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Everything posted by belenbelen
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Why The Draugrs are attacking each other?
belenbelen replied to Munnolbrom's topic in Skyrim's Skyrim LE
Do not clean all of your mods. First time i've heard such a issue. I use SIC-HLE-Mortal Enemies as well, SPERG has nothing to do with the combat behavior. So it comes down to AAE Ultimate Edition. Try to disable it and see if they still are attacking each other. -
It might be a version issue. Are you certain that your game and the mods' latest recommendations match ?
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Well it doesn't have anything to do with the Script Extenders. Oldrim uses a different game engine while Fallout 4 and SSE uses almost the same engine properties. Also i suspect Fallout's textures and scripts are bit heavier than Skyrim's.
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Not an author but i know that Chesko's Frostfall uses a very complex method to implement the weather system by pc's location. The only way for that is to contact with him.
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S.E.P.T.I.M. For 1440p and 4 GB of VRAM
belenbelen replied to bturnbow's topic in Skyrim's Skyrim LE
I second what Quagaar have said. Test them and see it for yourself. As for the rig it self, it's quite solid, i used to have that GCard, it's a blast and the way it allocates the memory somehow makes everything better. You are good to go, just avoid 4ks. -
Do you use ENB ?
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Problem with textures flickering about
belenbelen replied to ChristianJohan's topic in Skyrim's Skyrim LE
Wow, i've been playing skyrim since it first came out and used thousands of mods over the years but this, my friend, is the most awkward glitch i've ever seen :) Too bad i can't help you. Good luck. -
Wondering If A Mod For This Exists?
belenbelen replied to ShadowGryphon's topic in Skyrim's Skyrim LE
No idea, but you can use console for that, just turn off combat ai. Open console, click on the character you wish to get rid off, type TAI, hit enter, close it. -
SSEFixes is the one you are looking for.
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Yes you can use them in conjunction with other packs but try to stick to the style of your biggest texture pack so some objects won't look like out of this world. For your second question; I Myself, always use more than 1. Not the healthiest but i prefer that way. You can use 1 texture pack for landscape, 1 for armor and weapons, 1 for everything else alongside some little insignificant items' textures. But the easiest way is to stick to a 1 big texture overhaul like yours, 2K. PS: I suggest you to look https://www.nexusmods.com/skyrim/mods/45807/?. IMO it's one of the best ways to replace textures, is up to date, does covers almost everything. Besides if you are playing on SSE, Skyrim2k might be inferior to other texture packs. For the record; you don't need LOOT for texture packs.
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How to safely switch to Nexus from Bethesda site?
belenbelen replied to EleonDragon's topic in Skyrim's Skyrim SE
Generally mods would be the same on both sites, so you don't need to re-install them BUT; you should always check mods' description, FAQ and versions before doing anything. PS: If you value your save file/ character / playthrough, try not to change the load order untill you are done with it. Some mod authors might not state this in readmes but certain mods might corrupt the save game file with their leftovers from an uninstall. -
Help diagnosing a CTD on opening random containers
belenbelen replied to Gemoll's topic in Skyrim's Skyrim SE
Good to know, thanks for the feedback. -
Please, help identifying the exterior lighting issue here.
belenbelen replied to belenbelen's topic in Skyrim's Skyrim SE
Thanks man, don'T even remember that i had modded riverwood twice, lanterns are still giving off different colours but not so much, i guess second mod which is a complimentary to JK's is placing the lanterns in the same position and those overlap, thus giving off double glow. Problem solved. If any1 happens to experience the same issue, T'Skyrim Riverwood.esp=1 was the problem, sadly i needed to uninstall it, it was a great add-on tho. Thank you Niborino, you're the best. Cheers -
Please, help identifying the exterior lighting issue here.
belenbelen replied to belenbelen's topic in Skyrim's Skyrim SE
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Please, help identifying the exterior lighting issue here.
belenbelen replied to belenbelen's topic in Skyrim's Skyrim SE
I realized there are two different lanterns in the game, but my 3k hours in Skyrim insists otherwise. There must be a mod changing some of the classic lanterns into a orange glowing bulb-like lanterns. If any1 got a clue, please let me know. I have to find what is causing my lanterns to differentiate. https://imgur.com/7NyUnGv -
Please, help identifying the exterior lighting issue here.
belenbelen replied to belenbelen's topic in Skyrim's Skyrim SE
Yes i thought the same until i installed Claralux just to see if it's related to JK's Riverwood. But it isn't :( On the last screenshot there is a lantern give off orange glow.. Going nuts here :/ -
Please, help identifying the exterior lighting issue here.
belenbelen replied to belenbelen's topic in Skyrim's Skyrim SE
Alright, it's not about JK's mod for certain. See below; https://imgur.com/7NyUnGv I've installed Claralux just to test lanterns and the result are sad. In Claralux Facility, you can see a lantern is giving off orange light whilst others give natural light. Please help on the issue. Thanks. -
To be more precise, i took some screenshots of both lanterns hanging at the entrance of Riverwood Trader. https://imgur.com/a/3AWO9 It clearly is a problem with lanterns. For the record, i don't use any lantern specific mods. I'm not new to the moding but If it's JK's Riverwood, how do i fix this ? It seems my lighting modifications don't apply to new placed lanterns of JK's' mod or could it be something else ? This is the ultimate problem i've encountered for my last re-install of heavily modded skyrim SE every other thing is butter smooth, So please do help. It makes my OCD kick in. Thanks for your attention.
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Please, help identifying the exterior lighting issue here.
belenbelen replied to belenbelen's topic in Skyrim's Skyrim SE
To be more precise, i took some screenshots of both lanterns hanging at the entrance of Riverwood Trader. https://imgur.com/a/3AWO9 It clearly is a problem with lanterns. For the record, i don't use any lantern specific mods. I'm not new to the moding but If it's JK's Riverwood, how do i fix this ? It seems my lighting modifications don't apply to new placed lanterns of JK's' mod or could it be something else ? This is the ultimate problem i've encountered for my last re-install of heavily modded skyrim SE every other thing is butter smooth, So please do help. It makes my OCD kick in. Thanks for your attention. -
Please, help identifying the exterior lighting issue here.
belenbelen replied to belenbelen's topic in Skyrim's Skyrim SE
https://imgur.com/2WSoIJE -
Read relevant mods description about updating it. Generally mod authors explain how to safely upgrade. For me, i always go for all and wait till i'm finished with the save, so i can perform a clean reinstall of everything.
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Seems like you are running out of VRAM. If not as mentioned above, SSEFixes fixes a lot.
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CTD near Falkreath - ALl Mods disabled
belenbelen replied to dickbrave2's topic in Skyrim's Skyrim SE
I don't think deactivating or even uninstalling the mods "clears" your game. Might be some leftover stuff from certain mods. -
Game shuts down after extended time period
belenbelen replied to SovietCyb0rg's topic in Skyrim's Skyrim SE
We got almost identical load orders, except Helgen Reborn. Since it's related to MQ101, it might be the one which is causing the CTD. But that's just an opinion. Try uninstalling it first, and give it a try. -
The problem is, some light sources-assuming those not touched by RLO or Vivid Weathers have a strong orange glow. I can't make all lighting colours even. https://imgur.com/a/3AWO9 You can see in the right corner, there is a orange glow at the same time from actually the same light source other places are lit more naturally, which vivid weathers and rlo comes in play. It's like having lanterns of skyrim without CoT patch.. What is the cause of this, is it JK's Riverwood where it's light sources isn't identified by RLO or Vivid Weathers ? I had the same issue with ELFX and CoT as well, so instead of RLO and Vivid Weathers, let's say; interior and exterior lighting mods. Any help would be appreciated.