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ReverendFelix

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Everything posted by ReverendFelix

  1. @ Prenihility; Make a back up of your OR ini. Then copy and paste the following over it all. That is my personal OR ini settings. Most stuff is disabled. But there are some fps managers active to be aware of. If this doesn't help restore your old ini. Edit; I should also mention this will also enable horse combat, body visible in 1st person, dialog camera tweaks, and terrain shaders.
  2. First, is it known of for ML to send false reports? Second, is there a good guide to figuring out the mods regarding reports? Third, the ML.txt refers me to the warnings.txt, but try as I may, I can't get it to show up in my files. It is active in my Oblivion.ini but just doesn't print to file. Any other reason it may not show up? A recent report that is rather annoying;
  3. I hear ya. I can't use enb's due to some mod incompatibilities. What is OUT? I am not familiar with it.
  4. Seriouly? OR is known for it's amazing water. It's honestly why a lot of people use it.
  5. I think that is the low health and/or fatigue shader kicking in. It can be disabled if you don't like it. I use OR and love it's water, terrain noise, and fps stuff.
  6. I agree it is useful. I use the 306 stand alone version, and it's auto feature fails utterly. I have to bash tag most mods personally. Which has brought me lots of compatibility to my game. Not to mention countless mod repairs I have done to what I use.
  7. It honestly takes a lot of mod knowledge and time working out conflicts. I use wrye bash and have achieved a nearly flawless game with over 280 mods installed. However to tell some one it's automatic isn't accurate.
  8. You can use obmm to unpack bain and omod files, I believe.
  9. I use Nifskope to merge meshes all the time, with loads of success. But I am now trying to merge a fine steel made with a torch. I have pulled off getting fire on it, but no havok or light being cast. Then I got havok, but no fire or light. I ultimately want a weapon that acts like a torch when you pull it out for use. Not on equip. Might need scripts... Any advice?
  10. Yes, RefScope is awesome! It's from "OOO Extended". And then I made one with a Draenei tail. Super cute...
  11. Does anyone know what settings affect the vanity camera. I have to reset the camera every time I play. I like it set so when I press the button it shows what's behind me. You know, like a rear view mirror...
  12. I have (probably) too many mods installed to know what came from which. Anyone recognize the Rogue Backpack? When I dropped it on the ground and then clicked on it with the console active, it gave me this; ff03cc7b
  13. Oscoro's adds a lot of stuff, AI, and animations. It can definitely affect performance sometimes. It is all pretty spread out through the game though. I can't speak for Maskar's much. Your comp specs look decent though. I only have integrated chip set, and I use OOO with all of it's extras.
  14. Dirty edits have to be removed manually. https://cs.elderscrolls.com/index.php?title=TES4Edit_Cleaning_Guide#300_White_Stallion_4.esp_Special_Cleaning_Instructions
  15. Ok, so what's the real difference between the two Valenwood mods? I was very careful installing pelletine, valenwood, and such. As you can see in those above topics. I wanted to be sure not to screw up my already heavily modded game.
  16. I just use manual installs and wrye bash to sort it all out. I go by logical load order method ultimately. Then bash patch for sewing it up into a nice package. If all else fails my last mod before the BP is called My Patches.esp, where I can make necessary changes. Or add whatever I want.
  17. Can you tell me where "Valenwood regrown" is mentioned among the requirements? http://image.jeuxvideo.com/smileys_img/12.gif I just went through all this myself. https://forums.nexusmods.com/index.php?/topic/7696733-load-order-help-for-elsweyr-valenwood-install/&do=findComment&comment=70742933 http://www.theassimilationlab.com/forums/topic/16457-relz-wip-elsweyr-pelletine/?page=2
  18. Elsweyr pelletine needs Valenwood regrown beta. No it needs TWMP_Valenwood_Improved. I removed the conflicting cells so I can explore Valenwood the immersion friendly way and Pelletine.Check it; http://www.theassimilationlab.com/forums/files/file/1337-elsweyr-pelletine/
  19. Ok. I'll check it out. Please post a copy of the permissions here. Edit; Which version of the mod are we talking about here. There are at least 5 I have found so far.
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