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Gorsha

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Everything posted by Gorsha

  1. I followed the instructions to the best of my abilities, but when I check under Nexus plugins the mod is still flagged as being for a different game. Do I ignore this? I'm holding off on launching the game until my other mods are installed so I haven't checked, but it allows me to enable the mod without pulling up errors. It's just that one flag that has me worried.. Did you really saved the plugin? Because it should not give this message. Besides that, it shouldn't be game braking. There is nothing in the mod what the SE version can't handle.
  2. It is a bummer to you. And also I have no idea where you talk about.
  3. New character = New game. Change Character = New character = Continue game.
  4. It is a tricky question, but my advice is yes. Probably you have mods which are not up to date. Best thing in my opinion you could do is uninstall every mod with the old NMM. Then download Vortex, and install all mods you like with Vortex. All mods new downloaded and installed are up to date. Be aware that the old NMM overwrite some mods. Where you first got the question to overwrite a / some files, with Vortex you been asked which file load before or after. This is a little learning curve but it is not difficult.
  5. Try " prid 1a676 " , in console you should see Mila Valentia, now you type " enable " . Move to player should bring her to you. p.s. 1a675 is Carlotta Valentia.
  6. When you open CK, select Helgen reborn as active file and select Shiva's hair replacer too. The other files which needed will be load too. Patsy is imperial race so search there, You can see on BalokCourier the name is Patsy. I asume the rest you know.
  7. Suit Up, I know there is a simple outfit manager, but Suit Up was able to set outfits to variable circumstances. Auto Unequip Ammo. There is Auto Hide Ammo, but it doesn't unequip it. So at start with a saved game you have it equipped and visible again. MCM custom order.
  8. My first tought is a conflict with a widged mod and a hud or UI mod.
  9. Start reading on the first line; >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<< After that we can help with other issues.
  10. You come back from a long time ago you said, but what version of skyrim do you run? Just the normal LE version or the SE version? Are you aware that both versions are not the same? SKSE64 is for the SE version, now SKSE64 2.0.17 is for SE version 1.5.97 or SKSE 1.7.3 is for the LE version 1.9.32.08. Mods for different games are on different pages.
  11. That is what you get when you do global warming. Skyrim is in the north, you make it tropical, what doe you think of the rest of Tamriel? Of course it now take centuries to cool down.
  12. As far as I know are LE scripts good to use in the SE version. The download is a ESP and a BSA file. Just extract the BSA and put it in the right place. Or zip it with of cours the right folders, and let your manager install it. If you are able to repack the loose script files in a SE BSA format and load the ESP file in Creation Kit, to save it in for 44, then you have ported it for yourself.
  13. On this page you can read the queststage's. Type in console "sqs DLC1VQ03Hunter", and it returns to what stage you are. You can with the console prid serana and move her to you. Then in console type "setstage DLC1VQ03Hunter xxx" where xxx is of course the number of the next you need to continue. Good luck.
  14. I think it is safe to use this from Skyrim LE
  15. Okay, your right, don't clean, do it to your liking. And of course LOOT says nothing about cleaning. Did you ever used it? I did. But I think I have a different version. To me LOOT advised me to clean some plugins. But hey, maybe LOOT likes me and don't likes you, so on purpose LOOT don't advice you.
  16. Mod 98 in my load order is: "HDT-SMP for SSE 1.5.97 v2.11 (no avx)"... but I did make some changes that may have changed the load order after I encountered Wild Nymph. The next two mods are Harem and Harem 2 - and at first I thought it had to be one of those., but I went through the files from each one, and saw nothing for Wild Elf. I can't even find a listing for her in the textures - actors file. Are you aware that mod 98 could be 57 or even another and a higher number could be 98. For instance in my load order the 98th mod is hex number 57 and it is Nail polish. On the other hand, my mod 189 is hex number 98 and it is XP32 skeleton. You need to go for the hex numbers.
  17. And maybe tell us what mod that is, maybe we want it too.
  18. If loot tells you to cleat the plugin, then the best thing to do is clean it. A repeatable ctd on a specific area or cell is often bad or incompatible textures. If you have already purple textures then you know there is something not good. So yes, check as anjenthedog says the integrity of your files, clean everything which need to be cleaned, and maybe sometimes reïnstall a mod which replace some meshes and/or textures.
  19. The possible relevant objects are something with "hazard" in the name. I see different "form ID's". One is 00100DA3, and from the start number you can see it is from update.esm . So the question comes to me; Did you clean your masterfiles?
  20. 1) Ik denk dat je zulke vragen beter in het engels kunt stellen. 2) Waarom gebruik je een niet up to date modmanager? Mijn advies zou toch zijn om Vortex te gebruiken. 3) Aangezien ik Mod Organizer voorheen nooit heb gebruikt, zou ik je in deze geen advies kunnen geven.
  21. With my skyrim game (SSE or LE), I don't like to go with followers. Not the vanilla, and not with the custome made. Even if they are very good and/or beautyful. So I blocked with the tag; Followers & Companions. Not that I don't like to see it, but I will never use it. So I don't need to see it. But it seems not to work. Every time when I open the Nexus site they are still there. Well it is not world shocking, but I just like to report that blocking with this tag is not seems to work.
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