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qasm0ke

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  1. This one? (Skyrim - Follower section)
  2. LOL, Are you going to start a kindergarten or something? Anyway, you can find more "child" NPCs here. (NV > Child category)
  3. Why Bethesda continue "Elder Scroll Online"? Because it generates money. Why Beth and Valve tried to implement "paid mods"? It's about their 75:25 cut. Why Bethesda "update" Skyrim now, just for some texture and "mods" menu? It's all about money. They realized "mods" can generate some easy money for them. They give you the tool for free. They give you the place to host your mods. But everything has its price. Running a server cost bandwidth and power, in short, cost money. I don't surprise if they update SkyrimRemastered and Fallout4 to "limit" how people use mods. (e.g., Mods are only available from bethesda.net. Like Mozilla Firefox's Add-on sigining.) Modder ==(FREE MOD)==> Bethesda.net <==(MONEY)==> Bethesda Bethesda can: 1. Analyze your comment, download history to know what kind of things you like. Sell it to advertisement company along with your Steam ID and IP. 2. Analyze your computer(send your PC info) like Steam do, so they can know how you use their games.
  4. In response to post #39491315. SKSE for Skyrim and F4SE for Fallout 4. This way the developer can focus & care about only for PC. That's the way I think. I don't have any console so I couldn't test anyway. My Skyrim mods are all require SKSE, so if the so-called 'thief' stole my mod to Bethesda market, he can't play it on non-PC environment.
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