dead enemies can't hurt you. Knocked down enemies can't hurt you. Staggered enemies can't hurt you. Enemies moving several times slower than you can't hurt you. Enemies moving as fast, or faster than you CAN hurt you, so stop trying to dodge, and start killing. Easier but not faster. The implied premise that harder = gimp is false, your conclusion is false. Lets resort to something simple: the loading screens! Yknow the one with the big, scary, unarmored dual wielding orc? The one that specifically says dual wielding is intended to offer greatly increased damage for loss of block(ie, berserker sort of gameplay)? I think thats what they had in mind too! Dual wielding isn't about finesse though. Use a single weapon. Do you honestly thing its just as easy to parry while dual wielding as it is with one weapon? It simply is not.
  3. You have to abuse skyrim's system if you want to get the most out of it. You don't have to abuse it to play well. You have to abuse oblivion's system if you want to get the most out of it. You don't have to abuse it to play well or have fun, unless your definition of playing well or having fun entails abusing it(which it could, and if it does, go for it).
  4. Skyrim is so full of "could have beens". All the guild quests I've done so far could have been so much more interesting by simply allowing the player more choices. Same with most of the quests in the cities. They set up the clan feud in Whiterun, even let you start getting involved, and then....nothing. No more quests, no major effect. It is filled with potential. Its also filled with content, which I am quite happy with. I expect, if they had tried to fulfill all this potential, we'd still be waiting a year or so for the game to come out. They left themselves(or modders, or both) plenty of solid content to work with and release. The oblivion leveling system allowed for abuse. It worked perfectly fine(as in, simply selecting major skills you would actually be using, and using them) if you didn't gimp your toon by not getting appropriate gear or spells(and enchants/potions) at higher levels, though. If you were someone who really wanted to push their character that hard, yes, it gave incentive to do things like stay at lvl 1(or 2, for quests). For everyone else, it wasn't so bad as you have described here.
  5. Just one of the paths is necessary. For example, to get Extra Effect in Enchanting, you can get Enchanter - Insightful Enchanter - Corpus Enchanter - Extra Effect.
  6. What exactly is so terrible about the UI? The only issues I have found are a minor bug with the selected item changing after doing something like storing or eating an item and the dualwield issue mentioned below, but other than that(which I hope will be fixed, by them or modders) I've found the UI an improvement over all the UIs in their other games.
  7. In oblivion/morrowind there was a chest marked "evidence" containing your gear, usually in the jail. I dunno if thats still the way it works in skyrim, I haven't gotten arrested yet.
  8. There is a perk in the sneak tree that silences your movement....
  9. Last I heard bethesda was pushing to make modding available on consoles too. MS and Sony said no. :/
  10. This. Although even at max difficulty, BS+Enchanting+Sneak are still very overpowering.
  11. Why do you care what he does? Or is it the same save file(why, again)? Anyhow, Farem should be right. That was the line that enabled/disabled the console for oblivion, it is likely the same for skyrim.
  12. I don't like the guild questlines so far. They seem like they could be interesting, but you're just railroaded too much. And they seem too short, and instead are relying on the randomly generated quests too much, in my opinion. Also, a few bugs here and there. I haven't found it nearly as buggy as was expected, and nothing buggy like their fallout games were, in my experience.
  13. Wut? Yes, you can. Legally? No, you cannot. You couldn't buy DLC though, unless you bought it for your xbox version. Steam won't let you buy DLC unless you own the game on steam. Pirate the dlc and mail them $5? ./sigh You said you've got money, just buy it on Steam. Or return the 360 version and buy the steam version. They're the same price.
  14. I hit 90 hours of gameplay 5days after its release(120 hours xD). I slowed down since then though, at 100 now. I'm absolutely loving it. Combat is fun, perks are cool, graphics are great, (most) of the story is great. Made two characters now, first was a mage, played him till level 25, then a rogue, which is at 44 now. Only gripe is that some of the faction(companions, thieves guild, college, etc) questlines seem rather truncated to me, although I'm used to the very expansive questlines in Morrowind, so thats a bit of bias. I think "sleep" is what is missing here :)
  15. Simple answer, for early-mid game: Conjuration, and Invisibility. Clannfears in particular are, in my experience, very strong summons that you can get fairly early if you take the time to train up your conjuration(spam that summon skeleton spell you get from the start whenever you are running through the wilderness, in town, etc). Move slowly, let your summons do the work for you. If you need, find a nice spot away from the action(or use invisibility), cast a summon, wait for the timer to run out or the summon to get killed, summon another, repeat till you win. Take advantage of weaker mobs to train your other skills, or use cheap target-self spells. For a destruction based character, the easiest way to win is Weakness to Magic. Regarding aiming issues, the best answer is to just give the spell an area effect. Giving it the minimum area value is pretty cheap and a decent help for aiming. In general, surviving is about not pushing your magicka too far. If you can take down one enemy before you need to regen, then try and fight one enemy at a time. Kill one, then cast invisiblity and run away. Repeat. Also, don't use inefficient spells:in my experience, it is better to use a pair of Weakness to Magic 100% for 3 seconds, and then a meager journeyman shock spell or something instead of trying to nuke things with Finger of the Mountain, for example. If a destruction spell is costly, trying the same effect over a longer duration(or more weakness to magic). Restoration is nice and all but I dont think I ever managed to get it past journeyman last time I played a mage. My philosophy is don't get hit and you don't need heals:hide in invisibility behind your summons, or kill stuff as fast as possible with destruction. Spam your cheap spells while in town to get your skills up if you're willing. I suggest illusion first for invisibility, which is journeyman. Conjuring up to expert for good summons. Tl;dr:invisibility+summons, or weakness to magic + destruction magic is the trick to killing. Invisibility is great for survival in general. Of course, I imagine this isn't the most popular way to play a mage, but I had fun with it.
  16. I've had this recurring problem(in both Fallout 3 and Fallout New Vegas, but I've long since stopped playing Fallout 3) with NPCs rapidly skipping lines of dialogue. For example, I'll go up to an NPC that is supposed to say some sort of voiced over greeting. Instead of the game playing the voice and giving me time to read the dialogue, it flashes it for a second and then moves on to the next line of dialogue or prompts me for a conversation choice. The mod I'm having trouble with lately is the New Vegas Bounties II mod, but I figured I would post it here since this problem isn't isolated to that mod. Tried google searching relevant terms, searching that mods thread, etc, couldn't find anything. If anyone knows what the problem is, might be, or somewhere else I can look for more information or help, I'd greatly appreciate it :)
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