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Everything posted by AlbertRBrowne
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Been away from Skrim for a while but have just returned. When looking at braziers or fire pits my screen has a yellow cast that flashes rapidly. Have updated Skyrim to the latest. Drivers are up to date. Have disabled all mods. but no change. Anyone have any insight on how to stop this. Thanks
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Unvoiced actors, text just flies by...
AlbertRBrowne replied to thefinn's topic in Skyrim's Skyrim LE
There should be a few seconds of silence recorded or this is what happens. Don't think there is an in game fix. The mod would have to come with this done. -
I am. Therefor I mod
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Two things to try. You need to have dialogue turned on in game. In game prees Esc go to Settings, Display and turn on Dialogue You need to have recorded something for the dialogue to show ( just record a few seconds of silence will do). It will be there but flash through so fast you may not see it. Hope this helps
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You have a strange file path there. What is the path to youre Skyrim folder?
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No letter from the dark brotherhood.
AlbertRBrowne replied to kobekramer1's topic in Skyrim's Skyrim LE
All you need to do is sleep. You will have a visit :thumbsup: -
Navigate to E:\Program Files (x86)\Steam\SteamApps\common\skyrim\Data. Use your drive letter for E. Find the name of the plugin and delete it. DO NOT delete anything else in that folder.
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Hi, Is it possible to use a camera to make a cut scene? I want to make a cut scene of a bridge closing when a lever is pulled. There are some camera statics in the CK anyone know how to use them? Thanks
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after installing mods the game doesn't load
AlbertRBrowne replied to terrapine's topic in Skyrim's Skyrim LE
What version of Skyrim are you using and what mods do you have installed? -
Missing Render Window from Creation Kit
AlbertRBrowne replied to Kavex's topic in Skyrim's Skyrim LE
Stab in the dark. Got to File/ Preferences/ Render Window. Make sure "Allow Render Window Cell Loads" is checked. Check also in misc tab all mine except auto save are checked. If that doesn't work then no idea. -
Very unlikely to ever happen.
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Followers not following into new player house.
AlbertRBrowne replied to Zenmuron's topic in Skyrim's Skyrim LE
Have you finalised the navmesh for the house and the world outside? There shoud be a green triangle both outside in the world space and inside you house by the doors. They need to be there for followers and or NPC's to be able to path correctly. -
Have you navmeshed the cell? If not you will need too.
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"Barrier blocking staircase in my custum house
AlbertRBrowne replied to EbilPpl's topic in Skyrim's Skyrim LE
This happened to me as well. Make sure the two stairs do not overlap each other. -
If it's so easy learn to mod and do it yourself
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Hi, Can anyone tell me how to get the animation of water flow in river water to go in the direction I want? I have tried editing settings and revolving the tile but the flow still goes in the same direction. Thanks
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COC command won't work :|
AlbertRBrowne replied to TheLustyArgonianMaid1's topic in Skyrim's Skyrim LE
Have you activated the esp in game? Are you sure you are using the correct cell name? -
Two problems with creation kit, photos
AlbertRBrowne replied to PrivateJoker's topic in Skyrim's Skyrim LE
This seems to be a commom problem. Edit your ship. In 3D Data check "is Full LOD". This should help. -
Two problems with creation kit, photos
AlbertRBrowne replied to PrivateJoker's topic in Skyrim's Skyrim LE
Problem 1. You have too many textures applied to a quad in the cell. You are only allowed 6 textures per quad. There are four quads per cell. I don't know how the quads relate to the cell though. In landscape mode hold down right mouse button and press i. This will show what textures that are applied to a quad. You will need to delete one's that you dont need. Pressing B while in the render window will toggle the cell boundries. Hope this makes sense. -
Try This. Create a new ESP and cell for your house and save. Open the cell with your house in select all the elements you want using CTRL click or click and drag. CTRL+C (this should copy all your elements.) Open your new cell and CTRL+V. (This will paste all the selected elements into the new cell) Good Luck.
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making a locked door to the outside?
AlbertRBrowne replied to markofthedog's topic in Skyrim's Skyrim LE
You will have two doors to get inside to outside. Did you set both doors to be locked? -
Sounds like you pirated the game. If so you will get no help here. Go buy the game and it will work. I hear the swing of the ban hammer.
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No. This is Skyrim. If you want Runescape weapons play Runescape. While everyone can play and mod the game how they wish I see little point in importing things from other games.
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Thanks for the reply. The prefab I refered to is in Warehouseprefabs in the CK. I found it in the wiki. The reason I couldn't get things working correctly was because I coc'd into the cell. when I teleported through a door into the cell everything started working ok. All I need to do now is work out how to get three doors to work from one lever. There are a few other scripts to try or maybe I will have to try and modify one to my needs.
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I have two problems with doors. 1. I have copied a barred door from a prefab but when I enter the cell in game the door is automaticaly unbarred. Can anyone tell me how to make it stay barred? 2. I have placed rotating doors "NorRotatingDoor" ACTIVATOR and a lever. I have tried making the lever a parent. I have also tried a link ref. but the doors don't work. How do I get them to work? Thanks