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Everything posted by steve40
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Why are you quoting Hey You from 2014...seems weird... you ok, bro? That's his signature file, he's had it for years :laugh: Btw, you can click on the 'x' in the top right corner of it to permanently hide it.
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I can see all files using Firefox with no problem.
- 18 replies
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Some of us are probably not on his Christmas card list right now ¯\_(ツ)_/¯
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Where?
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I still have active mods with >1000 DL here: https://www.nexusmods.com/fallout4/mods/8122 https://www.nexusmods.com/skyrim/mods/91666 https://www.nexusmods.com/skyrim/mods/72833 ¯\_(ツ)_/¯
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What about co-authors of mods who have been granted edit access but were not the one who first published the mod page? I too have lost access to GMAD. However, while my main mods have been all deleted, I am still co-author (with edit access) of five mods that all have way over 1000 downloads each. Shouldn't I have retained GMAD access?
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AWKCR Crashing game now on crafting benches
steve40 replied to Philomorph's topic in Fallout 4's Discussion
Five years too late, lol. -
Yeah, OK. I found this possible solution. It may be a keyboard message popup problem: Edit: even though it looks like you are using a desktop PC not a laptop, check that you don't have any utilities running that might be intercepting your keyboard presses or trying to display popup messages. Also, try disabling the Steam overlay and any graphics card overlays. Also, you could try switching between fullscreen mode, windowed mode and borderless window mode to see if it makes any difference.
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Wait. How are you even able to run older versions of SKSE64? You are not running the latest version of SkyrimSE, are you? That is why your game lags, the latest SKSE64 was not intended to be run on older versions of the game. It is not backwards compatible. You must use the correct versions together.
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But he "didn't do anything" :tongue:
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Try a crystal ball?
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Fallout 4
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Can someone share F4bipedCATimport.max?
steve40 replied to cnfkahstm's topic in Fallout 4's Discussion
If it doesn't open then you are using the wrong version of Max, HavokContentTools or niftools plugin. -
Maybe you got an outdated version? Mine is v5.2.0.0.
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- nif
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1) Import Skyrim nif into Skyrim OS. 2) Export as obj 3) Load that obj into FO4 OS 4) Select "Edit->Remove Skinning" 5) Export as nif. 6) Load nif into NifSkope 7) select all non-standard nodes like "BSSubIndexTriShape" and right-click then select "Block->Convert->BSTriShape" 8) add your materials etc 9) profit.
- 12 replies
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- nif
- converting meshes
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Or import export with just Outfit studioAlso manually create materials Yes, that also worked :)
- 12 replies
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- nif
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How Does the Game Engine Handle Scrapping?
steve40 replied to jayrichardm's topic in Fallout 4's Discussion
Nah. Imported meshes have to be run through Elrich first, or they will crash the CK and won't even load into the game. -
It did appear to when i did a quick test.
- 12 replies
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- nif
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