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trainwiz

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Everything posted by trainwiz

  1. With the CK now out (or more out, I've had it for a few weeks), I can show off some more stuff and progress.http://i.imgur.com/DXPrUnJ.png http://i.imgur.com/qWaEMwg.pnghttp://i.imgur.com/sCXazp4.png http://i.imgur.com/dB69oKO.png And some new weapons of course http://media.moddb.com/images/mods/1/30/29002/maxwellfireworkscannon.jpg
  2. Auditions for Maxwell’s World are officially closed! At this time we will be no longer accepting applicants, though thank you to all who participated. We received well over 400 applicants (that’s a freaking ton), but only a few lucky survivors will get the parts. We’ll be emailing those people pretty soon.
  3. Kinda been neglecting this thread. After all, with the GECK not out, progress is a hard mistress to come by. Especially harder when you can't even say anything regarding planning, when that's already all done. Still, stuff has been made. Check out some Ghoul Clowns, or maybe a few Mascot Helmets. http://i.imgur.com/F098XbH.png http://i.imgur.com/x7nXsIUh.png http://i.imgur.com/16rXsC7h.png
  4. I'm looking for voice actors, around seven or so, male and female, for my upcoming Fallout 4 quest mod Maxwell's World. Anyone who's willing, that first link holds all the information you need to apply.
  5. http://i.imgur.com/AUNsqqEh.png It’s time to formally announce my WIP quest mod for Fallout 4: Maxwell’s World! Maxwell’s World is my upcoming horror quest mod for Fallout 4, that finds the Sole Survivor trapped in the twisted amusement park known as Maxwell’s World. Teaming up with a group of survivors, the player leads a last ditch expedition through the park, in an attempt to uncover just what happened to the park, and how to escape.Maxwell’s World features an emphasis on multiple paths and resource management! The park is malicious and out to claim your soul, and will happily give you cursed resources to further than end. Carefully manage what you’ve brought with you, or take the plunge and use the tainted weapons and aid that Maxwell gives you! Aspects of the quest change based on your dialogue as well. Take sides among your companions, learn their histories, uncover secrets, and watch as sections of the park change to match your perspective! FEATURES-A six part quest of survival and fright, with multiple endings, solutions, and paths!-An entire new world space, Maxwell’s World, with over seven completely different sections, hidden detail, and much much more.-Three new companions, fully voiced with their own perks, combat styles, and sidequests! -Brand new gameplay elements! +In Maxwell’s World, the things you find are tainted and can affect both enemies and the quest. Consume them if you dare, or focus on using the precious little non-cursed resources you brought with you! +A respawn system. Maxwell wants you to stay, and is content to kill and resurrect you over, and over, and over again. Watch your stimpaks and microfusion cells, because you won’t get them back!+Animated ride bosses! Malevolent bumper cars and serpentine rollercoasters are out to kill you! These juggernauts are scattered throughout the park, and can come to life at any time! Some say that there are unique weapons in the park that can deal with them, but you risk losing your soul to Maxwell’s influence!+The Presence. A mysterious entity that travels around the park, bringing the rides to life and causing machines to go haywire. Reroute power to different parts of the park to draw it away, or risk its wrath for the comfort and shortcuts electricity brings you!+Minigames galore. Shooting galleries, races, dunk tanks, and much much more!-New enemies. From deranged animatronics, ghoulified mascots, and the terrifying Revelers; those guests before you whose souls were claimed, now forever cursed to wander the park.-New weapons and armor. From firework cannons, to toy rayguns, there’s plenty of ancient items to help you deal with your foes, if you dare. HELP WANTEDMaxwell’s World needs artists and animators! Specifically, custom resources need to be made. If you do weapon modeling, armor modeling, and especially creature and asset modeling and animating, I could use your help to bring the park to life!Can’t model? Maxwell’s World also needs voice actors! Apply here!
  6. You loaded it with a save cleaner that actually cleans out orphaned scripts, right? Because those orphaned scripts are what's killing you. Clean it, install the mod, save, clean again.
  7. Clean your save with a save cleaning tool. And to make WoL, work in the first place (that is, for the NPC to talk to you), you have to be outside. If all else fails, you can just go to Fort Neugrad's lake and activate the light there to summon him.
  8. My landmass/immersion mod, New Vegas Railroads, nears completion, and unfortunately, the last thing I need before everything is done are voice actors for the unique NPCs. The mod adds a new worldspace, minor quests, and trains that travel across the Mojave, but like I said, I need VAs. I've got much more extensive information and instructions located here. Trailer 1 Trailer 2
  9. Just a heads up, if you want people to actually join the team or be interested, it helps to have screenshots, to indicate that you can do work. Many of us don't like to just listen to what an 'idea guy' is saying. You need to prove you can carry your weight in such a large project.
  10. http://www.creationkit.com/EvaluatePackage_-_Actor Consider using this in your scripts once the stage advances, it's useful in situations where you need an actor to process an AI package right away.
  11. In response to post #24562194. #24562354, #24562709, #24563084, #24563309, #24563459, #24563644, #24563674, #24563819, #24563864, #24563879, #24564044, #24564379, #24564994, #24565419, #24565464, #24565479, #24565539, #24565714, #24565739, #24565764 are all replies on the same post. TSotP, they can try, but I have connections and contingencies for such things.
  12. I don't care what happens, my stuff is free, and will remain free.
  13. In response to post #23703649. People have tried already to do mod kickstarters. Let us simply say they don't end well.
  14. As a guy who knows his obscure lore, I can tell you, that, yes, to some extent, guns exist in TES lore. Professor Numinatus had an arquebus that shot good ideas.
  15. Except Build Your Own Home already does that. At any rate, I'll reserve judgement on Hearthfire until it's out. Bethesda usually tends to implement things into the game better than modders, except in some cases.
  16. Good to see you guys are finally going places.
  17. The Nerevarine levitates above them then waits for them to die.
  18. According to the admins, they are planning for the mod manager to support Morrowind, as well as splitting TESNexus into separate Morrowind and Oblivion sites.
  19. It's wrong to say Morrowind Online is impossible now, as OpenMW and Aedra can both make it a reality.
  20. It's not just about searching for mods. In general Oblivion mods get preferential treatment here, and a lot of Morrowind modders get their work confused with Oblivion mods.
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