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xleileix

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Everything posted by xleileix

  1. Yeah, it makes no sense that they let me carry my arrow quiver on my back (and it just hovers there like in World of Warcraft too!) but not shields or staves. +1 to this idea.
  2. I know what you mean, I usually play in 3rd because it feels like combat is less disorienting as long as the cross-hair is active that way. Speaking of Mirror's Edge, wouldn't it actually be cool if your character could.. you know.. climb things? I am not asking for full on parkour, I am just saying that I can't even climb a small wall, get over a slightly-too-big rock, or pull myself up from a river if the bank is even slightly elevated. And yet, I am fit enough to sprint in full-on body plate and I slay dragons.
  3. This sounds like it would be a fun questline and area to have (and a few more shady dealers in Skyrim couldn't be a bad thing, for me...). I would love to see it implemented if it was possible. Let's pray the kit actually helps you create stuff like this.
  4. Well, of course you can explain it away by saying, "Oh, it's fantasy, so lizards can have boobs". And maybe Bethesda actually does consider furries to be a target demographic (that'd be pretty messed up, though). Still, other than making the lizard-people less sexy o_O to a few people (who wouldn't download the mod anyways), I don't see how replacing breasts with different colouration, body size/proportions, and more biologically-appriopriate traits would be a bad thing. Oh I wasn't speaking out against you, I was just saying I found it a funny concern. Then again, I have OCD about how my character must look, so I understand where you're coming from. Maybe if someone made this mod I would even try it out, after all I don't plan on marrying any Lusty Argonian Maids anytime soon. Also, someone at Bethesda had to come up with this stuff. They don't just target furries...spoilers- you know some of them ARE furries.
  5. Yes please. I've already had to reload a few autosaves because I accidentally sold That Important Thing I Really Wanted To Keep.
  6. I've seen someone post some "forbidden romance" mods on the Nexus that allow you to romance already married NPCs. I haven't tried them because I don't have an interest in marrying any of the NPCs... so I don't know how they work. But it implies that it's possible to make a mod like this for you. They are all made by the same person (username - theroll) so you could try contacting them and ask how they did it.
  7. Why nerf a single player game? On the highest difficulty, those extra slots might help but they probably won't turn you into a oneshotting god-beast. And if they do and it's not fun? De-equip the extra armor. Uninstall the mod. There are mods that already change the effectiveness of enchanting that could bypass this anyway. Why make something less fun for others when it wouldn't affect you at all? While I'm here, I would like to be able to wear more than one ring. In real life I sometimes wear 2 or 3, would be nice if my character could too.
  8. I'd like this too... it would also be cool if someone wanted to add an eyepatch with different colors or styles as well as the traditional black piratey one.
  9. We should just turn this into an "add boob sliders to Oblivion" thread. 0 could be a completely flat chest. Problem solved. Those things get in the way of fighting anyway. Also it amuses me that so many people are concerned about lizard-people anatomy. They're lizard people. Hybrids of lizards and people, not just walking lizards. Obviously you're entitled to mod them to look however you want but like someone mentioned, Bethesda would lose all their furries (scalies? reptilies?) if they took out the boobies from canon. There's even a book in the game called The Lusty Argonian Maid.... ...and Creeposaurus, to some people that would be considered a perk, not a demotivation!
  10. Being executed isn't the fun part. Escaping the execution, killing everyone and increasing your bounty is!
  11. And I completely agree with your whole post, very well put. It's such a pity because magic is an entire aspect of games like this. Yet another reason to turn my character into a melee/magic hybrid rather than going full mage... sometimes using magic is just too annoying to be worth the trouble... until these things are fixed, at least. edit: Forgot to add, @Bayjell, the first person to reply to my post had the same idea as you, although they didn't put it as in-depthly. Good minds think alike? If someone could do it, it could be a solution...
  12. Armor rating in Skyrim is currently capped. This means you can't increase your damage reduction more than 80%. It is actually completely possible to reach the armor cap with light armor if you have the correct perks, enchantments and use potions when enhancing it. You don't even need a shield to reach this armor cap and so this obviously means that when you can reach the cap light armor is completely superior to heavy armor because you can actually run faster and become less encumbered, and are less easy to detect in sneak mode. You can increase your armor rating as much as you like of course, but after a certain point increasing it will have minimal to no effects (depending on if your attacker's attacks have an "ignore % of armor" effect). Also, you *can* hotkey spells right now but the hotkeys are incredibly limited (numbers 1 to 8? Really?). There's a mod out on the Nexus that will let you add additional hotkeys. It certainly would be nice if they'd actually designed the game with the use of more than 8 actions in mind given how many spells, shouts, and powers you learn...or potions you need to drink. Ugh.
  13. There was another thread about this that someone posted. Ren's hair has been ported to so many games there shouldn't be a problem porting it into Skyrim. The issue is that someone who knows how to do it has to want to do it.
  14. You are talking like someone who plays an MMO - which Skyrim is not. It is a single-player game, therefore issues of what is "balanced" and "difficult" subjectively rely on only one person- the player. People have different skill levels and like different levels of difficulty. If this WAS an MMO, you can bet that people would be asking to nerf High Elves right now since they run faster, jump higher and hit harder than any other race in the game. Also, the existence of readily accessible console and cheat codes makes it clear that Bethesda does not care if I am playing the game balanced "their way". There are already mods and command that give your character extremely overpowered abilities, I choose not to use them because I do not want to trivialize the game to quite that extent. Some playstlyes are inherently harder than others anyway. When I find that things are getting too easy in Skyrim, there are dozens of ways to up the difficulty of the game and I'm sure that there will be more to come (I've already seen a few mods focusing on making the game more difficult, I think). The whole point of modding is that it allows players to play a game they find enjoyable and remove frustrating features. People often confuse annoying and tedious tasks with difficulty. These are not the same thing. There is no multiplayer system so it's not like I'm going to be running around having people complain how OP Battlemages and Spellswords are, nor would this hurt any other person's play experience. If this ability unbalanced the game to the point that it was too easy, there are some solutions: 1. Completely ignore the mod and don't use it 2. Up the difficulty level of the game using mods, console commands, limiting your playstyle (i.e not using potions for example) and the in-game difficulty setting. 3. Choose a different character class archetype edit: spelling
  15. Bumping this. I would love to see some completely new hairstyles as well, and Ren's might be a little outdated at this point, but there are some Ren hairstyles that I really like and I have used them in both Oblivion and DA:O. A port to Skyrim would get my endorsement.
  16. @ James, I temporarily changed my race to dark elf in order to use one of their skintones then changed back to my original race before closing the showracemenu console, and not only did pretty much all my stats lower and get randomly messed up, but I inexplicably had a sudden archery skill of 69 (when it had been somewhere around 20 before). Also, people frequently refer to me as an orc, but one time an NPC called me an elf so uh... anyway. I don't know if this only happens if you racechange, so sorry if my post was misleading. Someone else will have to test or share their knowledge. The CK would be really nice, yes...
  17. Thank you Greytale, I'm glad you also want this! Please go ahead and mention the post if you wish. I feel like this would definitely take some decent scripting knowledge to implement (which I don't have) and as you pointed out, possibly small animation fixes. Maybe there are existing animations that could be tweaked or re-used. I think you have some imaginative ideas for how channeling could be handled if we got the basic implementation, but as a general rule I think modders should make anything that nerfs the game optional since every player has their own preferences about difficulty setting. After all, the concept of a combat mage is that s/he often wears heavy armor instead of traditional light/mage robes, so it wouldn't really make sense to have wearing it reduce your channeling power. If someone wanted to add this feature then sure, just make people able to use the base feature and opt out of it. I want to learn to make mods once the kit comes out since I would love to be able to just make something like this myself, but this might be too complex for even the kit (Right now I only know how to create retextures for things which isn't really helpful at all here)... so unfortunately it will remain as a suggestion until someone with the interest and skill looks into it.
  18. @ Perraine, I've used setrace racename to steal attributes of other races such as skin and eye color, but my character completely loses all her facial structure appearance (as in she will have the head of for example an elf, not an orc) unless I then use setrace orc at the end of the session. This causes me to keep any facial changes I made such as giving her another race's skintone or eye color while maintaining her orc head/face, but the actual body mesh always changes back to an Orc. So while setrace is a cool command for creating characters who look like mixed races, I have not been able to make it work that way with changing the bodytype only. @hucifer/Northwolf, thanks for your replies and the thread link. One of the reasons I like playing an Orc is that we have a scale of 1.04...which would be the best in the game if it wasn't for those OP High Elves. Anyway, I should clarify, I have not changed my character's race with showracemenu, just her appearance, and the stats I was specifically wondering about were: CritChance - your chance to score a critical hit - 0x000003F1 MeleeDamage - weapon damage - 0x000003F2 UnarmedDamage - hand-to-hand damage - 0x000003F3 Mass - hidden stat affects stagger etc - 0x000003F4 These are all valid hidden stats but I do not know how they scale (what their min and max is) and I don't know when or why they scale, or if they reset after showracemenu, or if they are static, and so on. As I said, I manually added back all my visible stats that were lost, so that wasn't a problem, but I'm worried I lost some of these stats without knowing it. I don't want to try "adding" any of them until I know what I'm doing or if I need to. So I'm still trying to find an answer to that.
  19. Oh, and I forgot there is this thread that currently details all the immersion breaking things people have found so far: http://www.thenexusforums.com/index.php?/topic/495105-pre-ck-list-of-immersion-breakers/ . Bethesda thought it was too unrealistic to let me cast without de-equipping weapons, but somehow overlooked a very long list of other things. For all we know, this change has nothing to do with realism anyway - a lot of changes from Oblivion to Skyrim were simply made so that the game would be compatible with the Xbox and PS3. I don't imagine people playing Skyrim on a console are hitting their favorites menu to change spells and weapons half as often as a PC player, and I'm going to guess that the console versions have even less spell/equip hotkeys available because of the limited amount of buttons on a console controller. Two of my classmates at college were once arguing about what racing game was best. I don't play racing games so unfortunately I can't recall the actual titles of the games, but anyway, one student was a programmer who only worked on the technical side of computing, and the other student worked at Rockstar Games as an intern or something. The programmer argued that the most realistic racing game was the best because obviously it had "the most realism", and the student who worked at Rockstar said that it was one of the most frustrating and unenjoyable games he'd ever played because they had focused so much on realism instead of fluid or fun gameplay that he quit out of frustration. I'm not saying realism should be removed from all games, a degree of it adds balance and enjoyment (for example, I refuse to use any console commands in Skyrim that give me gold or godmode powers, and I only use fast travel when I really need to as I like wandering the lands). But when I ask a lot of people what their favorite racing game of all time is, they pick something like Mario Kart.
  20. @ Democha, the idea about casting spells like shouts is a pretty good one, as long as they still consumed Magicka instead of causing the shout cooldown. I have no idea if it's possible, but it would be a solution. Meleeing with staves would also be nice, but I prefer true melee weapons like axes/maces/swords. That's just a personal preference though and if someone adds melee staves then more power to them. @ Scotty, I know some people are super concerned with "realism", but this is a fantasy game. Bethesda do a good enough job of breaking the "immersion" themselves on many occasions (I'll cite just a few below). Also, I don't really want to get into a debate about the realism of magic or magical weapons but since you brought it up... for instance, my weapon has a fiery enchant on it. So I don't see why I can have that, but suddenly my weapon might get burnt when I cast a firespell with the hand holding the weapon. It's so easy to make up reasons why your personal weapons wouldn't get damaged by magic use ("I enchanted them using my magic to be immune!"). After all, why don't I burn my hands or get frostbite or get electrocuted? It's because I'm a mage in a fantasy game and my own magic doesn't harm me or my possessions. Also, while it's nice to have an uber glowy hand, your hands can still glow while holding something, or even cause what they're holding to glow perhaps. There are also lots of fantasy games currently available where you can cast spells without unequipping any of your weapons or armor. A degree of realism can be fun, getting banal about realism removes fun. And let's face it, realism in Skyrim is pretty much just a facade and only exists as a combination of modding and the player's imagination. Have you really not met someone who's asked you if you go to the Cloud District very often over 20 times, or been referred to as male when you are female on multiple occasions, or not collapsed from exhaustion after "waiting" for 12 hours outside a shop in the freezing snow? Have you met 5 different NPCs who have exactly the same voice? How about killing a wolf and never being able to take any of its meat? Running into a strange farm's potato and cabbage patch, looting all the vegetables without being accused of stealing, and then selling them to the farm workers who were standing right there and tending them? Have you ever carried around over 200 burned books while fighting a bunch of vampires? Skyrim is not a realistic game, people just want it to be. If you want to argue about the realism of how you would cast with a weapon, then I imagine any skilled mage could channel the spell through their palms and shoot it from the weapon, much like a staff. Shields can actually be attached via straps to the arm, meaning you could let go of your shield without dropping it temporarily. Of course, if you're casting, then you can't block with your shield hand but all I want is to be able to immediately block (or melee attack) as soon as the cast finishes. Same goes for weapons. As for challenge, when I want more challenge there are many ways to increase that (just a few examples: not using followers, reducing my characters stats using the console, upping the in-game difficulty, wearing light armor or clothing instead of armor, not using enchants, installing mods that make certain enemies more powerful, the list goes on) It's not challenging to change my weapon and shield, unless you consider that my character becomes vulnerable to attack when doing so (and all this means is that I am constantly kiting, sprinting and hiding behind corners to avoid being melee'd). All it does for me is mean I have to constantly spend combat time waiting as I switch from weapon to shield to spell. Combat stops being exciting and fast paced and becomes slow and rote. I just don't see how Bethesda created more than one archetype based around the idea of being a combat melee mage and then punished them by changing this mechanic. Also, if someone doesn't like the idea of going back to Oblivion's style of battlemage/spellsword then they could just avoid downloading such a mod, script or fix if it actually existed. Which it doesn't, but I would really like it if it did.
  21. Yup, plus wouldn't it be so nice if you could write notes in your Journal? You have a journal. In the game. And you can't write in it. I keep a txt file open to track everything important at the moment, but then I get to play the alt-tab-in-and-out-of-Skyrim game (as a sidenote before anyone suggests playing in windowed mode, I've tried and I still have trouble. Maybe I'm stupid about this but the mouse gets "trapped" in the game window so I have to use TAB anyway. Anyone else have this problem?). Maybe I should buy a real quill with some ink and parchment to keep by my computer.
  22. I approve this thread. I play female characters 99% of the time because I feel like a lot of developers (both official and modders, for various games) put more effort into making them look good (and I don't mean just making them into pretty girls - I mean they often spend more time on the quality of the textures, models, even the amount of polygons used for some features, like hair and armor, or pay more attention to details such as hands and feet) and so on. So it's cool when you can create a male character who looks as good as some of the females.
  23. Like was said above, showracemenu exists. Someone just needs to create a workaround or fix or variant on the command so as to prevent character attributes getting screwed up after using it. If people want some kind of in-game feature that is immersion related (like the barber shop suggestion up above), then I think that's a cool idea but you need to create the basic function first. Then again, I have no idea how difficult this is as I don't know anything about why or how showracemenu causes these effects. I know it was a problem in Oblivion too, so it's too bad Bethesda let it persist in Skyrim.
  24. It's been a long time since I played Oblivion but I seem to remember in that game that I was able to cast spells without losing (de-equipping) my shield and weapon. I was a mage who used heavy armor, a shield and a onehand sword, and it was easy to block with my shield and then melee or cast spells at the same time or consecutively depending on what the situation called for. I'd love to be able to recreate that in Skyrim but it's become more...difficult. Constantly de-equipping and re-equipping my shield and weapon inbetween spellcasting is annoying and silly, even with hotkeys. If I want to dual-cast, I have to be completely shield and weaponless for a few seconds, then re-equip them. I don't see why my character can't cast a spell while holding a shield and weapon, as long as she is just holding them and not using them at the same time as she casts (although if not dual casting, I think she should be able to shield block with one hand and cast with the weapon hand). But right now, I constantly have the several second delay of re-equipping them in combat. It makes playing this kind of character seem more trouble than it's worth, when if I am remembering right it was actually a valid class style in Oblivion? Also, it would be really cool if you could be a heavy armored mage with a 2hander. I know you *can* do that, but again the same problem is faced, the delay of several seconds when switching back in the 2hander after spellcasting. I just want to keep the weapon in my hand so that I can immediately use it after the cast finishes, instead of being vulnerable to attack and wasting melee time. It's just not fun, it feels clunky, and makes me feel like I should take the starting stones literally and become a pure Mage, Thief, or Warrior instead of trying to play a hybrid character. If anyone wants to suggest a fix or go to the trouble of making one, I would appreciate it. Also, even if I was wrong about it being easier in Oblivion (I haven't played it in so long I could have just imagined it), this is something I'd like to see for the reasons mentioned.
  25. This would be great. I'd especially like to see clothes (as well as armor) get adjusted in this way (or some of the clothing models converted into lightly armored versions?) since sometimes I get bored and put on a robe instead of some armor for added difficulty and more variety. I like the CBBE mod because it gives my character nicer proportions, but I almost never see them because there's so few CBBE armors out I like.... it's snowing and frozen all the time in Skyrim. Looking at my character running around in some kind of torn bikini with bare legs and ass everywhere makes ME feel cold. Her nipples must be so chafed. Forever wearing default fur and hide.
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