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templeofninpo

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Everything posted by templeofninpo

  1. Is the trick, then, not to use the crucifix furniture marker and use an idle marker instead? I was just copying the Nelson crucifix setup.
  2. Alright. I have a couple guys hanging up there properly, but when it comes to getting them down I'm at a loss. I've taken the script from the NPC 'hostages' in Nelson... ... and widdled (sp?) it down to this... I have them set (the npcs) with 'linked references' to the crucifix furniture. I have a travel package set to 'near linked ref'. and conditioned with a script variable that will only run when they are freed != 1. The message displays when the NPC is activated but nothing else happens. Any ideas out there? this is the second last quest in my new 'quaint' multiquest mod and I would like my friends to be rescued. PS: is it a faction thing? ... I'll check.
  3. How hard would it be to implement a user friendly page designing interface akin to godaddy's (which could be compared to Indesign's but much more simple). Potentially would be the end of people just pasting in their ReadMes as their mod description.
  4. ... Stumped for the moment. Is it impossible? edit- I apologize. I should have found this link ( ) before posting here. I'll be more mindful in the future.
  5. Emotion is the enemy of reason. They bring in the good lawyers when they're dealing with systems people. Patience is the core of balance. Practice quick-drawing the word in your head. You're a good one.
  6. Was hoping it would be as easy as adding a live grenade to their inventory, but no.
  7. Some people play guitar. I mod. It is a discipline akin to kung fu in its education on systems. One thing leads to another. Deconstruct and go to the core.
  8. How do you combine multiple copies of the same .esp that get adjusted by the different team members?
  9. Make opposing factions then just give them to the npcs that are going to need them.
  10. Having some issue and would rather not abandon the idea. I have the NV Monster Costumes version of a Liberty Prime suit in a dream sequence where the player uses it. I made each of the gloves into their own armor object. As I rotate around it being worn the lower torso flickers between different colors that are being reflected from the environment. I've seen this phenomenon before on a hanging lamp in front of Prospector's Saloon and in other places I think as well. anyhow, cheers. there will be a large dedicatedly quaint multi-quest mod coming out in within the next month (I have said that before...), Keep your eyes open for Garbage Guru Hauling & Free Store. Cheers.http://static-6.nexusmods.com/15/images/130/3680978-1429512642.jpg
  11. Closest I can get is by maxing out strength and agility... any other ideas out there?
  12. It was either, I thought it was navmeshed but wasn't or the activator motel exterior window I was using in an interior (which I just made into a static object). Its fixed now anyway.
  13. Check that. Seems to be fixed inGECK but isn't ingame. I'll investigate further.
  14. it seems there were two overlapping FXGlowSimpFillRndFltHalf pieces in the bathroom after duplicating the cell. I removed one- seems to be fixed. cheers. appreciated.
  15. duplicated the piece and replaced it- didn't work there is something going on we can't see... Is your stove a 'furniture' piece with an attached idle? Are those rubber mats? I have those as well, though it doesn't show in my pic. I will try pulling the object piece in without duplicating it. I'll remove the furniture stove and the mats, probably get back to you tomorrow.
  16. it flickers between looking as it should to this. The cell is a duplicate of an El Ray Motel room. http://static-7.nexusmods.com/15/images/130/3680978-1428457942.jpg
  17. Its that the candles will not accept the texture change even in the GECK.
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