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Everything posted by CapLagRobin
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how do i modd mgsv tpp
CapLagRobin replied to PhoenixAK's topic in Metal Gear Solid V: The Phantom Pain's Discussion
I see, thanks for the info And that mod does exist, and even here, on Nexus. http://www.nexusmods.com/metalgearsolidvtpp/mods/159/? -
how do i modd mgsv tpp
CapLagRobin replied to PhoenixAK's topic in Metal Gear Solid V: The Phantom Pain's Discussion
I thought that the last gen console files were very similar to the PC ones, I guess they're not that close. And the consoles are far more risky. Wasn't there a Real Big Boss Head mod for the PS3? I remember seeing a screenshot -
Delete Guns/Vehicle Resources
CapLagRobin replied to Arvaril's topic in Metal Gear Solid V: The Phantom Pain's Discussion
Pretty sure you can sell them -
So I found some FMDL editing 3ds Max scripts on the internet and had an idea how to use them - import the Hospital Snake model, export the non-head model parts, use a Hex editor to find what was exported in the FMDL, null what was found and put the result over the head models (all of Assets\tpp\pack\player\fova\plfova_sna0_face*_v00_fpk\Assets\tpp\chara\sna\Scenes\sna0_face*_cov.fmdl). It worked... http://i.imgur.com/rTWiovM.jpg ...sorta. http://i.imgur.com/JSdHCtW.jpg The rest of the body still shows up sometimes (usually from a distance), and I have no idea why. Does anyone know if this is fixable or not? Do I just have outdated scripts or do I need to edit more models? Thanks in advance!