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ManleySteele

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Everything posted by ManleySteele

  1. In response to post #57700171. If you're in the mod view, the status header is actually a filter box. Just set it to only show active mods and all the inactive mods will be filtered from the pane. Presently there are three filters. You can have more than one active at any time. Hope this helps you. You should play with all the headers that are filter boxes to gain an understanding of what each one does.
  2. In response to post #39533645. Designing and producing a more capable console is a trivial challenge if we're just discussing the engineering aspects of the exercise. The problems don't appear until you start trying to sell them for a profit. Never forget that all these business entities are for profit businesses. They have to sell seats to stay in business. The game developers have the same problem. They have to sell to the predominate seats first and to everyone else afterwards. That everyone else is us. It's easy to forget that the only hardware on sale that is dedicated to gaming first are the consoles. Everything else is designed for some other problem domain. Lucky for us, they're also good for gaming. A console that would push games they way we want them pushed would have to be priced between $1000 and $2000. You couldn't sell enough to stay in business.
  3. I've only been a member here since 2012, so not nearly so long as many of the people here. I don't comment very often on these posts. Most of my comments are on file pages and are limited to telling a particular mod author how much I like their work. When I don't like a mod, I just pass it by without comment. That's the standard here. The standards are not hard to understand or follow. I've been playing games for a long time, on computers for more than 30 years and on consoles almost as long. A console is a computer. I know some of you don't want to hear that, but it is true. The only substantive difference between a console and a PC is that a console is frozen in time for some arbitrary period. (The length of time a console is frozen is not actually very arbitrary. That's just a rhetorical device. I'm sure you understand the point.) The games have the same shortcoming. Some day, for each game, the time comes that the developer has to claim it is finished and release it. No different than any other piece of software or hardware. How long they continue active support is not arbitrary either. They all must move on to the next project or watch their company go out of business. When a game company, like BSW, supports modding on their titles, they expect a return on their investment and, by and large, they get it in the form of a prolonged shelf life for their titles. Microsoft, Sony and any other console makers see the advantage of mod support for the titles on their devices and they would be crazy not to do everything in their power to enable mods for consoles. It's just too much money to leave on the table for any reasonable manager. They have been trying to figure it out for a long time. It is the same with paid mods. Paid mods will be back, as soon as they can figure out how to do it. Nothing you can do or say will stop it. You can step away and not participate, but that will only change your experience. It won't do diddley to stop it. It's coming. Wrap your head around that or be bypassed. Those are your only choices. I know that free advice is worth less than you pay for it, but my advice is to stop hating on consollers and consoles. It's a waste of your time, focus and effort. Having said all that, I wish to state that I agree with Robin's assessment of the situation in every particular. Bethesda has already jumped into the deep end without looking hard enough, twice, recently. Sooner or later they'll figure it all out because they have no other viable option. I'm hoping for sooner. I'm just not spending a lot of expectation on that hope. Correcting other peoples opinions on the Nexus is not my function. Not even a little bit. I wouldn't take the job if it was offered. Too much work for too little reward. Besides, I like a good laugh every now and then. Without pointing anyone out, some of the opinions typed here are hysterical in both senses of the word. I've never had a strike on any forum. As far as I know, I've never had a comment deleted, either. Just don't type anything that a clod of dirt would find ignorant. Easy Peasy.
  4. I sent you a pretty terse DM saying I will join the group if you need or want me. I have downloaded Slack and can proceed at any time. I have some small experience running NMM and at this moment I have a solid 0.61.16 installation managing FO4. I am also using FO4Edit to manage my load order.
  5. Have you looked at the Collosssus Body Suit by Guffeh? It may be what you're looking for. Also it is male and female armor.
  6. Played the survival mode for about 5 hours. No problems encountered. Before I downloaded it, I made a new Profile in NMM. I disabled all mods in reverse order of their activation. I then ran the game against FO4Edit to make sure their were no lingering loose files. Downloaded the Beta and started a new game. Everything went as expected. Not my cup of tea so I opted out of the Beta. I switched back to the profile I was playing before. Everything was correctly reactivated except I had one .esm I had to activate by hand. Started my old game and went from their. All mods are working so far as I can tell. So, no. It will not break your saves and it will not break NMM.
  7. It's a playstyle issue. I don't use VATS at all. I don't spend any perks on it. It's just another choice. Also, I only use semiautomatic and bolt action rifles once I get them. No energy weapons at all. No rocket launchers. I use a mini-gun once. No grenades. You, of course, are free to do as you please.
  8. Frankly, I don't think it will have much effect on the modders except to make some things possible that weren't possible before. The gamebryo engine modding community is not considered briliant for no reason. If you look at some of the mods for other games, compared to what's already out for FO4 without the CK, at least for me, The Fallout and Elder Scrolls community stands above the rest pretty starkly. BSW learned a harsh lesson in the first year of Skyrim. I think a more nuanced reasoning for holding the CK back is they don't want a repeat of their Hearthfire experience. Hearthfire didn't exactly set the community on fire, having been released after housing mods that many felt were better. The same thing happened with the Hi-Res Pack. It was OBE (overtaken by events) on arrival. Bethesda would prefer to not repeat that experience, thank you very much. As for modders moving on to another game, what game? There is nothing else like the Bethesda titles. I don't know if you noticed, but there are a lot of settings exposed in FO4 that one had to dig for in the previous games. They are lumped together under the unlikely title of Game Settings. Talk about catering to new modders. Ask any of the more senior modders what a difference that is. There are a lot of other settings exposed, as well. All this without the CK. This is all my opinion, for whatever that is worth. FO4 is already a better modding experience for a player than two other recently released, highly touted titles, one of which took a lot of undeserved kudos for its mod friendliness.
  9. Here's something that needs to be added to the redesign. About the 50th time I click on "Got it" for your cookie notification, maybeso you should go ahead and turn it off.
  10. In response to post #34907465. #34908765 is also a reply to the same post. I'm running it now with a highly modded game. I'm not running a frame rate counter, but it seems smoother to me.
  11. The short answer is no. Or you shouldn't if you prefer a more nuanced answer. The reason for the qualification is that some of that is in the control of the mod authors and some of it is controlled by Bethesda. All of your files that use plugins should work correctly if the plugin is correctly formed by the mod author. If a mod uses loose files, such as some texture replacers, those should work as well, if Bethesda doesn't break anything. Make sure you have a backup of your Fallout4Custom.ini somewhere handy. Bethesda shouldn't update that file, but you know what should means, right? I haven't had any problems running the beta with a heavily modded game, but a problem the next time I launch wouldn't shock me. Start a new game and see if it will launch. That way you eliminate your present setup as the problem and can concentrate on trying to get your saves to work. Hope this helps you.
  12. You download copies of mods you refuse to play without. Not only do they sometimes disappear, but occasionally a mod update by the mod author is not what you want. if you don't have a copy of the old mod version and the author keeps a clean file page, you are stuck.
  13. There is a mod to turn off radiant quests. It works. The companion mod to turn off defensive quests is less successful, but still, a step in the right direction.
  14. That's a DLC I would actually pay for on the day it debuts, rather than waiting for it to, inevitably, be discounted to $1.49 and a cheese doodle at some future steam sale. Unfortunately, I don't think it has a chance of coming from Bethesda. Some enterprising modder will have to make it as well as it can be made with the tools provided. Still, let's remain hopeful. Hey, it could happen. lol. And Bethesda could release a Creation Kit that doesn't crash.
  15. Secrets of the Silver Blades for me. Bought it on a lark and have been hooked ever since. I had played all the older games at on time or another but none of them addicted me like SOSB did.
  16. In response to post #24687944. #24694624, #24722859, #24734084, #24740284 are all replies on the same post. You are right, of course. This little project will have to be treated as a journey. I'll be learning as I go, not least concerning the business sense to make a free product using commercial tools. If I don't get it right, I'll be out time and not much else. Still, a goal and a schedule is important in these things. lol
  17. In response to post #24687944. #24694624, #24722859 are all replies on the same post. Right now I'm downloading Foliage packs for Unreal Engine 4. I chose it because I have some small experience with it. I'll have to update my Visual Studio in order to do any scripting but that was due to happen anyway. The other reason I chose Unreal is because you can get the source. Once I'm up and running in Unreal Engine 4, I'll probably take a subscription to Cryengine, as well. Nothing quite like a direct comparison to focus your choices. Cryengine has one advantage, in that so long as you never charge for the game, you never pay either, unless you continue your subscription.
  18. To mod or not to mod is a choice everyone makes. To mod for pay or to mod for free is just another choice. I have never uploaded a mod to the Nexus or anywhere else, although I have a few. The reason is simple. I make them compatible with my mod list and have no intention of making them compatible with any other mod list, ever. Maybe that's selfish, but I just don't want the headaches that come from uploading a mod. I haven't actually played Skyrim in more than a year. When the Next Bethesda game comes out, I'll either play it, based on the situation at the time, or not. I've already paid for Skyrim, twice. For those of you who haven't looked, the list of mods you can buy on Steam right now is short, and in my opinion, ugly. Not to say they shouldn't be there. That's not my choice to make. I pass by mod after mod after mod for the games I play in silence, because they don't suit me. That's nothing against the mod authors. But a lot of mods on the Workshop and on the Nexus are things you can make yourself, if you try. On the other hand, there are some mods, that, frankly, I couldn't make in three generations. Some few are actually better than the base game. Envy is a petty emotion, so I make a point of not envying the authors of those mods, tools, etc. If they want a few dollars for me to use that mod, I'll pay. What I won't do is use the horrible Steam game launcher for managing my mods. That dog won't hunt. Frankly, my biggest fear for the future is that these psychos gentlemen at Valve and BSW think they can make me run a game using that awful lash-up as a mod manager. Not Happening. Other than that, I can take or leave paid modding, assuming there is no monthly subscription to play a single player game I already paid for. That's not happening, either. Rather than standing outside yelling at a closed door, I'll just be on my merry way to some other game vender's little shop. Too easy.
  19. There are a lot of assumptions being bandied about, RE: the future of single player games. Some are well thought out and reasoned; some, not so much. I'm not going to respond to any of the camps that are slowly taking shape. It's not because I don't have an opinion. I do. In the long run, all any of us can do is wait and see, concerning BSW's intent for the future. I'll cross that bridge when I get to it. Or maybe not. I will always have the option of taking my ball and going home. I may have to resort to that in the end, but I'm not ready yet. My advice to all is to keep your options open as long as possible, but don't forget to look at my motto, lol.
  20. Why should we blacklist the people you are upset with when you can easily ignore them yourself? If you dislike something about a mod or modder, walk on by. That is the standard of behavior here. It's worked very well for a long time. State your opinion, by all means. Just don't be surprised if you are ignored.
  21. I don't know what any of you intend to do to prepare for the future, but I know what I'm going to do. At the moment I'm deciding between Unreal Engine 4 and Cryengine 4. As soon as that decision is final, I'm going to start building a world. When that world is presentable, I'm going to upload it to the Nexus. Once it is uploaded, anyone who thinks they can build a game can use it, modify it, build a game based on it, etc.,etc.,etc. I don't care what you do. It may or, more likely, may not have houses, villages, farms, cities, livestock, wildlife, yada, yada, yada. All you'll need to use it is the same engine I choose. Don't get me wrong. I'm not doing this out of the goodness of my heart. It's an itch I would have scratched, eventually, in any case. World building is not some arcane undertaking that only the celebrated few can attempt. No one is born knowing how to do it. I'll get you started if you need it and then you're on your own. I casually invite anyone with a similar itch to beat me to the punch. After all, we're going to be in the same boat for a long time. Whichever engine I choose, someone else should grab the other and outdo me. We could very easily be curating our own games, without any interference from publishers, DRMists or any other ists of any type. I've been meaning to issue this challenge for a while. Now seems a perfect time. The glove's on the ground. Pick it up. I dare you.
  22. In response to post #24679344. Exactly correct. I couldn't have typed it better myself.
  23. Just a thought on auto-updating mods. If you have a mod that does what you want, manually download a copy of the mod. I do this because sometimes there are mod updates that I don't care for. Some Mod authors retain the older versions on the Nexus. Some only leave the very newest exposed. NMM will happily store all the versions of a particular mod. Eventually though, the mod list gets kind of long and disorganized. I find that a better solution is to store a copy of any mod I love locally. This also gets around the problem of mod authors leaving the Nexus after removing all their mods. I just feel better having a local copy of any mod I don't want to do without.
  24. Look for TESVEdit_Log.txt in the directory where TESVEDIT is located. It is a log of run attempts with debug info for failed attempts.
  25. IKR. Seems like the first thing you have to learn in a modern RPG is to pay no attention to the pacing provided by the game developers. I don't understand why they insist on spamming the PC with quests right at the start. Are they just lazy or are they poor designers? Both? I have to play the start of most games about 3 or 4 times to figure out who to ignore and what I should actually do. I would probably do it anyway, but forcing the issue is a poor choice IMNVHO. (In my not very humble opinion) Edit: I got on a rant that doesn't belong here. lol
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