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ScrollTron1c

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Everything posted by ScrollTron1c

  1. Alright i do agree with some of the criticism being posted here, though i will have to let some of the features sink in a bit before writing about a dozen different things in detail. There definitely are many good improvements and they probably outnumber the drawbacks. I think the main issue currently is, that if viewing the page on a 1080p monitor - which is probably still the standard for 90%+ of PC users - then the vertical dimension seems to be quite difficult to look through. Here is a little feedback on how mod pages are displayed, and how they could possibly be made a bit easier on the eyes: Green = These elements can be properly distinguished and read on first glance Red = These elements are missing some kind of spacing between, like frames or borders as the other elements have it - this distracts the eyes too much and increases the impression of clutter Yellow = These elements should probably moved somewhere else on the page. The tags could also be below the author's mod description. And the "about this mod" summary only used to show up in the hotfiles and mod search results. Both are further blocking what a mod author wants to show, namely the mod description text. PS - i also left the banner in the image, to show how much combined space all this is taking up. In the old version, with the banner aligned on top of the screen you already had half the page showing the mod description. Perhaps the banner could be shrunk vertically to similar dimensions like the old site, like 5:1 or something? Also the black gradient background is just objectively worse than the old sharply defined background.
  2. Anyone else noticing that the comments thread here keeps randomly bumping older posts to the top? It's a bit confusing.
  3. In response to post #54661388. #54661458, #54661573, #54661788 are all replies on the same post. I think the difference is, if the link only says "www.nexusmods.com" then it links to the old site while "https://www.nexusmods.com" links to the new rd. address That's how it works with the links in my two mod descriptions for Skyrim and Fallout 4 at least.
  4. In response to post #54659878. #54659948, #54660108, #54660288, #54660308, #54660578, #54660638, #54661128, #54661208, #54661358 are all replies on the same post. The two console version tags need to be enabled though. Otherwise all mods with the tags are filtered out from your search results (old and new version confirmed).
  5. In response to post #54661388. Don't know about Chrome, but the new version is only live under the address "rd.nexusmods.com" so all links made to the original address (without RD) will lead back to the old site.
  6. In response to post #54661113. Okay how did you get the list formatting? I tried to update one of my mod comment stickies with BBcode, but that doesn't seem to work at all. The HTML conversion from the forum threads also don't work as intended with some rules being ignored. edit: nevermind, the BBcode works after refreshing the page.
  7. In response to post #54660513. #54660598, #54660603, #54660633 are all replies on the same post. Yes after using the "Edit post" button, the pluses were no longer displaying. Also agree on the idea that image descriptions should only show on mouse-over, all Nexus mods are made and used on PCs so there should be no clutter just to cater to smartphone / tablet and console users. Or perhaps there could be an alternate "mobile version" with features added that work without a mouse pointer, if that is not too much trouble.
  8. In response to post #54659878. #54659948, #54660108, #54660288, #54660308, #54660578 are all replies on the same post. I'm pretty sure that you have certain tags blocked. IIRC when the "XBone Version available" tag was added, this was not enabled by default and thus every mod with the tag was filtered out from searches.
  9. In response to post #54660513. Seems like adding a "+" to the beginning of a line is not being displayed in the comments - the first paragraph above is supposed to show as "pro" with pluses in front.
  10. Hi, some quick feedback on the image sections of mod pages: image viewer looks and works better (toolbox on the top right is great!) allowing mod users to delete their own uploaded images will save a lot of trouble larger total area and larger thumbnails in better quality more precise info on which image size and dimensions are recommended for banners etc the direct link from the "mod search results" to the image galleries is a great feature - the three buttons "edit title", "crop thumbnail" and "make banner" are visible for mod users (they don't work though) - after opening an image, then clicking on the square button to hide the gallery panel, the button seems to be no longer be accessible - the black gradient (vignette?) with the thumbnail image description covers too much of the thumbnail -> perhaps use a smaller outlined font and no gradient instead? - the drop-down menu to switch between author- and user images seems impractical, the user images are less obvious to spot and require an unnecessary click to access - control panel for author images has the thumbnails stretched to fit the area, which makes it harder to manage them - the black overlay on the bottom with the image name never fades out - perhaps this and the gallery panel should fade out 3-5 seconds after not moving the mouse? Will add more general feedback later on
  11. Definitely looking forward to this. MO was a huge revolution for Skyrim, unfortunately it doesn't work properly under Win10 (programs like Bodyslide not using the Overwrite folder for some reason) and MO2 seems too unfinished for stable use in FO4 / SSE. So right now i'm back to using NMM in FO4, and besides the mod un/installation being painfully slow compared to MO - there still are the mentioned problems with uninstalled files either not being deleted at all, or not being restored properly when uninstalling an overwriting mod.
  12. Hi, I recently noticed that a lot of mods would never show up in the file categories or search results. As it turns out, the tag "XBone version available" was blocked by default on my account. Not sure if this a bug or intended, either way it prevents users from finding those mods unless they stumble across a direct link somewhere else.
  13. In response to post #35479065. Same here, the update cut my unique downloads roughly in half bringing me below 1000. But i think the change is a very good one, so the downloads vs. endorsement ratio should reflect the actual user appreciation a bit better.
  14. Removing Payment Feature From Skyrim Workshop We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree. We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know. Looks like that was it. I thank everyone who stood up against this terrible "experiment". Now let's see how we can clean up the mess and return to everyday business.
  15. In response to post #24727139. #24727234, #24727389 are all replies on the same post. @locomotive1236 Exactly my thoughts. Very disappointed by Gopher, who always had my respect and from whom i learned the vast majority of what know about Skyrim and Fallout modding. First off this is an insult to the army of contributors who also spent thousands of hours giving suggestions, feedback, testing and all that. Their work is just more or less evenly distributed among all the mods, with a tendency to spend more time with interesting mods that have more bugs than others. Without all them, none of the mods would be famous not to mention the level of quality and development progress. He also doesn't touch the major questions at all, for example how these mods came into existence - by sharing ideas and cooperating FOR FREE. Just for the sake of modding. Also all the legal problems, how a private person is supposed to patrol the workshop 24/7 to ensure that nobody uses content stolen from him. At least he mentions that the execution is (quote) "piss-poor", because Steam is notorious for their non-existent enforcements about complaints. Recently i heard that for example the CBBE mod (one of the all-time most popular Nexus mods) has been re-uploaded by an unauthorized user on the workshop some time ago. The Steam support didn't even answer the complaint.
  16. In response to post #24718104. #24726519 is also a reply to the same post. Take an example from a social eco-sim game and transfer that to real world steam sales: In World of Warcraft, you can buy a glass of Ice Cold Milk for 50 silver from an NPC right next to the Auction House, and put it on auction for 5 gold. I guarantee that sooner or later, someone will buy it. For no reason. Just because it can be bought and nobody else is offering that on the Auction House. Now if an artificial demand is created (like the winter holidays), suddenly there are hundreds of people buying your Ice Cold Milk. Because they are too dumb or lazy to buy the (nearly) free one themselves. So the question is not, will the paid mods sell? They will sell, and all of it is raw profit for Valve and Bethesda. The question is rather, why are real modders participating in this although they know that it is a rip-off and that it destroys the foundation of the modding scene? Bad enough already that there are tons of low-quality mods finding their buyers. As long as there are bored and uninspired users with a wallet and internet access, all this will keep making money.
  17. In response to post #24718124. #24721434, #24722004, #24722269, #24722784, #24724124, #24725044, #24725379 are all replies on the same post. @sunshinenbrick that why i conditioned my post with "All the people I've seen banned" ;) Can only speak for what i personally witnessed. But apparently some people got banned after asking for refunds, admins claiming that they abused the system? That's crazy in particular after seeing these mod reviews showing that many of the "starter pack" mods are simply crap that would be a guaranteed flop here on Nexus. Armors without inventory/ground model, no female version, no gloves/boots, no way to obtain them outside console, etc.
  18. In response to post #24714709. #24715179, #24721139, #24722069 are all replies on the same post. I actually wished that the "protest sign" mod would be on Nexus. That would have motivated me to at least launch the game and make a few funny screenshots to lighten my mood. But yeah nothing from the Skyrim Workshop will ever land on my harddrive. I'm not a huge fanatic with perfect bashed patches and all that, but i take great care about a proper load order and resource structure via MO, so the result in game is exactly what i have installed. Even if it might be a noble protest mod. Allowing Steam Workshop to randomly drop its "mods" with no way to control how and where it loads would be more of a contaminant.
  19. In response to post #24682284. #24682924, #24688774, #24689099, #24689669, #24712014, #24712544, #24712869, #24718274, #24718374, #24719029, #24719979 are all replies on the same post. All the youtubers are biased, they made money from the modding business before anyone else.
  20. In response to post #24718124. #24721434 is also a reply to the same post. Not sure what you mean with (Steam) moderator aggression, i have voiced my opinion there several times in an entirely civilized manner and even substantially critized their products and business practices. No ban for me. All the people I've seen banned pretty much deserved it due to death threats, obscenities, personal harassment and all that. Of course it doesn't change that this whole thing is a huge desaster for everyone, except for the few people who'll get seriously rich by earning solid money from every transaction (without lifting a finger for it). And it shows how stupid we all were to allow Steam becoming such a huge "monopolistic monoculture". People with dozens or hundreds of games registered on Steam can lose everything over one unthoughtful posting. And that is even legal.
  21. In response to post #24714709. #24715179 is also a reply to the same post. You mean the reddit Q&A he made? He dodged all relevant questions entirely. I bet if someone would have asked: "Gabe, what time is it?" He would have answered: "Time is important for us. Some scientists also say that time is relative, which could have unexpected ramifications for every business model on the market if proven to be true." ...yada, yada yada. The typical nonsense you hear from politicians and businesspeople. Gabe, people have asked a couple of simple questions that deserved to be answered. Like Dark0ne's question if modding will be DRM-controlled in the future.
  22. This post should have gone in one of the previous news threads on this topic, about the call to disable adblockers. Most likely nobody reads the old news threads anymore so it goes here. The thing with ads on this site is, that a lot of people are using Firefox + AdBlock Plus. Now this tool does not blindly block all ads, but only intrusive and annoying ads. This means anything with pop-ups, sound, un-cancelable videos and such. So if you want to reach users of this software with your ads, you simply have to pick an ad provider that is entirely clear of all the intrusive spam commercials. ----- And there's something that a lot of people might not understand in this discussion, as i see constant accusations and insults against people about being "cheapskates" and all that crap. Someone even just called folks being greedy because they "refuse to give" (money for mods that is). Many people chose PC gaming and modding as their hobby, because they simply cannot afford anything else. If you have around 0$ left at the end of the month and then have to pay 5$ more for something like "paid mods" or a Nexus Premium Membership, then that means there will be something else in monthly schedule that you cannot afford. What would you choose? A meal less? Or 5$ less for a new PC that you've been saving for since 2012? So many users here are furious that certain modders have been treated extremely bad in conjunction with the whole issue at hand (which i generally agree that nobody of us deserves this), although they did what they did VOLUNTARILY. But all the people that are being spit and laughed at because they are poor, they didn't choose their lives. Practically everyone that is not from a 1st-world country can barely dream of paying 2$ for a mod or even donate 100$. But even in the US and EU, there's a steadily growing mass of people who have to turn every dollar/euro twice before spending it. I know this pretty well because i happen to run a WoW guild, and common sense is that this is one of the cheapest hobbies you can have. Thanks for reading, hopefully one or two of you guys will reflect on this before insulting people over their social and financial status for which you cannot blame them.
  23. In response to post #24698319. #24698634 is also a reply to the same post. Let's go a bit into the future, say you're a modder with plenty of useful FREE mods, and you don't want other people to profit from your work: From now on you have to patrol the Steam Workshop every day and look for mods where you SUSPECT that they could have content stolen from you. That is, if that content is even visible on the promo images. Then you have to buy the suspicious mods to verify if there is anything made by you inside. In case of mods that are just scripts, sounds etc. you would have to buy practically ALL the mods to be safe. Of course you can't get an actual refund (Steambucks are essentially toy money with which you can only buy Steam products) so you're sitting on the costs for all that. Now if every modder was a billion dollar company, he would have his staff of lawyers and snitches and let them handle all this. But for a private person? It is an impossible task even just to monitor the workshop 24/7. This leaves me with 2 possible explanations: A) The responsible project managers are incompetent outsiders, and their superiors are obliged to cancel the project and do actual reparations by fully refunding all customers and reimburse the affected mod authors or B) This was a firm part of the business plan, to silently take the money regardless where it comes from - speculating that the majority of modders will stop bothering with research and complaints at some point.
  24. In response to post #24593024. #24593174, #24593264, #24593554 are all replies on the same post. @ Georgiegril Fair point about the street artist comparison. But i don't listen to 200 of them at the same time. And wouldn't it be unfair to donate 200$ to one of them, 20$ to another, and 0$ to the rest of them? Not to mention that i have thousands of mods downloaded in my whole Skyrim career. Some of them only took the author 5 minutes to make, while others spent definitely more time than any single Bethesda developer on their game. This is still supposed to be an entirely creative hobby, free of monetary profit and greed (at least on the user and modder end). PS and i apologize for the bad formatting above, i actually wrote it as a proper <list> in the forum which is extremely laggy today for some reason.
  25. 1. Paying for mods I will never pay for a user-made mod, because i have already paid by: investing time learning how to properly install and configure mods, then fixing issues to get several mods work togethertime spent testing mods and giving feedbackgiving endorsementsadvertising for mods by telling other users why they should use those mods as wellconstant bug reports & testing beta versionsfriendly words of appreciation encouragementcontributions / suggestionsand probably moreThis is how modding has worked until today. Without the user, there wouldn't be a modder. How many modders would have spent thousands of hours on their mods, if it wasn't for the feedback and help of the users? Further, on top of my official 1700+ hours of in-game time, i have probably spent 1x to 2x as much time outside the game with other mentioned activities revolving around mods. Would i ever expect getting paid for any of that? Hell no. 2. Donations Donations? Yes i actually have donated money in the past. To people who actually need it, like victims of tsunamis and earthquakes, homeless beggars, or to citizens of countries where they have to fight over food and water. Not to first world people like myself, who have chosen to spend all their free time with the hobby called PC game modding. And i'd like to know, how many modders could actually make their mods better after receiving donations? Can you magically buy additional life time from the donated money? Did you quit your real job for this? Or did you simply leave work 2-3 hours early each day without getting fired? So let's be honest, if any modder has serious financial problems in real life, then spending even more time on mods is probably the worst idea to improve their situation.
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