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mikeeee1231

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Everything posted by mikeeee1231

  1. I get your point now, i will make a backup of the data folder then i will try using the mod only, if it does not do it anymore, that is probably the cause, otherwise, any idea? Appreciate the help, thanks!
  2. Sorry for the late reply, and once i have found the meshes and textures, what do i do? or more like what should i do? And for the BSA files, are you trying to tell me that i should let everything loose?
  3. I'm on Windows 10 64-bit. I do not use the Mod Organizer. Deactivating it does nothing, i can try removing it entirely to see if there is a difference but i really need it because of enbboost otherwise it has lot of crashes, "out of memory" crashes to be specific without it. Problem still persists even after removing entirely all the enb files. So i guess it is really the weapons, i have no problem with vanilla weapons and most of the custom weapons but some, so maybe that those who does that have a problem with the meshes? Well, if you or anyone else could help me, i would really appreciate it! Since the cause does not seems to be the enb, i won't go there to ask for help. Personally, what would you say the problem really is? The weapon itself or something else? And thanks for the info, i'll keep that in mind. If you or anyone else has a suggestion, i'm all ear, i'll try reinstalling the game completely and try only the weapon itself, if it does the same, i'll know where the problem is coming from, i'll only need to know how to fix each weapon separately. The link you gave me is for textures, wouldn't it be a mesh problem? Thanks.
  4. I'm on Windows 10 64-bit. I do not use the Mod Organizer. Deactivating it does nothing, i can try removing it entirely to see if there is a difference but i really need it because of enbboost otherwise it has lot of crashes, "out of memory" crashes to be specific without it. Problem still persists even after removing entirely all the enb files. So i guess it is really the weapons, i have no problem with vanilla weapons and most of the custom weapons but some, so maybe that those who does that have a problem with the meshes? Well, if you or anyone else could help me, i would really appreciate it! Since the cause does not seems to be the enb, i won't go there to ask for help.
  5. Here are some pictures so you and other people can understand my problem better: https://www.noelshack.com/2018-20-3-1526425260-20180515184943-1.jpg https://www.noelshack.com/2018-20-3-1526425258-20180515185014-1.jpg https://www.noelshack.com/2018-20-3-1526425257-20180515185329-1.jpg It also happen when i shoot with some guns, by that i mean that some guns won't do that unless i shoot with it, some times only using iron sights, the rest of the time both iron sights and no iron sights. As far as i know, it is a normal problem, question would be how to fix it. No SweetFX, enb on or off does not change anything. Edit: Nope, nothing seems to work, AA and AA both turned off in the enb config, the nvidia geforce software and in the game settings. Tried water displacement off with only HDR on, nothing, i set it back to true. iMultiSample= already to 0 in both ini in documents folder. Tried with Steam overlay disabled, still nothing. Same for Ambient and Detailed shadows. Tried FixTransparencyBugs= both on true and false, it was already on false before this. Of course, i tried all of that at once but nothing. You should check the images i recently posted, you may have mislead my problem for another one. I have a gtx 1080 ti, 16 gb of ram, intel i7 7700k, etc so my computer isn't the problem. I hope that someone will be able to help me, thanks!
  6. Hello, lot of weapons have the problem of getting through the head of my character, by that i mean, i can see through the back of the weapon, and it doesn't have anything to do with the size of the weapon, some large weapons does it while some does not. My question is, how can i fix the problem? By either downloading a mod which will fix it or by modifying the weapon itself. Thanks in advance.
  7. Also, some things are taking lot of time to load, things such as textures/meshes, npcs, etc... for example, i can get under the street because the street hasn't appear yet, it does spawn after a few seconds/minutes.
  8. If you could share with me the settings and configs you are using, i would really appreciate it. I use general mods such as Weaponsmith, Armorsmith, Loads, Live Dismemberment, CrossGoreHit, Crafting Workbenches, Vivid Weathers, Vertical Spawns, etc... I do not have that many mods actually compared to you or some other people, under 40 mods and no big mods such as War of the Commonwealth.
  9. Hello, i will start with two things. First, i can play Skyrim Special Edition on 60 fps with lot of mods, 4k textures, etc.., it plays at 60 fps most of the time. Second, i have a gtx 1080 ti (no sli), intel i7 7700k kaby lake, etc, the good and recent stuff. Like Skyrim Special Edition, i use lot of mods, 4k textures, etc... And almost the same settings for stuff such as grass distance, etc... ENB Boost does not seem to help. Custom configs neither. It lags a lot when i shoot, travel through new cells/areas (outside), when i open the pipboy and when i switch weapons. If anyone has a very good computer like mine, using lot of 2k - 4k textures and mods like me and has the game working at 60 fps without these problems, or at least, not as worse or not all of them, i would love if you could tell me what specific settings to change. Don't come and tell me to change the textures to medium or something like that. So what i am looking for is: Configurations in the .ini files. Settings in the Nvidia Geforce software. Other stuff that can help. I tried lot of stuff/settings, still no luck here. Weapon Debris: Off, Medium, High, Very high does not solve the problem at all. I have not downloaded the HR texture pack on steam, not inrested in it. Autosaves already disabled. iPresentInterval=0 If anyone knows how to make it run very well, i would really like to know, thanks!
  10. Hello, i have a problem with crashes. Before we start. I have a Gtx 1080 ti, an Intel i7700k kaby lake and 16gb of ram. Load order: Oblivion.esm Mart's Monster Mod.esm Artifacts.esm Armamentarium.esm Knights - Revelation.esm Unofficial Oblivion Patch.esp Knights.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp DLCOrrery.esp DLCMehrunesRazor.esp DLCVileLair.esp DLCBattlehornCastle.esp DLCThievesDen.esp DLCFrostcrag.esp DLCSpellTomes.esp DLCHorseArmor.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag - Unofficial Patch.esp DLCThievesDen - Unofficial Patch.esp DLCMehrunesRazor - Unofficial Patch.esp DLCVileLair - Unofficial Patch.esp DLCOrrery - Unofficial Patch.esp DLCSpellTomes - Unofficial Patch.esp DLCHorseArmor - Unofficial Patch.esp Knights - Unofficial Patch.esp BetterLights.esp Oblivion_Character_Overhaul.esp Immersive Weapons.esp Cloaks&Capes.esp RealisticForce.esp Better Lava.esp Crowded Cities.esp BetterBlood.esp Mart's Monster Mod.esp ImprovedSigns.esp Dynamic Map.esp Knights - Revelation.esp Creature Diversity.esp Push Combat Ability.esp Travelers.esp OblivionReloaded.esp Vvardenfell_Imports.esp Artifacts.esp Armamentarium.esp ImprovedLighting.esp Crowded Roads.esp Harvesting.esp Enhanced Water.esp Enhanced Vegetation.esp Grass Overhaul.esp TravelingNPCs.esp I have made changes to enblocal.ini (for enbboost), it should be okay, let me know what's the best to use for Oblivion. I have not done any changes to sr_Oblivion_Stutter_Remover.ini, if you know what i should make of it, let me know. So here's the problem, i crash when i try to fast travel to Imperial city prison sewers, if i go by walk, i also crash. It does not seems to be because of the mods but more likely because out of memory, enbboost should fix it but no hope here. Any tips? Also, while i am here, do i need to keep enhanced water, grass overhaul and enhanced vegetation while using Oblivion Reloaded? or they are not needed? Thank you!
  11. Hello, I would like to play with enb but i would like a realistic effect, in most enb, i like how it changes the distance, so the ugly things aren't as ugly but from close, it's just not what i am looking for, i want the shadows to be realistic as mostly as possible. I want a color that is realistic, i don't want the yellow sand to suddenly become orange, get what I mean? One that uses the latest version if possible, otherwise i may have to learn how to make one myself.
  12. Hello, i would like to change the size of the dot for some custom weapons, for example, an acog or even a eotech, some times the dot is just too big for my tastes, i guess i have to play with the texture, what would be the best way to do so? what program and how? Not as important as the first one but how can we add a lens glass effect on the tactical sight? Some of them are just bland invinsible which is kind of realism breaking for me. Last thing, there are custom weapons with "acog" but the acog acts like a scope, i would like it to act like a real acog. See this picture: https://i.ytimg.com/vi/1QbMFyYO8U4/maxresdefault.jpg How can I do so? I would gladly accept any tutorial. Thank you!
  13. I would need a STG-44 silenced and unsilenced sound, realistic if possible, I would really appreciate it, thanks!
  14. My computer is recent, gtx 1080, etc. The game is a 32bit game though, that could be the problem. Is there not any way around?
  15. Hello, I am trying to use many mods at once but it always crash mid game (skirmish), while one map crash during loading. Now I have tried adding the Tyrannids because it was the only one missing but the game crash, not during skirmish, it just crashes, won't start. I would like an explanation on how to correctly mod this game. Here's the list of the mods I am actually using. AdeptusMechanicus Blood_Angels_SS BTmod Bugfix Chaos_Daemons Dark_Angels DoW Mod Manager Resources - Ignore this Dowai_mod FreeUI Inquisition_Daemonhunt LOTD Night_Lords objective_points_SS objective_points_UA Praetorian_mod RAGE Renegade_Guard_0.64 Salamanders Space_Wolves_0.64 Steel_Legions_SS stronghold_missions_ss (not using it because it has not been updated to be use with the other mods, if you know how to make it work with this mod list, let me know) thedancemacabre Thousand_Sons Tyranids Tyranids_GDM UltimateApocalypse_Daemons UltimateApocalypse_Inquisition UltimateApocalypse_THB UltimateApocalypse_Tyranids Unification Unification_Bugfix Unification_Vanilla_LOS Unification_Vanilla_Updates Vostroyan_Firstborn Witch_Hunters I am trying to use all of those mods together (but stronghold since I know it does not work for the moment, but let me know if you know how to make it work) What I would like to know is to how to make a good merge using DoW Mod Manager 1.4. Does the order counts? Does it changes anything? Do I need all these mods? What's the difference between Tyranids and Tyranids_GDM? I'd like to know what mod I should use for the merge (the currently loaded mod) and what mods I need to add to it. I am not really used to Dawn of War modding yet so if someone could help me with it, I would really appreciate it, thank you!
  16. Hello, I am trying to use many mods at once but it always crash mid game (skirmish), while one map crash during loading. Now I have tried adding the Tyrannids because it was the only one missing but the game crash, not during skirmish, it just crashes, won't start. I would like an explanation on how to correctly mod this game. Here's the list of the mods I am actually using. AdeptusMechanicus Blood_Angels_SS BTmod Bugfix Chaos_Daemons Dark_Angels DoW Mod Manager Resources - Ignore this Dowai_mod FreeUI Inquisition_Daemonhunt LOTD Night_Lords objective_points_SS objective_points_UA Praetorian_mod RAGE Renegade_Guard_0.64 Salamanders Space_Wolves_0.64 Steel_Legions_SS stronghold_missions_ss (not using it because it has not been updated to be use with the other mods, if you know how to make it work with this mod list, let me know) thedancemacabre Thousand_Sons Tyranids Tyranids_GDM UltimateApocalypse_Daemons UltimateApocalypse_Inquisition UltimateApocalypse_THB UltimateApocalypse_Tyranids Unification Unification_Bugfix Unification_Vanilla_LOS Unification_Vanilla_Updates Vostroyan_Firstborn Witch_Hunters I am trying to use all of those mods together (but stronghold since I know it does not work for the moment, but let me know if you know how to make it work) What I would like to know is to how to make a good merge using DoW Mod Manager 1.4. Does the order counts? Does it changes anything? Do I need all these mods? What's the difference between Tyranids and Tyranids_GDM? I'd like to know what mod I should use for the merge (the currently loaded mod) and what mods I need to add to it. I am not really used to Dawn of War modding yet so if someone could help me with it, I would really appreciate it, thank you!
  17. Hello, i was thinking about porting CCO over SSE for myself. I know that it depends a lot on SKSE. But would I be able to use it anyway even without SKSE? At least the important stuff, I know that i would not be able to modify/change the settings such as how many ores I can get from mining, the percentage of chances of getting gems while mining, etc etc. But would i still be able to revert armors and weapons into bars, getting experience from using the smelter? Etc, the important stuff. I cannot seems to bring myself to play Skyrim without this. I really need SkyUI too, without those two, it is just a bland and annoying game to play. Also, i have tried to add SkyUI into SSE but it does not work, I mean, when I open the inventory, it takes time, when I open some specific things it crashes, etc. Is it possible to make it work without any problems, i know that i would not be able to use the search bar nor the content that depends on SKSE but would it still be possible to make it work correctly? Thank you.
  18. Thanks, i will check it out, i would have prefer an explanation than a tutorial but i guess that will do.
  19. Hello, i always was wondering, how does animations and reloading works in fallout new vegas. Let me explain my question in details. When you download mods that adds new weapons or even the 1st person animation mod. Some animations needed to be replace, they are conflicting with each other. So my first question is, what should i do? how does it works? should i go with the bigger file? What should i do? Also, how does that work, are there more than 1 animation and reloading inside the kf file? If so, is it possible to merge it with other animations? (the same file but conflicting because different size) Second question, would it be possible to have animations working for every single mods? (if i do some changes to some things of course). Third question, using the 1st person animation mod, i would like to know if it was possible to add the stances you can find from the mod to the other weapon mods. I would like a detailed tutorial on how to do so if possible, thanks a lot. I hope you get what i mean, if not, let me know, i will try to go into details.
  20. Hello, I'd love a weapon mods extended mod (once the geck/creation kit comes out of course) that adds many, many weapon mods for every vanilla weapons and custom weapons from authors that would use this mod for their own mods. Let's be honest here, WMX made New Vegas 105% better. Being able to mod every weapons and even melee weapons, that was great. Adding a silencer to almost every guns, that was great. I was thinking that the mod could add more weapon mods such as more sort of silencers (handmade silencer, big silencer, small silencer, etc), you know what I mean right? More scope and tactical enhancements, I'm especially thinking about the 518 Eotech and the acog, the others ones would be sights such as the reflex, the dot sight. They would be playable for every or almost every weapons in game. Mods for melee weapons to make them better, change the color, add something to it, etc etc... That would be real great, I know that it won't happen now since the geck is not out yet but once it does, I and many people would be really happy to have this mod in Fallout 4.
  21. When it comes to Bethesda, it's always like that, Skyrim, you can't even cut people arms/legs and the rest, only the head and that's rare as heck, plus it happens only if you do a special attack. Then Fallout, you shoot the head with a pistol and it goes boom, the only guns that should do such things are explosive weapons, weapons with explosive ammo and big guns such as the Barrett M82, PTRD-41, Anti Material Rifle and perhaps guns such as the M60 and the MG42, but those would not be with the first hit, only after hitting it many times. So +1 and if the person would be nice enough to make it for New Vegas and Fallout 3 too, that would be really appreciated.
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