Jump to content

lelcat

Banned
  • Posts

    231
  • Joined

  • Last visited

Everything posted by lelcat

  1. I think you are just feeling envy because someone might make money and you are not getting a cut. Also you do not get to complain about insults, when you are making backhanded insults along with weaseling in every post.
  2. This mod is an absolute masterpiece.
  3. I think the settlement stuff is great. It is really what keeps the game alive. Because you can only replay quests so many times. But building settlements and modding guns especially with mods really is wonderful. And whether it makes sense with the lore of vaults does not matter to me. Building my own vault is fun. It is just the Fallout 2 RPG police that claims quests are more important. If Fallout 4 really were a game like Fallout 2, you would play it once or twice and be done with it in two weekends. But what the settlements did was to really allow me as a player to make a place my own. And that for me is a much deeper rpg experience than quests.
  4. Multiplayer is not possible with the current game ( Fallout 4), because it would require to rewrite gigantic amounts of code. However I suspect they are working on a Multiplayer Fallout thing secretly.
  5. http://i.imgur.com/H2ByY1i.jpg Helping out my homie chris with a cave. Unedited raw WIP screenshot from the creation kit.
  6. Bethesda is being late with shooting down stolen mods yes. But I am not buyin the whole "boycott" crap and the usual hyperbolic Beth hate. A lot of people on here argue like little kids. They don't get what they want instantly and then they demand maximum punishment and damage to Beth and anyone disagreeing with them.
  7. That's exactly what you are wrong about. People will use an illdefined rule "insults, abuse and other irrelevant comments" to block anything they don't want. Free speech above everything is the right thing to do. What you want is to politely and with nice words mob people so you can get rid of negative comments. You dont get it, it is impossible to determine if someone played a mod or not. The current system of voting without download is the best. A good mod will float to the top eventually. There is something wrong with your whole setup because you seem to crave telling others what to do and punish them. Also the same as above, you want to have easy to deform rules that can be bent to remove unwanted content. The whole idea of calling someone downvoting a mod a "first offender" tells a lot. You don't get to police manage someone's opinion and hide all of it in a convenient "boycott". I don't want your change.
  8. Thanks for the tip. I actually stumbled over a solution last night. I had to tweak some of the ini files to accept the LODSETTINGS folder.
  9. Forum moderation is the death of free spech. mod comment moderation will be abused 99% of the time for removing unwanted comments, usually on simple hooks, like "he was a troll" "he was not constuctive". Ability to rate without download is a tricky one. Downloading a mod is quick and easy and someone can still downvote it right after the download. Because there is no way to determine whether the user has played it enough. So I guess that is why Beth allowed rating without downloads. Also some mods can be judged by screenshots and videos alone. About mod theft, I am sure Bethesda ran into issues setting up the system. And I do not support a boycott. Ever. And don't you dare dissing console players. They are my largest crowd. #notinmyname
  10. I can't read a single thread without you hopping on bashing everyone who dares say anything negative about bethesda. Anyways as someone who bought the season pass I am thoroughly disappointed in the overall quality of the dlc. I'm not a settlement builder and while that's my problem having the lions share of the dlc be settlement based is off putting. I was honestly expecting the DLC to be on par with fallout 3 or FNV which meant 4 story dlc of varying quality being released. Instead we got 2 in what almost feels like a bait and switch. Bethesda released dlc that were easy for them to do and guaranteed to make money with the least amount of work. I am not disappointed with it. There are far more things in the game that work than things that do not work. Just because a settler gets stuck some times on something, does not mean "heaps of bugs and broken features".
  11. Your particular problem is that you are trying to mob me out of the discussion. You use signal words like "troll", hoping for a moderator to remove me. The same for you. You are trying to construct an argument where if I do agree with Bethesda, I am accessory to mod theft. Also who made you the endorsement police? I support Bethesda 100% and there is nothing you can do about it. When I got into a discussion with Doombased on Bethesda.net, as soon as the usual "what mods did you even make" came up, I linked my mod and it went from nearly 5/5 at 12 votes to 3/5 at 14 votes within 3 minutes. Talk about passive-agressive.
  12. What is broken garbage about Fallout 4? It is a bug free game for the most part.
  13. I found my issue. After adding the LODSETTINGS folder to on of the ini parameters, my lod suddenly showed up.
  14. Now with the hyperbolic again. Bethesda had an office floor of paid developers develop the engine, the game, the tools for years. Of course own the market. No one is stopping you from coding a mod from scratch without using the tools, but it will take you 20+ years to make it on your own. Bethesda provided 100% of the tools for you to make mods, they paid for its development, so they get to have a say where and how you can make money of your mod.
  15. Before we drift out too far, like a glowing one on a raft, the point about free market magic in the context of paid mods was that people are not forced at gunpoint to buy something. The price of a mod will regulate itself by the quality of other mods around it. If you pay 20€ for Far harbor, and a mod creates a mini quest with content that is far smaller than far harbor, then that mod won't sell very well. The price will adjust itself to something the seller and the buy agree on. And that is free market magic. There is no Margret Thatcher fking up the modder's union. We can argue all day about the negatives of a free market but most or all of these factors do not apply in the situation of paid mods for Fallout4.
  16. Well you should elaborate on what you mean instead of throwing the word ZEITGEIST at people, which got hijacked by that hippie movie. Its meaning in German is something entirely different. Also what is your new concept? Everyone who has more things than you is an evil corporate capitalist?
  17. Many European countries have strong unions, privacy laws and anti-monopoly legislation. And you do sound like a raving communist. I live in Germany. Privacy laws are one of the strongest in the world. There is an office that specifically deals with Monopolies, and Unions are strong, and firing people from your company can get very complicated. So I do not see what you are raving about. I can freely choose what I want to buy.
  18. When I say magic of the free market I mean that a customer can choose what to buy and a producer can choose what to produce. That does not necessarily mean I do or do not support absolutely everything in the free market. As you might be aware, the free market society is different in every country. Reality check. I have not watched Mr Robot yet. But you are aware the show's producers make serious $ and so do the actors? And yes, there is a base line of magic in the free market. You can decide to sell something at any price you want and the customer can decide if he wants to pay for it. Then the price of that thing will get adjusted until both parties have a reasonable price.
  19. That's because you're not paying attention to context. Moksha was talking about the death of spontaneous modding purchases. You're now attempting to extrapolate my specific analogy to a general one, it can be done it's just trickier. For example: (Spoilered because I was clearly getting carried away). But this isn't complicated and I don't need food analogies to explain this to people, anyone modding already made the decision to purchase Fallout 4 and understands how buying software works. I am getting hungry because of reading this.
  20. Nexus most certainly puts limitations on mod authors. Go read the Nexus ToS sometime, specifically the "Rules of adding/uploading/sharing content" section. And no one is holding a gun to your head and forcing you to buy paid mods. You would just not be able to get all that free stuff that you seem to think is "95% garbage" anymore. And you want to play the "what have you contributed" card? Go check out what I've made for Bethesda games over the last decade. My mods may not appeal to your tastes, perhaps, and they certainly aren't as popular as Arthmoor's, but you won't get to play the "what have you made" card with me. And here's a nail for your logic: paid mod systems allow for refunds. So all those "garbage" mods you paid for? You can just get a refund. Like when you buy a bad video game from a store or Steam. Don't like it? Refund. Doesn't work? Refund. Simple as that. Again with the "what have you made" card. You seem to be relying on it a bit. If donating was a superior system, why is pretty much every country in the world not practicing it? I can't think of a major website (including the Nexus) that functions totally off of donations. Work is work. Work at your job or work at your hobby. Either way you should be able to sell the work that you created for a price you think is reasonable. If your job doesn't pay you what you think your effort is worth, you find another job where they pay you more. If someone doesn't want to buy your mod for a dollar then they simply don't buy it. If a mod author wants to give away their work for free, they can. If a mod author wants to put a price tag on their work, they should be able to do that, too. Bethesda.net has helped the community by bringing in hundreds of thousands of console players who didn't have access to mods until now. And if you don't think that's a benefit, well, I doubt there's much I could say to convince you otherwise. Yes, too many idiots in the world. That must be why (capitalist) market economies are instituted in pretty much every country and why video game season passes work. Consoles and their plights are completely irrelevant to this discussion. Their ability to use mods is NOT a pro for bethesda.net when it comes to the PC community. Decent people in every country DO donate. Also just because capitalism has infected the entire globe, doesn't mean it's a good thing. My concern is that so far, bethesda.net has only harmed this community. Just like the company did last time with paid mods. I see no pros for it's existence and no reason any PC gamer should support or use it. While I cannot and would not stop anyone from using the service, I believe you're just shooting yourselves, and the rest of us in the foot by doing so. 1. A console player is as good as a pc player. They are both customers to my mods. And if I look at the numbers, I got 10x more attention on XBOX than I got on PC. Also on a side note, after I started praising bethesda in a heated forum topic on here, and when someone asked me to link my mods, it went from 13 votes at near 5 stars to 17 at 3 stars. Talk about passive agressive. I have never seen an Xbox1 up close but XBOX users are my best friends. 2. Just stop with the pretend-anticapitalism. The clothes you wear and the computer you play games on and Fallout 4 were all created in societies that have a free market economy. You like money just live everyone else. Bethesda.net empowered the community. I can host and browse mods on their site without ads (my firefox browser makes my amd cpu choke all the time on ad-intensive sites). And I can browse and download mods in a seamless ingame interface. You see about the free market thing again: Nexus has a right to exist and make a business of hosting mods, but hating on Bethesda for doing their own thing so they don't just leave all the revenue for hosting to a 3rd party site is just stupid.
  21. Well I think it works. But then again it doesn't. Because I am trying to fix my generated LOD from being invisible. Then I read about these ini tweaks and hoped that would fix it. Thanks anyways
  22. Also Dark0ne, I replied to your post in a private message.
  23. You are mixing things up. Paid mods are mods that a modder can decide to put a price tag on. That is not the same as every mod being forced to be paid, or the Bethesda site being the only site for every mod in existence. If a mod is going to be paid, it will go through Bethesda.net. Because they provide the infrastructure for that. But that does not mean unpaid mods will be forced to be on Bethesda. What do you want? A communist society where chairman Mitigate decides what is allowed to be bought? I think the free market where everyone can decide what to buy with his own money. And there is nothing wrong with season passes. Absolutely nothing. You can buy a season pass early, putting your trust into the hope that the quality of the mods, that are not released yet will be good. And the price is discounted compared to buying each piece on its own. Again, you have the free choice to do it. I bouight the season pass because from previous Fallout games I was confident about the quality.
  24. Nexus is happily making money of mods for years without the modders getting a cent. And you complain about Bethesda offering mod hosting without ads? Do you see what is wrong with your logic? The Nexus is making money off of advertising, it does not charge for downloading mods. It also doesn't put any limitations on mods, users or authors. Bethesda has split the community before by charging for the downloading of mods. Mods that may or may not be utter garbage. You don't even have any mod files up. And who says when you do, they wont be garbage? 95% of the mods on the Nexus are garbage, yet there is no issue because they're free. Donating is a superior system. Not all mod authors deserve reward for their efforts. Only the good ones. I have about 50 un-endorsed mods that have turned out to be rubbish and did not live up to their descriptions. That would have been a lot of wasted money. There is no flaw in my logic here. 1. Where does Bethesda charge for downloading mods? You are making things up. Bethesda is not going to charge money for mod downloads. Do you comprehend how terribly outlandish and baseless that is? 2. I do have released mods. On Bethesda. 3. Donating is not a superior system. 4. It is not about deserving rewards. It is about a free market, where someone can put a price tag on his work and the user can decide whether he wants to pay for it. You don't get to forbid someone else to put a price tag on his work. You can decide whether that mod is worth the price tag for you. And if a crap mod has a big price tag, most users won't buy it and the modder will take the hint that his stuff is overpriced. = Magic of the free market. 5. 95% of the Bethesda-hate posts are garbage and my eyes have to see them unprotected. How unfair, where is the "sue nexus for eye damage" button. I cant see it. 6. You spiraled into a hyperbolic hallucination where bethesda is secretly planning to make all released mods forced to be downloaded for pay off bethesda.net. For a mod to be "paid mod", The creator has to want it to be paid first, and Bethesda has to put the logistics in place first. There will never be a situation where Bethesda simply vacuums all the mods and puts a price tag on them against the creator's will. They would never do that, because that would be humonguously stupid and bad business.
  25. I read in several topics that one has to tweak the .ini files for mods to work "properly". However I found several in the Fallout4 root folder and 3 .ini files in the MYgames folder. Advice on the topic would be helpful.
×
×
  • Create New...